JavaScript :: How To Get HTML5 FileAPI Support In Flex
Feb 4, 2012I need Flex code to support HTML5 File API. Because I need to support File API feature for those browsers that did not support File API. Do you have any code or link?
View 1 RepliesI need Flex code to support HTML5 File API. Because I need to support File API feature for those browsers that did not support File API. Do you have any code or link?
View 1 RepliesI'm just trying to understand how once HTML5 enters the picture, the current concerns about browser incompatibility and other issues go away? Wouldn't HTML5 simply add another set of browsers to the large list of current browsers that the application must target?
That is, assuming the enterprise web app requires one of these new HTML5 features (e.g. playing audio and/or video, integrating SVG or vector graphics, etc.). If such a feature isn't critical then graceful degradation may be acceptable and then my question is moot.
But for those apps that require one of these new HTML5 features, are you planning to support older browsers, or expecting it's acceptable to restrict to HTML5 browsers because the enterprise in question has made one of them their new corporate standard (or other scenario, etc.)?
Is there any JavaScript or any other way of checking for html5 video support?
View 3 RepliesI need a audio and videoplayer that is usable both in non flash-browsers (such as iphone-safari) and in non html5-video-enabled browser (such as all old browsers)Apart from this clean asthetics(think vimeo), support for many codec-types and easyness to implement are all bonuses.
View 2 RepliesThe purpose is to support playing flv without requiring client side script like actionscript.
View 6 RepliesI'm using JWPlayer to serve an html5 video with a flash fallback.I'd also like to have an image fallback if there is neither html5 nor flash support but I can't see how to do this.
My code is as follows:
modes: [
{ type: "html5", },
{ type: "flash", src="http://www.mysite.com/jwplayer/player.swf"}
],
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I'm creating my first web application and I'm really confused as to what technology to go for. My application needs to look serious (like an application), it doesn't need many colorful graphical interfaces. It only needs a toolbar, a tab bar, a split panel (preferably 3 columns), an easily-formatable text field, and a status bar. It will connect to a MySQL database through PHP (unless I go for GWT). Users will upload files. My evaluation of the options:
Flex: Probably the easiest to develop but I'm pretty sure my application is something one would use on an iPad and with Flash's future on the iPad still unsure, I don't want to take the risk, otherwise Flex would've been my choice. jQuery: I've heard a lot about it and a lot of people recommend but I don't know how easy it is to use and how customizable the look of my app is. GWT: The problem with GWT is that it doesn't have many widgets. Another problem is that I'm gonna have to host the files in AppEngine's datastore and transfer them back and forth to a web server that will do operations on them (I need to process them) which adds more traffic and slows the process which worsens the user experience. Closure: It has a nice toolbar and a nice text field. I'm not sure how easy it is to use. Plus, I read an article that makes it sound really bad.
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I built a prototype in Adobe Flex, they (customers) liked it. Everything was fine until they later told me that iPads / iOS needs to be supported too.I checked out Adobe's Packager for iPhone. We're evaluating that and we will know if it works out in a couple of days. (We need to get through Apple's red tape and certificates raj so this angle is delayed by a few days!)
There is a growing voice for using HTML5/Canvas as a technology platform itself. And despite being quite proficient in Flex, I think this makes sense.
I'm in need of a HTML5 library that can:
Render "widgets" i.e. containers with forms and components(this should be easy and possible using POHJC - Plain old HTML,JavaScript and CSS )Provide a Tree like control for laying out some data Provide a Canvas where data structures can be represented as basic shapes Provide drag and drop capabilities between Trees, Buttons and Canvas Provide some sort of Tab Navigator container (I guess JQuery works here) Interact with back-end services (JSON/XML calls will be okay, but mapping directly with back-end entities will be awesome!)Renders on latest versions of major browsers, Android OS and iOS (WebKit for mobile?)
