ActionScript 2.0 :: Manipulating Class Generated Movieclips
Sep 24, 2006
I have been able to draw rudimentary shapes on the main timeline by importing this class on the main timeline (first frame) and plugging in the requisite parameters.[code]When I have created movieclips without actionscript, then attached AS 2 classes to them I can manipulate them. If there is not a way that I can manipulate AS-generated clips on the main timeline, is this doable from within the class?
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Jan 22, 2009
I want to dynamicly add images from XML to movieClips and then add event listeners to these movieClips. What is the best solution? XMl loads correctly, it also add 2 movieclips on stage, but it throws errors when I try to add event listeners to movieClips. How could I do that? I want to go to different frames on release of some movieClips. How can I please recognise each movieClip and manipulate with that movieClip ? (resizing,...)
[Code]....
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Jan 19, 2011
I have a rather unusual problem. I've got an Array consisting of ten different MovieClips (all pre-placed on the stage), and would like to be able to manually use the gotoAndStop and gotoandPlay commands on these via the array. I've tried ActionScript Code: //This script does not work IconArray[1].gotoAndStop(1); however it simply throws out an error. Is such precise manipulation of MovieClip arrays even possible, and if so, how would I code it? (Nb: I've looked at the ForEach method, but couldn't find a way to make it sit my current dilema).
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May 5, 2009
I am working with a site that's similar to : [URL]. When you click on Wedding Site and then go to the gallery, you will see the pics loading full screen and the navigation bar on top of the pics. What I have done is I have made each one of this pics a separate .swf file so
they load individually once they are called using the " loadMovie("pic1.swf") code line. On layer 10 (being at the very top) I have my menu so it will always display on top
of anything else. Now on layer 3, frame x I have a movieclip called : fotos_mc,
inside this fotos_mc on layer 1, frame 1 I call the swf using the code above:
"loadMovie(pic1,swf");
However when the picture loads, it covers the full screen on top of my navigation menu, on top of my logo etc. Which I dont understand why if the layer where I have placed my fotos_mc is under layer 10 which contains my menu and my logo.
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Jun 24, 2010
I drew up some graphic symbols in Illustrator and imported and defined them as MovieClips in the Flash library. That way I could just place them where I want to visually on the stage. As I have been solidifying the visual design, I have been implementing it in Actionscript to access the flexibility the code provides.
In order to port a symbol to actionscript I did the following:
[Code]...
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Jun 6, 2010
I have the following code to insert a kind of paging in as3
var xPos: Number = 10;
for (var i: Number = 0; i <clips.length; i + +) (
ItemNo ItemNum var = new ();
ItemN.x xPos + = 10;
[code]....
where: ItemNum () is a movieclip with other movieclips inside I need to click on them to handle their condition, for example:clicking on two, change your status to visible = false; for example when I give the name of the instance I gave "ItemN_1" it gives error
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Feb 27, 2010
i retrieve a list of instances located in a array to manipulate them in a variable holder. Normally, the operations can be made between two instances stored in a simple variable to variable fashion and it works realy fast.I analysed two main operations: retrieving references in a array to a variable and get or set a value from the variable reference.Here are the objects used to perform the test operation:
var v4:Vector.<Person>= new Vector.<Person>();//List of Persons instance
var refHolder:Person; //Typed referencevar refHolder2:*; //Not typed reference
Test #1: looping 200 000 times and only retrieving references from the array v4.[code]........
So my conclusion with that test is that with a typed reference you spend more time assigning a reference than manipulating a value from the reference With a not typed reference, the time spent is in manipulating the reference in the variable.Which one should i use or what should i do to have better performance with manipulating references from arrays?
Here are the files i used to test this:
reference.swf //Online example
reference.zip //Source file
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Feb 3, 2006
I've got an image slider that I'm trying to convert to external classes (OOP and everything). I've got four bars on stage (bar1, bar2, etc.) and I'm shifting them left and right from a "Shifter" class through library linkage. I can get the individuals to shift, but I want more than one to shift (click the right-most one and all open, click the left-most one and only it opens). Like an accordion, basically. I'm new to OOP, and I can't access the individual instances. So far, I can trace the instances using:
for (var i:int=0; i < numChildren; i++) { trace(getChildAt(i).name)}
(and get: instance1, instance2, etc.)
How do I record the instance into my external class? Something like:
(very rough example)
var bar1:Object = getChildAt(i);
var bar2:Object = getChildAt(i + 1);
etc, etc
I've tried pushing them into an array. No luck.
