Actionscript 3 :: Flash AS3 : Dynamic Photo Height Being Stretched?
Feb 17, 2011
I'm loading in a small thumbnail into a MovieClip as part of my Thumb class... but when I add it to the stage, the height of the thumbnail is stretched dramatically.I've got my height and width set not only in the Thumb Class, but on the instance of the Thumb that is being added to the stage.
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Jul 1, 2010
I am resizing a movie clips height automatically to match the height of some dynamic text that is displayed above it (will eventually be loading it from xml ). is there a way to keep a safe margin top and bottom? this is my code so far Text_Box_Graphic.height = Text_Box.height;
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Jul 29, 2003
I've been noticing a lot of fullscreen flash websites popping up all over the place and the size of the embedded flash movie is set to 100% x 100%. But then when you look at it, the text doesnt stretch. How do you keep the text from stretching to fit the window? Heres an example: [URL]
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Feb 27, 2009
how to create a dynamic photo slideshow with flash 8 and xml.
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Aug 30, 2006
I've been going through a lot of tutorials online regarding photo galleries etc., and not many seem to facilitate shrinking the actual photo for use as a thumbnail (possibly due to the performance limitations). My project won't have that problem, as it will be stored on an internal network. basically, I want to dynamically load a picture and shrink it for use as a thumbnail in a gallery.
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Mar 27, 2010
swfObject embed has the following signature,swfobject.embedSWF(swfUrlStr, replaceElemIdStr, widthStr, heightStr, swfVersionStr, xiSwfUrlStr, flashvarsObj, parObj, attObj, callbackFn)with width and heigth required attributes,What can I do to signify dynamic height and width.
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Jan 6, 2007
I'm having some problems with the XML/FLASH Photo Gallery Tutorial ([URL]). When I load the swf file into another movie the dynamic text will not display. Any thoughts to why this is happening.
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Feb 19, 2006
Is it possible in Flash MX to set the height of a dynamic text box based on the text that is currently displayed in that box?
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Mar 8, 2010
see this web link [URL]only background is stretched in browser all other elements remain same size. how we can do that.
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Apr 20, 2009
I have just posted my new website made with Flash. It looks good on my computer (Safari browser), it looks good on my friends computer(Internet Explorer).But today I went to the local library and my website looks stretched, including it's videos. It looks like when you play DV video on HD television. Here is the link:URL...is the fault on my part? Did I do something wrong? Or is it their settings what makes this "effect"?
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Oct 9, 2003
I'd like to get something like hi-res.net home page. As you can see the background is streched but not the contents. Someone know how to get this with as?
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Mar 22, 2010
Are there any examples of Flash + Javascript libraries which allow you to display a variable-sized Flash movie in your page that captures Webcam snapshots (still frames), and submits them to your server in a JPEG format?
Currently I know of: jpegcam
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Jul 28, 2011
I am using a MenuBar in Flex:
<mx:MenuBar labelField="@label"
width="100%"
cornerRadius="0">
[code].....
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Oct 30, 2009
Im working on a galleryviewer right now. I have a sprite that contains a thumbnail and has the exact size of the thumbnail. When you click on it the thumbnail fades away and the sprite grows to the size of the next image. Now the sprite grows to the right size of the bitmap. but when I add the bitmap it stretched way too big. Somehow when the sprite is resized the bitmap is too? even though it hasn't been added yet? I dont get it..
ActionScript Code:
internal function openGallery():void {
this.cacheAsBitmap=false;
var newWidth:int=500;
var newHeight:int=500;
var newXPos:int=_mainStage.stageWidth/2-newWidth/2;
[Code] .....
ImageTransformer.resizeImage() - returns a Bitmap that has been resized to fit within the dimensions.
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Feb 17, 2006
I'm doing a small site in which I'm probably gonna use a simple layout and load the actual content as swf's into a box... So far, the listeners for the MovieClipLoader class works fine, but the loaded content (which has the same exact size as the box it is loaded into) is being scaled in a strange way. When I trace the width and height after the clip is loaded I get the numbers I want (mostly) but it still LOOKS stretched. I've checked that the container clip isn't scaled, I've set the xscale and yscale to 100, I've manually tried to set the width and height (with the onLoadInit listener AND the onLoadComplete listener) but the numbers does not work as they should... It does resize, but not to the exact values I give it.
