ActionScript 2.0 :: Manipulating MCs Attached To Other MCs
Aug 31, 2004
How do you address a mc attached to another mc?I have an array of movie clips some of which I have attached additional movie clips to. Now I need to alter scale/alpha etc of those additional movie clips.[code]How do I now manipulate the "ExtraMC" movie clips? I know I can use parent to get at the parent mc but how do I get at the "child" when names are dynamically created as above?
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Aug 31, 2004
How do you address a mc attached to another mc?
I have an array of movie clips some of which I have attached additional movie clips to. Now I need to alter scale/alpha etc of those additional movie clips.
ie.
for (i=0;i<BasicMCArray.length;i++) {
_root.BasicMCArray[i].attachMovie("myExtraMc","ExtraMC" + i,depth++);
}
How do I now manipulate the "ExtraMC" movie clips? I know I can use _parent to get at the parent mc but how do I get at the "child" when names are dynamically created as above?
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Feb 7, 2010
So I have a simple as3 project i'm creating in FlashDevlop and I was hoping to create the layout as a simple swf thats loaded in then move the assets where they need to go. Things like roll over states would be stored on different frames to make it nice and easy for designers so they don't have to know flash. And loading it is no problem but how do you target the movie clips inside it or how do you even attach it to the root? When I say target I mean as in how would I target it to change say the height or width. I know this is broad question so even pointers to a good FAQ or example project would be helpful. I spent a little time on google but all im finding is how to load a SWF not how to deal with it afterwards.
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Mar 26, 2009
I have a menu with 5 menu items that when an item is selected, the non-selected items need to be moved. All are movie clips. When user selects item 1, the remaining items will slide underneath item 1. I want to make a custom function so as to alleviate unnecessary code. I am moving the MC's with tween class.
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May 5, 2009
i have a photography website, the main 'index.swf' file has two scenes, one for the loader and one with the content.i have a navigation menu:item 1, item 2, item 3, and so on. i have 10 layers, my nav menu is on layer 10, at the very top.i also have a a layer for each one of my navigation menu content. Now i click on item 2, and i load a external movie clip called "fotos_mc" on to the stage and inside this movie clipe i load pic1.swf using: loadMovie ("pic1. swf", 1);it loads fine, except that it loads on top of my navigation menu, logo and so on, even it's on a layer that's under the layer where i have placed my menu and logo. is there a way that i have load my movie so that it displays behind my menue?
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Oct 2, 2009
Okay, so I am filling a TileList component with custom "ChordUnit" MovieClip objects, each of which is associate to a ChordUnit ClassI've established a way of determining if any of these objects are being moused over or clicked:
public function setChordBinSong(song:int, extend:Boolean):void {
dpChords = new DataProvider();
for (var i=0; i < activeChords.length; i++) {
[code].....
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Jan 22, 2009
I want to dynamicly add images from XML to movieClips and then add event listeners to these movieClips. What is the best solution? XMl loads correctly, it also add 2 movieclips on stage, but it throws errors when I try to add event listeners to movieClips. How could I do that? I want to go to different frames on release of some movieClips. How can I please recognise each movieClip and manipulate with that movieClip ? (resizing,...)
[Code]....
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Jan 19, 2011
I have a rather unusual problem. I've got an Array consisting of ten different MovieClips (all pre-placed on the stage), and would like to be able to manually use the gotoAndStop and gotoandPlay commands on these via the array. I've tried ActionScript Code: //This script does not work IconArray[1].gotoAndStop(1); however it simply throws out an error. Is such precise manipulation of MovieClip arrays even possible, and if so, how would I code it? (Nb: I've looked at the ForEach method, but couldn't find a way to make it sit my current dilema).
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May 5, 2009
I am working with a site that's similar to : [URL]. When you click on Wedding Site and then go to the gallery, you will see the pics loading full screen and the navigation bar on top of the pics. What I have done is I have made each one of this pics a separate .swf file so
they load individually once they are called using the " loadMovie("pic1.swf") code line. On layer 10 (being at the very top) I have my menu so it will always display on top
of anything else. Now on layer 3, frame x I have a movieclip called : fotos_mc,
inside this fotos_mc on layer 1, frame 1 I call the swf using the code above:
"loadMovie(pic1,swf");
However when the picture loads, it covers the full screen on top of my navigation menu, on top of my logo etc. Which I dont understand why if the layer where I have placed my fotos_mc is under layer 10 which contains my menu and my logo.
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Oct 28, 2005
I have a list of external movies. I want to import them only once and then use them as many times as I want. I need to attach them to other clips the same way I would attach them if they were in my current library with linkage option on.suppose i have a movie called s1.swf in the same location with my movie. then I have this code:
Code:
function createObj(objname, whichMc, level) {
_root.createEmptyMovieClip(objname, level);
_root[objname].createEmptyMovieClip("mc", 1);
[code]...
I don't know why the event handler for the movie "mc" is not invoked ... I have no trace record in the outpus window.
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Feb 12, 2009
anchor points for manipulating shape at run time?
