ActionScript 2.0 :: Manipulating Non Selected MC's?

Mar 26, 2009

I have a menu with 5 menu items that when an item is selected, the non-selected items need to be moved. All are movie clips. When user selects item 1, the remaining items will slide underneath item 1. I want to make a custom function so as to alleviate unnecessary code. I am moving the MC's with tween class.

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ActionScript 2.0 :: Manipulating MCs Attached To Other MCs

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How do you address a mc attached to another mc?I have an array of movie clips some of which I have attached additional movie clips to. Now I need to alter scale/alpha etc of those additional movie clips.[code]How do I now manipulate the "ExtraMC" movie clips? I know I can use parent to get at the parent mc but how do I get at the "child" when names are dynamically created as above?

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ActionScript 2.0 :: Manipulating MCs Attached To Other MCs?

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How do you address a mc attached to another mc?

I have an array of movie clips some of which I have attached additional movie clips to. Now I need to alter scale/alpha etc of those additional movie clips.

ie.

for (i=0;i<BasicMCArray.length;i++) {
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}

How do I now manipulate the "ExtraMC" movie clips? I know I can use _parent to get at the parent mc but how do I get at the "child" when names are dynamically created as above?

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Okay, so I am filling a TileList component with custom "ChordUnit" MovieClip objects, each of which is associate to a ChordUnit ClassI've established a way of determining if any of these objects are being moused over or clicked:

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[code].....

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[Code]....

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I have a rather unusual problem. I've got an Array consisting of ten different MovieClips (all pre-placed on the stage), and would like to be able to manually use the gotoAndStop and gotoandPlay commands on these via the array. I've tried ActionScript Code: //This script does not work IconArray[1].gotoAndStop(1); however it simply throws out an error. Is such precise manipulation of MovieClip arrays even possible, and if so, how would I code it? (Nb: I've looked at the ForEach method, but couldn't find a way to make it sit my current dilema).

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I am working with a site that's similar to : [URL]. When you click on Wedding Site and then go to the gallery, you will see the pics loading full screen and the navigation bar on top of the pics. What I have done is I have made each one of this pics a separate .swf file so
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Code:

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[code]...

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ActionScript 3.0 :: Manipulating Class References In A Array?

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i retrieve a list of instances located in a array to manipulate them in a variable holder. Normally, the operations can be made between two instances stored in a simple variable to variable fashion and it works realy fast.I analysed two main operations: retrieving references in a array to a variable and get or set a value from the variable reference.Here are the objects used to perform the test operation:
 
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reference.swf     //Online example
reference.zip     //Source file

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[Code]...

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ActionScript 2.0 :: Manipulating And Displaying Remote Images?

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I've been handed a few Flash files written in CS4, but in ActionScript 2. I know enough ActionScript to be dangerous, but I am far from a Flash developer.

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ActionScript 3.0 :: Manipulating Multiple Shapes On The Stage?

Dec 3, 2010

I want to add multiple rectangles to the stage and manipulate them on an individual basis. Here is my code:

<code>
var rectangle:Shape = new Shape;
rectangle.name = "firstrectangle";
rectangle.graphics.beginFill(0xFF0000);

[Code].....

I get an error back that says firstrectangle and secondrectangle are undefined.

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ActionScript 3.0 :: Manipulating A Circle, Using Two Transformation Matrices?

Aug 31, 2011

I am having trouble with some code, I am trying to get a circle to rotate around a center point, as well as rotate in a circle. at the same speed as its parent circle. however I am having some trouble, and I know it is from how I am transforming the position of its matrix, however I honestly can not find the mistake. below is the code:

ActionScript Code:
import flash.display.Sprite;
import flash.geom.Matrix;
var outcirc: Sprite= new Sprite();

[Code].....

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ActionScript 3.0 :: Manipulating Instances From External Class?

Feb 3, 2006

I've got an image slider that I'm trying to convert to external classes (OOP and everything). I've got four bars on stage (bar1, bar2, etc.) and I'm shifting them left and right from a "Shifter" class through library linkage. I can get the individuals to shift, but I want more than one to shift (click the right-most one and all open, click the left-most one and only it opens). Like an accordion, basically. I'm new to OOP, and I can't access the individual instances. So far, I can trace the instances using:

for (var i:int=0; i < numChildren; i++) { trace(getChildAt(i).name)}
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How do I record the instance into my external class? Something like:

(very rough example)
var bar1:Object = getChildAt(i);
var bar2:Object = getChildAt(i + 1);
etc, etc

I've tried pushing them into an array. No luck.