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May 6, 2009
I've got an image slider that I'm trying to convert to external classes (OOP and everything). I've got four bars on stage (bar1, bar2, etc.) and I'm shifting them left and right from a "Shifter" class through library linkage. I can get the individuals to shift, but I want more than one to shift (click the right-most one and all open, click the left-most one and only it opens). Like an accordion, basically. I'm new to OOP, and I can't access the individual instances. So far, I can trace the instances using:[code]
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Mar 5, 2007
get a bunch of objects in my library to inherit from (or even be) one class that i have made, but without having to make .as files for every single one is this possible, or is there any other way to give objects another classes functionality in an auto-generated class?
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Aug 24, 2009
Currently I have a function that makes a movieclip copied from one specified in the GUI,moves it to a certain point on the stage, then ends. This is called several times to create various patterns etc on the stage.
Code shown below:Code:
function draw_block( iX, iY , sBlockName )
{
[code]....
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Mar 3, 2011
I've tried to generate movieclips dynamically the method I have used does the following:
Uses a loop runs depending on how many movieclips I want to generate e
Each time the loop cycles it creating a new movieclip instance
Adds the new movieclip to an array
Uses method addChild to put moveclip on the stage then draws a rectangle
begins fill
ends fill
Adds it to that movieclip
I then use a conditional statement checking if the movieclip is the first item in the array if so it sets the current MovieClips x and y position to a chosen value. the first movieclip is used for a starting point to align the rest of the generated movieclips to. If not the movieclips x and y position are set to the previous array items x and y position + current movieclips width or height + the gap I would like them to have. Then the cycle repeats. I've coded this using timeline code and it works fine the shapes appear on the stage no errors. I tried to move this code off the timeline to an as file and the code has no errors but when run I just don't see the objects even if I trace there x and y positions I don't see them on the stage.
Timeline Code
var mcArray:Array = new Array();// DEFINE ARRAY FIRST
var randomNo:Number;
var colorStr:String;
var currentColor;
var movieClip:MovieClip;// TEMPORARY VARIABLE
[Code] .....
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Oct 2, 2006
Right check this:
/////////////////////////////////////
/////////////////////////////////////
///////////////FUSE//////////////////
/////////////////////////////////////
import com.mosesSupposes.fuse.*;
[code]....
But the problem is the thumbMov movies will obviously have a uniquely generated instance name i cant target directly due to the "for" loop..How can i modify what ive done to target any of the thumbMovs with the FUSE functions?
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Oct 4, 2010
if you view my project you will see that it is a drag and drop application. You will also see two buttons at the bottom (I plan on adding more), when you click on a box it will add more objects to the menu. Heres where my question comes in, the box then says remove on it, I want the items that were added by clicking on the box to be removed as well as items added to the stage when you click on that same box again, how do I do this?
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Apr 16, 2007
Ive been using Flash since version 4, mainly just to draw and create Frame by Frame Animations. Only recently have found a need for dynamic applications.Ive been following the tutorial for the simple photo gallery/portfolio here.URL...Ive noticed that the way the buttons/thumbnails created in this example doesnt give me control over the way the buttons themselves behave on the individual level. Such as things like different colors/sounds/ on events, or whatever. Can anyone help me to understand how to make a button class or something that may already have these properties set, and then dynamically assign it to the thumbnails?
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Apr 17, 2011
There is a pretty good class created by senocular, is called "Path"; basically it allow you to create paths and also create animations using those (like when you use the old good guides on flash).
To create an animation you just ask for a position using a number between 0 and 1. So just using some setInterval is easy to create the animation using a dinamically created path as a guide. The Problem is: How it creates the animation in curves; because is not doing it like flash does it; it basically does something like this
[Code]...
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Apr 3, 2009
I have problem with removing dynamicly generated MovieClip in external class. How can I remove it? I'm getting this error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild() at SomeEffect/updateMc()
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Jan 11, 2011
I am having trouble referencing dynamically generated textfield in a document class. I gives me the assigned name when traced, but generates an error when I refer to the name. Here are the documents:
[Code]...
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Jul 19, 2009
I'm using this code for tweening:
ActionScript Code:
var myTween:Tween = new Tween(star, "alpha", Strong.easeOut, 0, 0.9, 3, true);
And I also have some extra code that spawns stars all over the place.If you view my swf, http:[url]...., you can notice that the stars appear to 'flash' first before settling down.I'm simply wondering if this is some problem of the Tween class or if I set something wrong. Something I found odd was when I removed my code that generated a random colour for my star,
ActionScript Code:
//var myColor:ColorTransform = this.transform.colorTransform;
//myColor.color = Math.random()*0xFFFFFF;
//star.transform.colorTransform = myColor;
, the flash doesn't happen. Is it a visual effect that causes it to look like it's flashing or is it really?