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Nov 12, 2010
I am trying to make a card game.
The main fla file loads an external swf file that is a movie clip that has the card art images (one card art on each frame)
This works good and I can view the loaded swf on the stage.
public function FinishedLoading(loadEvent:Event):void {
LoadedMovie = MovieClip(loadEvent.currentTarget.content);
addChild(LoadedMovie);
}
What I want to do in another function is to duplicate the load swf, so that I can have 52 of the same object, each with a different picture. I need to know how to create an instance of the loaded swf.
I would like to control each instance of the loaded swf by telling each one independently of each other to go to and stop at a specific frame such as 3 or 17, or 43, based on what card is needed at that time.
This code creates an error:
var NewCard:MovieClip = new LoadedMovie();
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Aug 10, 2011
I have an mc with the variable called "Section" and I want to be able to change the contents of this variable from another MC. I have tried MovieClip(parent).mcInstanceName.variable = "normal"; But that doesn't work.
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Feb 27, 2010
i retrieve a list of instances located in a array to manipulate them in a variable holder. Normally, the operations can be made between two instances stored in a simple variable to variable fashion and it works realy fast.I analysed two main operations: retrieving references in a array to a variable and get or set a value from the variable reference.Here are the objects used to perform the test operation:
var v4:Vector.<Person>= new Vector.<Person>();//List of Persons instance
var refHolder:Person; //Typed referencevar refHolder2:*; //Not typed reference
Test #1: looping 200 000 times and only retrieving references from the array v4.[code]........
So my conclusion with that test is that with a typed reference you spend more time assigning a reference than manipulating a value from the reference With a not typed reference, the time spent is in manipulating the reference in the variable.Which one should i use or what should i do to have better performance with manipulating references from arrays?
Here are the files i used to test this:
reference.swf //Online example
reference.zip //Source file
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Jun 24, 2010
I drew up some graphic symbols in Illustrator and imported and defined them as MovieClips in the Flash library. That way I could just place them where I want to visually on the stage. As I have been solidifying the visual design, I have been implementing it in Actionscript to access the flexibility the code provides.
In order to port a symbol to actionscript I did the following:
[Code]...
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Feb 27, 2012
I have a project where the user uploads a large 300dpi image, then manipulates it (drag it, rotate it, position it). And the user can reuse this 300 dpi image, basically to make something like a t-shirt pattern. Then when the user is ready, they save this t-shirt pattern, and the save format is a large 300dpi png. This saved png file is for printing. Now I figure I can have PHP take bitmap data (as binary I assume) and the php can create the png. Is it a good idea to use Flash for this? I will have to scale down the users loaded 300dpi image so they can position. Then I assume scale it back up when it comes time to save Does anyone think Flash can't handle this?
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Nov 20, 2009
I've got a project that heavily utilizes the new 3d artwork tools in Flash CS4. My question is has anyone done any tests to see if Flash is quicker with raster or vector graphics? My SWF really bogs down on slower machines.
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Dec 5, 2010
When I hover the mouse above the chart elements, it can show some standard hints. How can I show the tooltips without hovering?
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Oct 22, 2009
I've been handed a few Flash files written in CS4, but in ActionScript 2. I know enough ActionScript to be dangerous, but I am far from a Flash developer.
At the high level, the Flash file loads an image, rotates a portion of the center of the image, and allows the user to drag the rotated piece into the proper position (solving a puzzle, basically).
This worked GREAT when the images were loading from the local server. We've changed to remote cloud hosting for the images, though, and now are experiencing issues.
The images still load (we have all of the security and cross-domain policy files in place), but any time we try to rotate the center portion of the image we get a plain gray box instead of the rotated portion of the image.
What's weirder is that the rotated image portions show up fine in the IDE Flash player. But when viewed through a web browser the static portion of the image will load, but the rotated portion will not.
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Dec 3, 2010
I want to add multiple rectangles to the stage and manipulate them on an individual basis. Here is my code:
<code>
var rectangle:Shape = new Shape;
rectangle.name = "firstrectangle";
rectangle.graphics.beginFill(0xFF0000);
[Code].....
I get an error back that says firstrectangle and secondrectangle are undefined.
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Aug 31, 2011
I am having trouble with some code, I am trying to get a circle to rotate around a center point, as well as rotate in a circle. at the same speed as its parent circle. however I am having some trouble, and I know it is from how I am transforming the position of its matrix, however I honestly can not find the mistake. below is the code:
ActionScript Code:
import flash.display.Sprite;
import flash.geom.Matrix;
var outcirc: Sprite= new Sprite();
[Code].....
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Feb 3, 2006
I've got an image slider that I'm trying to convert to external classes (OOP and everything). I've got four bars on stage (bar1, bar2, etc.) and I'm shifting them left and right from a "Shifter" class through library linkage. I can get the individuals to shift, but I want more than one to shift (click the right-most one and all open, click the left-most one and only it opens). Like an accordion, basically. I'm new to OOP, and I can't access the individual instances. So far, I can trace the instances using:
for (var i:int=0; i < numChildren; i++) { trace(getChildAt(i).name)}
(and get: instance1, instance2, etc.)