I'm ready to give JQuery & JQuery UI a try. I looked at Sencha / ExtJS but it seems we need to maintain two code bases one for normal browsers and the other for mobiles (is that correct?)Single code base, I don't want to suggest to them that multiple code bases for the client need to be maintained. That's a last resort option and would lead to complete ruling out of HTML5 with Flash apps and native apps being developed.Canvas capabilities - I don't want to work with raw canvas and shape tags. This too is a last resort option. Is there any abstraction available?
Looking into HTML5 video tag, and researching which browsers support which video file types, and my initial thought is things just got harder than just using flash. I am wondering if there is some skeleton code (combined with development approach for videos) that someone has figured out to do the following: If flash is available, use it If not, try html5 video ogg format If that doesn't work, try html5 video h.264 format If that doesn't work, try html5 video webM format Based on what I am seeing, am I correct in thinking that now, in order to accommodate all users on all browsers, a video needs to be published in 4 formats? If so, this HTML5 video thing is an epic fail!
View 2 RepliesDoes html5 developers animate vector graphics in any way? I'm talking about straight key-frame vector animation, such as what flash does. Is the way to do this basically using javascript to manipulate SVG graphics such as what [URL] does? which is a bit weird to me since it's been supported in browsers for quite some time) or does html5/canvas lend itself someway to vector graphics animation? I'm just trying to understand what's the "new" way developers will animate vectors on the web if/when flash plug-in eventually dies.
View 3 RepliesSo now Adobe has pulled the plug on Mobile Flash and are pushing more for HTML5, and Silverlight has pulled the plug too, what's next for interactive video content. So if they die out (as they are currently trying to do) how do we access web cams (or even phone cams) on websites. The HTML5 Media Capture looks like it doesn't support streams only Files, so that could be out, is there any alternatives at the moment, or in the near future?
View 1 RepliesI have a project with that uses flash for most pages. Now the client want to replace the flash with jquery/html. So from where I have to start with?
The project has swf file and it is embedded by swfobject(javascript). with giving a idea or steps how I can convert the swf to javascript/html?
I'm looking for javascript libraries and code that can simulate localStorage on browsers that do not have native support.Basically, I'd like to code my site using localStorage to store data and know that it will still work on browsers that don't natively support it. This would mean a library would detect if window.localStorage exists and use it if it does. If it doesn't exist, then it would create some sort of fallback method of local storage, by creating its own implementation in the window.localStorage namespace.I understand that Flash and Silverlight can be used for local storage as well, but haven't found anything on using them as a fallback for standard HTML5 localStorage. Perhaps Google Gears has this capability too?Please share any related libraries, resources, or code snippets that you've found! I'd be especially interested in pure javascript or jquery-based solutions, but am guessing that is unlikely.
View 8 RepliesHow would one go about caching / managing many large files (videos) on a user's computer via browser mechanisms (plugins are acceptable solutions). From what I can tell, local storage is about database type data, not files.
View 2 RepliesI am trying to capture the microphone and send the recording to my server.. I tried this method here but it records only a big WAV and the upload can be slow sometimes. Is there a way to capture the voice and compress it on the client side? Best method would be to send the recording while recording, but I have no Idea if this is possible. (It works for YouTube Live Webcam recording, it must work for Audio only too..)
View 1 RepliesI know it is not right out of the box, but is there a hack anywhere that uses javascript, php, or even flash to play the MP4s if the html5 video tag isn't supported?
View 1 RepliesI have a HTML5 video with jquery hooking into the player like so: video.currentTime += 1; But when IE comes along and insists on using Flash plugins, none of my JQ will work - How am i supposed to control the video when Flash takes over from HTML5?
The player im falling back to is JQplayer as "player.swf"
I am developing a web based multi-player board game and wondering what the best language for the UI would be? Its a board game similar to Go but a lot simpler.I have two options flash or the much touted HTML5 with JS. I have to learn both though I have basic knowledge of JS.The problem with flash is I have to pay for the server component but the UI development could be easier and have a richer look and feel to it. With HTML5 + JS there is no cost involved but the UI development I feel will be clunky and not smooth. This I am not sure.