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Feb 12, 2009
Anybody knows create dynamic photo gallery same as http:[url].....
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Jan 11, 2011
I have a bit of graphical content inside a symbol that I've created in Flash CS5. Let's call it FunGraphics_Art, it's set to export, and it extends MovieClip.When I edit the symbol in Flash and I hit control-A, the properties panel tells me that all of the content has a height of 72 pixels, positioned at 0,0.The content consists of a few (classic) textfields, and a couple of Checkbox components and a few bits of vector art.All the content is on a single frame, no layers.So far, so good. I export my art as a .svc and am able to use it all in code just fine. However I then add the following bit of code to my .as file..[code]Somehow, there's something strange going on that's causing Flash to think my exported symbol is about 75 pixels higher than it actually is. I've looked around for invisible "blank" textfields, but haven't found anything yet.
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May 6, 2011
I've created a dynamic text field, and set autoSize to true, so it can grow was tall as necessary. I then want to use the _height value to size a container graphic (speech bubble). Here's the (simplified) code:
[Code]....
Returns 19.6 followed immediately by 35.2. It's as though reading txt._height causes it to recalculate, so it's correct the second time. I also tried the textHeight property, which also seems to get recalculated after _height is accessed. This sequence, for example:
[Code]....
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Jun 18, 2007
been playing around with the bitmap data class for a while, and i got to a point when i realized i was never gonna be saticfied with it... so im releasing the site as it is today
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Sep 1, 2009
Just trying to make a flash photo gallery that displays all the image files in a certain directory with the usual photo gallery functionality.
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Dec 3, 2009
This is my semi-finished art project URL...If you open it normally (providing you have a webcam) it works perfectly however I'm looking to showcase the piece on a projector and need to have it full screen.[code]I have made the piece so that the "orbs" rotate around the center point and the diamter of the rotation alters dependant on the activity level of the webcam. It looks very pretty when you open the swf. normally but when full screened the centres of rotation are completely off.Whats the best way around this? I'm in desperate need of full screen capability! [code]ps forgot to mention. all code is inside a blank movieclip called "orb" and then a copy of the movieclip is placed in every corner but flipped/rotated to achieve the butterfly/symmetry effect. this is the issue i belive that effects the full screen stuff.
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Nov 9, 2008
I want to make a dynamic photo gallery. The layout will be a scrollable bar at the bottom with thumbnails and then when you click one, a big version of the picture in the main window. Pretty simple layout. But! I want it to be dynamic in the sense that follows;
I have a txt file that contains the number of photos in the folder (at the moment, there are 5). Flash reads that number, and inputs that into a for statement, which then gets the filename of each of the 5 files (p0, p1, p2, etc) and slaps a .jpg on the end. Its like this so that i can add files to the folder, change the number in the text file, and be done (no site maintenance required).
Now comes the problem. I want to be able to, within the for statement, load those files AND be able to resize them. What i'm doing now is putting an instance of the gallery itself on the stage (just an empty movie clip), and in the for statement I am adding a "thumb" movie clip into that gallery movie clip, and loading the image into that. Visually:
Gallery_mc
--->thumb_mc
------->loaded image file.
The problem is that I can't resize them. I've tried using the loadercontentinfo stuff, but when i do that, it messes up my for loop somehow. I could always make all of my thumbnail files that size anyways, but I am also hoping to maybe implement my creation here in the future so that I can give it to others who aren't tech savvy and having them be able to use it without any difficulty. Here is the code:
Code:
//Create the URLLOader instance
var myLoader:URLLoader = new URLLoader()
//the data will come as URL-encoded variables
[code]....
I took out the loaderinfo stuff because it didnt work. As it stands, this version actually does sucessfully load the images, but doesnt do anything to resize them.
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Jun 28, 2009
Target: Create wall of 25 photos
I'm creating dynamic objects like this[code]....
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Sep 18, 2009
I've created a photo gallery that dynamically loads images into a movieclip entitled 'gallery'. Right now the images are listed in an array. how would I make it so that different arrays could be loaded for different image galleries on the site? For example clicking a certain button would tell the movieclip to load different sections. It would load an array that goes
[Code]...
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Jun 28, 2004
I am trying to make a photo gallery that is dynamic instead of throwing the pictures in a movie and tweening effect inbetween them. I know, why take the easy route.
