ActionScript 2.0 :: MovieClipLoader - Content Loaded As SWF Appear Stretched
Feb 17, 2006
I'm doing a small site in which I'm probably gonna use a simple layout and load the actual content as swf's into a box... So far, the listeners for the MovieClipLoader class works fine, but the loaded content (which has the same exact size as the box it is loaded into) is being scaled in a strange way. When I trace the width and height after the clip is loaded I get the numbers I want (mostly) but it still LOOKS stretched. I've checked that the container clip isn't scaled, I've set the xscale and yscale to 100, I've manually tried to set the width and height (with the onLoadInit listener AND the onLoadComplete listener) but the numbers does not work as they should... It does resize, but not to the exact values I give it.
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Aug 6, 2009
I'm trying to load a local SWF then catch a few events that are fired but I can't see why this isn't working.
Here's the code
Parent.swf
_mcl = new MovieClipLoader();
_mcl.addListener(this);
_mcl.loadClip("Child.swf", rotator_mc);
[code]....
Now I was hoping that this would work, and the Parent would have "childLoaded caught 2" in the trace, but it doesn't.
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Feb 7, 2006
The starting point is that I load an external PNG file into an open SWF application with the following code:
---------------------------------------
var loadListener:Object = new Object();
loadListener.onLoadInit = function():Void {
//do certain actions - not relevant for my question
};
[code]....
That works fine. The problem is how can I later reference to 'flower02.png' as BitmapData which is loaded as a movieClip into the movieClip 'mc1' to execute certain BitmapData methods like in particular 'copyPixels()'?I'm aware that I could use:
---------------------------------------
import flash.display.BitmapData;
var libId:String = "flower";
var flowerBmp:BitmapData = BitmapData.loadBitmap(libId);
---------------------------------------
In this way I could reference my BitmapData by its variable identifier 'flowerBmp'. But this would require that my 'flower02.png' is already in the library which is not possible for my purpose.
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Apr 12, 2007
I am loading an external .swf into a container movieClip & using movieClipLoader to preload the .swf. The my progress bar works, but when it reaches 100%, it doesn't show the loaded .swf.
source files:
johnstrawserjr.com/main_movie.fla
johnstrawserjr.com/index2.fla
[Code].....
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Jan 22, 2009
I've got a gallery that loads images in using MovieClipLoader. Unfortunately once the images are loaded they don't seem to want to be resized.I've added an empty MC to the stage for each one and loaded the image in, then I try to resize it to fit the screen. Tracing the size after the onLoadComplete event returns 0 and changing the size makes the clips disappear from the screen.
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Feb 9, 2009
Code:
var container:MovieClip = createEmptyMovieClip("container", this.getNextHighestDepth());
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(this);[code]....
This always traces the width/height of the content of the external crossball.swf file, not its stage dimensions. So let's say crossball.swf has a document size of 200 by 200 pixels and in it is a shape of 115 by 30 it will trace the last as the width/height of 'container'.Is there any way to get the stage dimensions of an externally loaded swf through moviecliploader?
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Mar 22, 2011
I'm using a preloader and MovieClipLoader to seemingly good effect and I have an ending sequence to my preloader where it plays out once the target clip is loaded. The ending sequence features within the preloader itself (preloader_mc.endingClip). preloader_mc plays through its frames with:
[Code]...
until it gets to 100% and then gets to a frame telling endingClip to play. All good unless the target clip is already loaded. Then what happens is that the preloader jumps to 100% and only plays the ending sequence. I would like to have a way of checking to see if the target clip has already been loaded so as to avoid displaying only this ending portion of the preloader.
[Code]...
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Jun 23, 2011
I'm trying to create a wrapper written in ActionScript2, which loads a second AS2 swf then when this loaded swf has finished animating the wrapper will load a second swf. This is the code I have to load the first swf:
[Code]....
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Jan 27, 2009
I'm working on a Flash application that has thumbnails and fullsize versions of an image. The steps I'm taking:
- import the image at runtime, and attach to a movieclip (we'll call it polaroid, since that's what I'm calling it).
- resize polaroid via polaroid._width=3; polarois._height=3; to get my thumb
The image quality is OK for pictures, but it's also fairly important that text not look too pixelated. Is there anything relatively simple (i.e. not too taxing on RAM) I can do here? Even a blurring layer would do the job, if there is any such thing.
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Jan 10, 2007
I thought it was about time my Pretty Noise Toys had preloaders on them, so I went about using MovieClipLoader like so[code]...
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Feb 16, 2009
I'm using MovieClipLoader to load in external swfs so that I don't need to include a preloader on each one. I'm really unfamiliar with this technique, including how to use and implement listeners and follow the functionality after using it, I've just been playing with borowed code.basically i've been trying to use this code:
Code:
var loader:MovieClipLoader = new MovieClipLoader();
loader.addListener(this);
[code].....
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Jan 27, 2005
Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's.[code]
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Apr 20, 2009
How to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:
removeChild(getChildByName("SampleLoader"));
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Jan 27, 2005
Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.
Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's. I using the MovieClipLoader incorrectly somehow?
Code:
var MCL = new MovieClipLoader();
MCL.loadClip("IMAGE.jpg", mc_ImageHolder);
MCL.onLoadComplete = function (targetMC) { // perhaps 'targetMC' should be used?
trace (mc_ImageHolder._width); // outputs mc's original size, not image's size
}
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Jan 20, 2004
Is it posible to make a preloader of a SWF that loads an external JPG?