How do I record the instance into my external class? Something like:
(very rough example)
var bar1:Object = getChildAt(i);
var bar2:Object = getChildAt(i + 1);
etc, etc
I've tried pushing them into an array. No luck.
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Aug 8, 2006
This should hopefully just be a quickie. I'm slowly starting to learn Flash and Actionscript and right now I'm a bit more stuck than usual. I have an array, "container", to which new movieclips are added by clicking a button. When they are added they are given a name, "pic" + i, and are added at the corresponding index "i". Now, what if I want to change the position of a certain movieclip in the array or alter its alpha value? I tried something like:
[Code]...
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Sep 24, 2006
I have been able to draw rudimentary shapes on the main timeline by importing this class on the main timeline (first frame) and plugging in the requisite parameters.[code]When I have created movieclips without actionscript, then attached AS 2 classes to them I can manipulate them. If there is not a way that I can manipulate AS-generated clips on the main timeline, is this doable from within the class?
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May 6, 2009
I've got an image slider that I'm trying to convert to external classes (OOP and everything). I've got four bars on stage (bar1, bar2, etc.) and I'm shifting them left and right from a "Shifter" class through library linkage. I can get the individuals to shift, but I want more than one to shift (click the right-most one and all open, click the left-most one and only it opens). Like an accordion, basically. I'm new to OOP, and I can't access the individual instances. So far, I can trace the instances using:[code]
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Jun 6, 2010
I have the following code to insert a kind of paging in as3
var xPos: Number = 10;
for (var i: Number = 0; i <clips.length; i + +) (
ItemNo ItemNum var = new ();
ItemN.x xPos + = 10;
[code]....
where: ItemNum () is a movieclip with other movieclips inside I need to click on them to handle their condition, for example:clicking on two, change your status to visible = false; for example when I give the name of the instance I gave "ItemN_1" it gives error
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Jan 9, 2011
I've created a frame-by-frame (180 PNG's) rendered animation, put those PNG's into a .fla and created myself a nice "little" (8MB) .swf animation. The idea is that I can manipulate the timeline of this animation through the position of my mouse pointer; position of pointer on the left side of the stage means that the animation will play backward, position the pointer in the middle, the animation stops and when you position the pointer on the right side of the stage, the animation plays forward (as regular). The animation is looped, so it will go on indefinitely.
Now, this all works, except for the occasional hiccup. The animation seems to run smoothly but every now and then it glitches a frame or two. This really damages the experience and beauty of the concept I'm trying to establish. I've added a small fps/ms counter and it indeed shows a drop in frame-rate and a peak in the ms every now and then. This is not consistently happening on a single frame or anything, it seems rather random.
current method;
Code:
// used in the enter frame event
_animation.gotoAndStop(_animation.currentFrame + 1);
This seemed to be working the best so far (the least number of glitches). Perhaps it is a bit blunt?
previous methods;
- I've tried to 'tween' the animation by creating a tween (using greensock's TimeLineLite) and either 'play' the tween or 'reverse' the tween (according to the mouses position). This seemed to work properly, but I could not find a way to loop the tween both forward as well as backwards. The tween would loop indefinitely forwards, but when 'reversing' the tween, it would stop after the number of forward loops it had made. So if the animation made three whole loops forward, it would stop after three loops backward.
- I've tried to 'tween' the frames of the animation using greesock's tweenLite;
Code:
TweenLite.to(_animation, 1, {frame:_animation.currentFrame + 1, useFrames:true});
// or something in that order, can't remember.
Something like that, it worked, but it was glitchy as hell (obviously).
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May 4, 2009
Essentially, i have loaded an external SWF (area-home.swf) w/in a MC (mc_loader) of the main SWF (base.swf). This is simple, not a problem, works like a charm. What I want to do from here is have the main SWF (base.swf) tell the external SWF (area-home.swf) to gotoAndStop at a certain frame (42). Below is the code that I have, and can't quite figure out why it won't work:
PHP Code:
var loader1:Loader=new Loader();
loader1.contentLoaderInfo.addEventListener(Event.COMPLETE, myFunction);
loader1.load(new URLRequest("area-home.swf"));
[code]...
When i trace the total frames, it does bring back the actual frame count from area-home.swf, so I know that it is communicating. It simply does not stop on the 42nd frame (even have a stop(); command on that frame in area-home.swf's timeline)
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Oct 26, 2011
I have 2 possiblities. It looks like these are the same (or I'm wrong). Which is better and why?
var quest1:DisplayObject = FrameCanvas.baseCanvas.addChild(app.questionmark1); //
quest1.x = posX; //
quest1.y = posY; //
or
app.questionmark1.x = posX;
app.questionmark1.y = posY;
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Sep 20, 2009
Any open source programs or any other software that can create isometric buildings that are compatible with flash (i.e. being able to manipulate the individual layers like that of an imported Adobe Illustrator file)?
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