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Feb 23, 2011
Assume I know practically nothing about AS3! I'm using Flash Pro CS5. I'm trying to reassociate a flash file I've been given with its external assets and classes. In the library I have a movieclip with linkage to a class called 'StaticMap' using the base class 'flash.display.MovieClip'. am I missing a custom class file called 'StaticMap.as' that was originally located in the same folder as the fla, or is this a generic class accessible to all movieClips from within Flash?
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Feb 7, 2010
So I have a simple as3 project i'm creating in FlashDevlop and I was hoping to create the layout as a simple swf thats loaded in then move the assets where they need to go. Things like roll over states would be stored on different frames to make it nice and easy for designers so they don't have to know flash. And loading it is no problem but how do you target the movie clips inside it or how do you even attach it to the root? When I say target I mean as in how would I target it to change say the height or width. I know this is broad question so even pointers to a good FAQ or example project would be helpful. I spent a little time on google but all im finding is how to load a SWF not how to deal with it afterwards.
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Aug 31, 2004
How do you address a mc attached to another mc?I have an array of movie clips some of which I have attached additional movie clips to. Now I need to alter scale/alpha etc of those additional movie clips.[code]How do I now manipulate the "ExtraMC" movie clips? I know I can use parent to get at the parent mc but how do I get at the "child" when names are dynamically created as above?
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Mar 26, 2009
I have a menu with 5 menu items that when an item is selected, the non-selected items need to be moved. All are movie clips. When user selects item 1, the remaining items will slide underneath item 1. I want to make a custom function so as to alleviate unnecessary code. I am moving the MC's with tween class.
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Aug 31, 2004
How do you address a mc attached to another mc?
I have an array of movie clips some of which I have attached additional movie clips to. Now I need to alter scale/alpha etc of those additional movie clips.
ie.
for (i=0;i<BasicMCArray.length;i++) {
_root.BasicMCArray[i].attachMovie("myExtraMc","ExtraMC" + i,depth++);
}
How do I now manipulate the "ExtraMC" movie clips? I know I can use _parent to get at the parent mc but how do I get at the "child" when names are dynamically created as above?
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May 5, 2009
i have a photography website, the main 'index.swf' file has two scenes, one for the loader and one with the content.i have a navigation menu:item 1, item 2, item 3, and so on. i have 10 layers, my nav menu is on layer 10, at the very top.i also have a a layer for each one of my navigation menu content. Now i click on item 2, and i load a external movie clip called "fotos_mc" on to the stage and inside this movie clipe i load pic1.swf using: loadMovie ("pic1. swf", 1);it loads fine, except that it loads on top of my navigation menu, logo and so on, even it's on a layer that's under the layer where i have placed my menu and logo. is there a way that i have load my movie so that it displays behind my menue?
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Oct 2, 2009
Okay, so I am filling a TileList component with custom "ChordUnit" MovieClip objects, each of which is associate to a ChordUnit ClassI've established a way of determining if any of these objects are being moused over or clicked:
public function setChordBinSong(song:int, extend:Boolean):void {
dpChords = new DataProvider();
for (var i=0; i < activeChords.length; i++) {
[code].....
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Oct 28, 2005
I have a list of external movies. I want to import them only once and then use them as many times as I want. I need to attach them to other clips the same way I would attach them if they were in my current library with linkage option on.suppose i have a movie called s1.swf in the same location with my movie. then I have this code:
Code:
function createObj(objname, whichMc, level) {
_root.createEmptyMovieClip(objname, level);
_root[objname].createEmptyMovieClip("mc", 1);
[code]...
I don't know why the event handler for the movie "mc" is not invoked ... I have no trace record in the outpus window.
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Feb 12, 2009
anchor points for manipulating shape at run time?
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Nov 12, 2010
I am trying to make a card game.
The main fla file loads an external swf file that is a movie clip that has the card art images (one card art on each frame)
This works good and I can view the loaded swf on the stage.
public function FinishedLoading(loadEvent:Event):void {
LoadedMovie = MovieClip(loadEvent.currentTarget.content);
addChild(LoadedMovie);
}
What I want to do in another function is to duplicate the load swf, so that I can have 52 of the same object, each with a different picture. I need to know how to create an instance of the loaded swf.
I would like to control each instance of the loaded swf by telling each one independently of each other to go to and stop at a specific frame such as 3 or 17, or 43, based on what card is needed at that time.
This code creates an error:
var NewCard:MovieClip = new LoadedMovie();
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Aug 10, 2011
I have an mc with the variable called "Section" and I want to be able to change the contents of this variable from another MC. I have tried MovieClip(parent).mcInstanceName.variable = "normal"; But that doesn't work.
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