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Aug 30, 2005
I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
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Mar 8, 2010
see this web link [URL]only background is stretched in browser all other elements remain same size. how we can do that.
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Apr 20, 2009
I have just posted my new website made with Flash. It looks good on my computer (Safari browser), it looks good on my friends computer(Internet Explorer).But today I went to the local library and my website looks stretched, including it's videos. It looks like when you play DV video on HD television. Here is the link:URL...is the fault on my part? Did I do something wrong? Or is it their settings what makes this "effect"?
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Oct 9, 2003
I'd like to get something like hi-res.net home page. As you can see the background is streched but not the contents. Someone know how to get this with as?
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Jul 28, 2011
I am using a MenuBar in Flex:
<mx:MenuBar labelField="@label"
width="100%"
cornerRadius="0">
[code].....
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Oct 30, 2009
Im working on a galleryviewer right now. I have a sprite that contains a thumbnail and has the exact size of the thumbnail. When you click on it the thumbnail fades away and the sprite grows to the size of the next image. Now the sprite grows to the right size of the bitmap. but when I add the bitmap it stretched way too big. Somehow when the sprite is resized the bitmap is too? even though it hasn't been added yet? I dont get it..
ActionScript Code:
internal function openGallery():void {
this.cacheAsBitmap=false;
var newWidth:int=500;
var newHeight:int=500;
var newXPos:int=_mainStage.stageWidth/2-newWidth/2;
[Code] .....
ImageTransformer.resizeImage() - returns a Bitmap that has been resized to fit within the dimensions.
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Jul 29, 2003
I've been noticing a lot of fullscreen flash websites popping up all over the place and the size of the embedded flash movie is set to 100% x 100%. But then when you look at it, the text doesnt stretch. How do you keep the text from stretching to fit the window? Heres an example: [URL]
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Feb 17, 2011
I'm loading in a small thumbnail into a MovieClip as part of my Thumb class... but when I add it to the stage, the height of the thumbnail is stretched dramatically.I've got my height and width set not only in the Thumb Class, but on the instance of the Thumb that is being added to the stage.
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Dec 3, 2009
This is my semi-finished art project URL...If you open it normally (providing you have a webcam) it works perfectly however I'm looking to showcase the piece on a projector and need to have it full screen.[code]I have made the piece so that the "orbs" rotate around the center point and the diamter of the rotation alters dependant on the activity level of the webcam. It looks very pretty when you open the swf. normally but when full screened the centres of rotation are completely off.Whats the best way around this? I'm in desperate need of full screen capability! [code]ps forgot to mention. all code is inside a blank movieclip called "orb" and then a copy of the movieclip is placed in every corner but flipped/rotated to achieve the butterfly/symmetry effect. this is the issue i belive that effects the full screen stuff.
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Aug 30, 2009
How can i get the dimensions of the loaded content of a Loader object?[code]...
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Aug 23, 2010
I have main preloader that loading external swf into it. external swf call method load picture from url. when event complete picture does not appear. but if external swf is the main swf it will appear nomally. I tried to use init but it still not working When I debug loader.contentLoaderInfo.content that call from external is gone.
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Oct 28, 2005
I have an index.swf that it's dimensions are 1020x610, now when I load content in a container in the index.swf it will be centered using an onResize stage listener, that works fine but only if the loaded content is 1020x610, I've also used an onEnterFrame that checks if the width and height are !=0 so that way it waits for it to load before centering the content.
What should I do to always keep my content centered. Lets say I want to load a swf that is smaller (ie the 1st frame only contains 1 element that is smaller than the stage dimensions) I'm not sure if I'm explaining this well....
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Jan 6, 2009
I am trying to merge loaded SWF content into one centralized data placeholder. The SWFs will be loaded through a Loader class. From what I know, as soon as the Loader class dispatches Event.COMPLETE, I can have access to the SWF content. What I am trying to merge here are the classes in the SWFs.
Why I need this is because, I am building a game where the character will have equipments for different body parts. Let say the head, body, bottom. I will load Head.swf, Body.Swf, Bottom.swf. After fully loaded, I will access the assets through standardized classNames (e.g. HeadPart1, HeadPart2 using getDefinitionByName(className)).
I can do this if I am getting the content from each individual Loader object - loader.contentLoaderInfo.applicationDomain.getDefi nition(className) but I am guessing if I have many other body parts, I will need more Loader objects.
So I am wondering if there is a way where I can grab all the loaded content from a loaded Loader into a data placeholder? I foresee there might be naming conflicts if I try to merge a Head2.swf inside the data placeholder after Head.swf as they both have parts with same class names. Will there be a way to overwrite an existing asset with same class name?
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Mar 30, 2010
I'm loading swf file from a server. For some reason i can't access movieclips that are not instantiated on the first frame, more than this - all movieclips that are not instantiated on the first frame and have some animation inside of them, won't stop looping, like there is no stop() action inside, but it is there. And even more than this - everything works fine when i'm using other server. Both servers have crossdomain.xml file that looks the sameI don't get no crossdomain errors and no other warnings.
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Nov 25, 2010
I have UILoader that loads images 427x240, then I thought to load an external swf dimensions 427x273. So I resized UILoader to height 273, now the images on load are positioned vertical middle, gap top and bottom, i need this to be absolute Top. How do I set UILoader loaded content to position Top?
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