What basically I want to happen is that when the movie loads the first image is displayed for 4 seconds then fades out as the next image is fading in. I have 11 pictures that are in a folder called "weddings". The pictures are all named "weddings0.jpg", "weddings1.jpg", "weddings2.jpg",...... "weddings10.jpg". Here is the code for this part, I have tested and it works:
Code:
totalImages = 11;
k=0;
var aWedding = new Array;
[Code].....
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Oct 28, 2010
I'm looking for a lightweight, simple way to create a dynamic photo gallery, with specification. Basically, I have 55 head shots arranged like a yearbook page. I want someone to be able to click on an image, and have a window pop-up that shows the photo, plus additional text information. (I'm pretty sure I can create 55 frames and put an image on each one, but that is bulky, I do not want to go clicking around to different frames on the timeline,) I was hoping there was an alpha/tweening option, or an xml option.
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Jun 28, 2004
I am trying to make a photo gallery that is dynamic instead of throwing the pictures in a movie and tweening effect in between them. I know, why take the easy route. I have something really wierd going on, maybe you can help. What basically I want to happen is that when the movie loads the first image is displayed for 4 seconds then fades out as the next image is fading in. I have 11 pictures that are in a folder called "weddings". The pictures are all named "weddings0.jpg", "weddings1.jpg", "weddings2.jpg",...... "weddings10.jpg".
Here is the code for this part, I have tested and it works:
totalImages = 11;
k=0;
var aWedding = new Array;
//The for statement creates new movieClips with the images loaded and stored within
//stores the movieclips in an array.
[Code] .....
At this point I have loaded all the images into movieclips and stored their references in an array. I have also gotten them all alpha of 0 except the first image, weddings0, which I want to display first. My function to make the images scroll through doesn't work. If I trace what the alpha is as it scrolls though I get wierd numbers like 93.3233432 or 32.323223 which doesn't make sense to me because I am increasing or decreasing the alpha by += 2 or -= 2. I don't know where the functions come. Anyway, here is the code, or what I have I should say, btw
I have the code linked to a button right now to test if it works, I would like it to run automatically on load:
Code:
butt.onRelease = function(){
trace(k + " k");
tempInt = setInterval(fadeInOut, 10, aWedding[k], aWedding[k+1]);
} function fadeInOut(mcPic1, mcPic2){
[Code] .....
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Feb 24, 2012
I want to create a flash gallery that simply reads all of the files within a folder (they are all PNGs) and show them on the screen, then move to the next photo after a preset time. This would give us a dynamic was of displaying our content, if we could 'drop' the resource in a 'Images' folder and flash would then read that folder.
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May 24, 2009
I am creating a photo gallery using xml and a thumbnail bar at the side. I want each picture to fit into a square without distorting the image, so I will need to use masks. Currently I am using the loadClip metohd for loading pictures then I am attempting to use onLoadInit to dynamically set the masks. It is hard to show the problem on here so I have here's the link..[URL]...
It seems that you can't place "i" values in the onLoadInit part which I tired previously, atm I can only get one to work as you will be able to see.
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Jul 24, 2009
I'm building a dynamic XML photo gallery/case study application that allows users to filter relevant results and then view the corresponding text/photos. So far I've used list components to scan my XML document and return the results for the filters, and then add thumbnails to a panel. When you click on the thumbnail, it brings up the first of a series of images, which I load into a Loader instance and add it to the stage using addChild();
The image sequence is then controlled by a series of navigational buttons, of which currently I only have "Next" and "Previous". The buttons work by incrementing/deincrementing a variable that is the index of the image currently being displayed, so when you hit next, it adds/subtracts 1 from that variable, and then uses that number for the index of my <image> tag in the XML doc. All works fine until you reach the end of the images.
I have a conditional that tests if the currentImg variable is equal to the length(); property of the XML tag, and if it is, it resets the currentImg value to 0. And vice versa for the previous button. But when the file is published, and I reach the last image and hit the next button, I get this error:
TypeError: Error #1010: A term is undefined and has no properties.
at MethodInfo-346()
The strange thing is, that if I hit next again, it does what it is supposed to do by going to the first image. Then if I cycle through the images once again the same thing happens. And the same scenario and error occurs when I hit the previous button on the first image. If I need to somehow remove the images from memory, or if they are still in memory and I need to access them a different way the second time around?
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