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ActionScript 2.0 :: [Flash 8] Manipulating Objects In An Array?

Aug 8, 2006

This should hopefully just be a quickie. I'm slowly starting to learn Flash and Actionscript and right now I'm a bit more stuck than usual. I have an array, "container", to which new movieclips are added by clicking a button. When they are added they are given a name, "pic" + i, and are added at the corresponding index "i". Now, what if I want to change the position of a certain movieclip in the array or alter its alpha value? I tried something like:

[Code]...

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ActionScript 2.0 :: Manipulating Class Generated Movieclips

Sep 24, 2006

I have been able to draw rudimentary shapes on the main timeline by importing this class on the main timeline (first frame) and plugging in the requisite parameters.[code]When I have created movieclips without actionscript, then attached AS 2 classes to them I can manipulate them. If there is not a way that I can manipulate AS-generated clips on the main timeline, is this doable from within the class?

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ActionScript 3.0 :: Manipulating Instances From External Class

May 6, 2009

I've got an image slider that I'm trying to convert to external classes (OOP and everything). I've got four bars on stage (bar1, bar2, etc.) and I'm shifting them left and right from a "Shifter" class through library linkage. I can get the individuals to shift, but I want more than one to shift (click the right-most one and all open, click the left-most one and only it opens). Like an accordion, basically. I'm new to OOP, and I can't access the individual instances. So far, I can trace the instances using:[code]

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ActionScript 3.0 :: Manipulating Movieclips Instances By Code?

Jun 6, 2010

I have the following code to insert a kind of paging in as3

var xPos: Number = 10;
for (var i: Number = 0; i <clips.length; i + +) (
ItemNo ItemNum var = new ();
ItemN.x xPos + = 10;

[code]....

where: ItemNum () is a movieclip with other movieclips inside I need to click on them to handle their condition, for example:clicking on two, change your status to visible = false; for example when I give the name of the instance I gave "ItemN_1" it gives error

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ActionScript 3.0 :: Flash Manipulating Timeline External Swf?

Jan 9, 2011

I've created a frame-by-frame (180 PNG's) rendered animation, put those PNG's into a .fla and created myself a nice "little" (8MB) .swf animation. The idea is that I can manipulate the timeline of this animation through the position of my mouse pointer; position of pointer on the left side of the stage means that the animation will play backward, position the pointer in the middle, the animation stops and when you position the pointer on the right side of the stage, the animation plays forward (as regular). The animation is looped, so it will go on indefinitely.

Now, this all works, except for the occasional hiccup. The animation seems to run smoothly but every now and then it glitches a frame or two. This really damages the experience and beauty of the concept I'm trying to establish. I've added a small fps/ms counter and it indeed shows a drop in frame-rate and a peak in the ms every now and then. This is not consistently happening on a single frame or anything, it seems rather random.

current method;

Code:
// used in the enter frame event
_animation.gotoAndStop(_animation.currentFrame + 1);

This seemed to be working the best so far (the least number of glitches). Perhaps it is a bit blunt?

previous methods;

- I've tried to 'tween' the animation by creating a tween (using greensock's TimeLineLite) and either 'play' the tween or 'reverse' the tween (according to the mouses position). This seemed to work properly, but I could not find a way to loop the tween both forward as well as backwards. The tween would loop indefinitely forwards, but when 'reversing' the tween, it would stop after the number of forward loops it had made. So if the animation made three whole loops forward, it would stop after three loops backward.

- I've tried to 'tween' the frames of the animation using greesock's tweenLite;

Code:
TweenLite.to(_animation, 1, {frame:_animation.currentFrame + 1, useFrames:true});
// or something in that order, can't remember.

Something like that, it worked, but it was glitchy as hell (obviously).

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ActionScript 3.0 :: Manipulating The Childs Timeline (external SWF) From The Parent?

May 4, 2009

Essentially, i have loaded an external SWF (area-home.swf) w/in a MC (mc_loader) of the main SWF (base.swf). This is simple, not a problem, works like a charm. What I want to do from here is have the main SWF (base.swf) tell the external SWF (area-home.swf) to gotoAndStop at a certain frame (42). Below is the code that I have, and can't quite figure out why it won't work:

PHP Code:

var loader1:Loader=new Loader();
loader1.contentLoaderInfo.addEventListener(Event.COMPLETE, myFunction);
loader1.load(new URLRequest("area-home.swf"));

[code]...

When i trace the total frames, it does bring back the actual frame count from area-home.swf, so I know that it is communicating. It simply does not stop on the 42nd frame (even have a stop(); command on that frame in area-home.swf's timeline)

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