ActionScript 3.0 :: SWF Sound And Make The Flash Stage The Size Of The Original Screen Capture Video Of 1024 X 768
May 24, 2010
Made a swf [URL] some viewers see and hear fine but others are having sound and size issues and I need some practical answers. SIZE: I make the Flash stage the size of the original screen capture video of 1024 x 768 and right now it is set to
[Code]...
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May 21, 2009
I want to know which is the best stage size for a 1024 x 768 screen resolution.i see site for example in thefwa.com that are full screen in any resolution, but the need to set a stage size for their app.
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Nov 2, 2011
I have a FLV playing in Flash with a full screen button. The problem is I want only the video to be shown full screen, not the entire stage. This is the code I'm using to make the video fullscreen.
function fullScreenUP(event:MouseEvent):void {
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[Code].....
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private function export():void
{
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[code]....
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I made a gallery in flash. I have external images load in a fixed display area -- I call it 'imageStage'. When the image is loaded, I resize the movieclip at the _x and _y to make the image fit the stage.
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function fbtnclickj(e:MouseEvent):void{
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Quote:
import flash.system.fscommand;
stage.showDefaultContextMenu = false;
stage.scaleMode = StageScaleMode.NO_SCALE;
fscommand("fullscreen", "true");
[Code].....
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Jun 14, 2008
My task is to show a video player in a full screen mode. Ihave no problem doing that but I need it to perform in a such a waythat only video scales to the full screen while other objects(player controls) remain unscaled. If I just go to the fullscreenmode - everything on the stage is scaled up naturally.Playing with the full screen features I could come up withthe only solution which is to calculate a scaling factor (based on,say, stage.width and stageWidth) and adjust player controlsdimensions and position accordingly.Is it the best way to preserve objects sizes or there is abetter technique?I hoped that because each display object has it's own stageand I could show full screen only video by doing something like:
_video.stage.fullScreenSourceRect = screenRectangle;
_video.stage.displayState = StageDisplayState.FULL_SCREEN;
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I have a generalized media player web app that I wish to be able to use flash in. The client uploads the flash to a particular directory, and a webpage is produced automatically that houses that flash file. The output of this process currently looks something like this:
<OBJECT id="flashContent" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000">
<PARAM value="always" name="allowScriptAccess" />
<PARAM value="#FFFFFF" name="bgcolor" />
[Code]......
I am trying to get the flash to display using the original canvas size (540 x 400 by default) but every time I load this in chrome I get 300 x 150 and in IE the box is square.
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