View 6 RepliesI had created an HTML5 Canvas WebGL game in January for the Mozilla Game On 2010 competition (pretty late, I know - I never released it until yesterday). Now I want to port it to Flash ActionScript 3.0 for a college assignment.I'm well versed with both static languages like C/C++ and Java; and dynamic languages like Python and JavaScript. However I don't know ActionScript, but since it's a subset of ECMAScript it should be pretty easy to understand.I want to learn programming in ActionScript 3.0 so that I may be able to port my game in Flash. To be more specific, I want to know more about:How is ActionScript different from Browser and Server-Side JavaScript, and basics.OpenGL programming in ActionScript (including loading textures, shaders, etc).How to create a HUD in Flash using a 2D HTML5 Canvas like API (in my game I have 2 canvases, one for the 3D game and another overlaying it for the heads-up display).Support for vector and matrix calculations in ActionScript.How to load assets like audio and sprites in Flash.It would be even more helpful if you would check my source code in JavaScript and suggest the best possible way for me to tackle this problem.The code for the main game engine and the game itself may be found in my Github repository.
View 2 RepliesI realize a JavaScript library like jQuery that is specific to the HTML / DOM wouldn't work nor make sense in a Flash ActionScript application. But what about other JavaScript libraries? I was reading that ActionScript is a superset of JavaScript / ECMAScript which is what got me wondering. If it wouldn't use JavaScript libraries "out of the box" could a JavaScript library be adapted relatively easily? Also, does ActionScript support XMLHttpRequest or have a rough equivalent?
View 1 Repliesfunction getFlashMovieObject(movieName) {
debugger;
if (navigator.appName.indexOf("Microsoft") != -1) {
return window[movieName]
} else { return document[movieName] }
} function helloJS() {
I am calling action script function this way, this is working fine in mozilla but throwing error in IE.
I want to put one audio player in my website. For that I need to know if user's browser have flash player installed. Otherwise I will use different player to play audio file(.wav).
I will be glad to know its solution by either javascript or coldfusion.
I get a JavaScript error when I try to "Export as HTML5". It says "At line 28 of file "Users/......./Export as HTML5 (Swiffy).jsfl": exportSWF: Argument number 1 is invalid. Line 28 reads
doc.exportSWF(FLfile.platformPathToURI(inputPath), true);
I'm trying to build a simple HTML to Flash communicator for an uni project, it's working fine in Firefox, but I keep on getting an "Object doesn't support this property or method" error in IE. The line it says the error is having is document.getElementById("flashTest").sendValFromHtml(form.connection.value, form.location.value, form.postcode.value);
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i don't understand flash plugin only support .swf file,not support .flv file? always require load a swf file for play flv file, for exampes:
<embed type="video/x-flv" src="http://www.my.com/test.flv"></embed>
must be use a swf for play
<embed type="application/x-shockwave-flash" src="http://www.my.com/player.swf" flashvars=""></embed>
I don't see why not! Has somebody implemented this so far? Any links?
View 1 Repliesis there a framework that is similar to Adobe Flex written in HTML5? My app currently support having multiple objects on the screen where user can drag / drop / resize and rotate them in scrapbook fashion. There are few animations as well. Flex makes it easy to build such apps. I was wondering if there is a good framework I can use to ease up such task maybe with HTML5 so it can be used on mobile devices.
View 1 RepliesI used upload functionality by html . using given code it's working fine .
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BUT GETTING Bad request error . so anybody know , what did i wrong in code.
Is there a way to open RAR / zip / 7z in AS3? Is it easy to use compression library in C with Alchemy?
View 3 RepliesDoes Flex 3 support threading? If so, are there any examples or links I could look at?
View 3 Replies