IDE :: Fullscreen Flash Movie - Text Not Stretched?
Jul 29, 2003
I've been noticing a lot of fullscreen flash websites popping up all over the place and the size of the embedded flash movie is set to 100% x 100%. But then when you look at it, the text doesnt stretch. How do you keep the text from stretching to fit the window? Heres an example: [URL]
I'm loading in a small thumbnail into a MovieClip as part of my Thumb class... but when I add it to the stage, the height of the thumbnail is stretched dramatically.I've got my height and width set not only in the Thumb Class, but on the instance of the Thumb that is being added to the stage.
I'm trying to get my flash movie load and then to go into fullscreen mode. I'm using swfobject to load the swf and received a similar if not the same "Full screen mode is not allowed" error and did some reading and saw that apparently fullscreen needs to be initiated by a link or something.So my next step was to try and get Actionscript to call my javascript function when the movie was loaded. When that failed I tried putting in a link and still get the following error.
ActionScript Code: SecurityError: Error #2152: Full screen mode is not allowed. at flash.display::Stage/set_displayState()
What I am trying to accomplish is creating a main movie where I can load content into it, but if the content being loaded is longer than the viewer's screen, it will scroll.
I managed to get the actual scroller working but the template file I made to load movies into isn't working quite right. I am attaching a zip file for everyone to look at.
I want to activate Flash Fullscreen mode when flash movie loads in the browser. Without activating it through button clicks. I tried for this using this type of code:
function goFullScreen() { Stage["displayState"] = "fullScreen"; } goFullScreen();
But it is not working this way, it is working when I put this type of code:
function goFullScreen() { Stage["displayState"] = "fullScreen";
I have a Flash movie to be displayed in fullscreen on a kiosk. Also, It needs to run in a browser window because I'm using JavaScript to reload the page for resetting the movie.
The problem is, it doesn't go fullscreen when I put the following line to the constructor:
I have just posted my new website made with Flash. It looks good on my computer (Safari browser), it looks good on my friends computer(Internet Explorer).But today I went to the local library and my website looks stretched, including it's videos. It looks like when you play DV video on HD television. Here is the link:URL...is the fault on my part? Did I do something wrong? Or is it their settings what makes this "effect"?
I'd like to get something like hi-res.net home page. As you can see the background is streched but not the contents. Someone know how to get this with as?
I have a swf inside a html page. If I open it with IE or FF and put it into full screen I can exit full screen with the ESC button.Now if i try this with my WinForms app and WebBrowser (or ShockWave Flash Object) it's not working??
Im working on a galleryviewer right now. I have a sprite that contains a thumbnail and has the exact size of the thumbnail. When you click on it the thumbnail fades away and the sprite grows to the size of the next image. Now the sprite grows to the right size of the bitmap. but when I add the bitmap it stretched way too big. Somehow when the sprite is resized the bitmap is too? even though it hasn't been added yet? I dont get it..
ActionScript Code: internal function openGallery():void { this.cacheAsBitmap=false; var newWidth:int=500; var newHeight:int=500; var newXPos:int=_mainStage.stageWidth/2-newWidth/2; [Code] ..... ImageTransformer.resizeImage() - returns a Bitmap that has been resized to fit within the dimensions.
I'm doing a small site in which I'm probably gonna use a simple layout and load the actual content as swf's into a box... So far, the listeners for the MovieClipLoader class works fine, but the loaded content (which has the same exact size as the box it is loaded into) is being scaled in a strange way. When I trace the width and height after the clip is loaded I get the numbers I want (mostly) but it still LOOKS stretched. I've checked that the container clip isn't scaled, I've set the xscale and yscale to 100, I've manually tried to set the width and height (with the onLoadInit listener AND the onLoadComplete listener) but the numbers does not work as they should... It does resize, but not to the exact values I give it.
I have a movie that opens up full screen and load an external movie into it. No problem there but I want the loaded movie to keep its original size and not resize with the full screen movie. In the screenshot, you see how the yellow external movie loads into the fullscreen green movie. The white rectangle is only for size reference (photoshopped it in) and is not in the actual flash movies. The yellow movie is supposed to be 800x125 pixels but resizes with the fullscreen of the green movie.
I used to make fullscreen Flash websites, using 100x100 width/height and "No Scale" on Publish Settings.Everything is ok on a browser, since I can position elements using relative coordinates for liquid layouts.Now I have to make a fullscreen standalone .exe projector.To get fullscreen I use fscommand("fullscreen", "true") on the first frame and it works.
The problem is:If I create a 1024x768 Flash movie, even with 100x100 and "No Scale" activated, the movie remains at 1024x768.So, if I trace stage.stageWidth and stage.stageHeight, those remain respectively at "1024" and "768", but I need for the movie to get the max width and max height available on the system.
In the browser it happens automatically, but in the Flash projector it doesn't. how can I get the movie to match the exact size of the screen where it runs?I've tried with Capabilities.screenResolutionX and Y but there is no way (and I think it's normal) to set the stage.width and stage.height properties on runtime.
This is my semi-finished art project URL...If you open it normally (providing you have a webcam) it works perfectly however I'm looking to showcase the piece on a projector and need to have it full screen.[code]I have made the piece so that the "orbs" rotate around the center point and the diamter of the rotation alters dependant on the activity level of the webcam. It looks very pretty when you open the swf. normally but when full screened the centres of rotation are completely off.Whats the best way around this? I'm in desperate need of full screen capability! [code]ps forgot to mention. all code is inside a blank movieclip called "orb" and then a copy of the movieclip is placed in every corner but flipped/rotated to achieve the butterfly/symmetry effect. this is the issue i belive that effects the full screen stuff.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
I have make a fullscreen btn, is not problem it fullscreen function, but i wanted a movie clip to stay the size it was,can't be over take by fullscreen.
the movie uses the timeline and actionscript in frame 1 and repeats four times.
The thing is when i get to the end of the movie and it plays again, the objects I had specifically for full screen (arrows and such), disappear and are replaced by the objects I have for non-fullscreen.
I want to make a fullscreen movie with 4 movieclips in each corner of the browser... The movieclips have to stay the same size... No resizing depending on the users screen resolution.
I am working on a flash desktop application which requires me to have the flash to appear as full screen when run on the computer. I compiled my flash into executable(.exe) file with mdm zinc but I realise that the flash animation is lagging a lot when it is shown in full screen. I then try to display the frame rate on the movie and the movie is actually running at 10fps when full screen and animating. It returns to about 20-25fps when it is not having any movieclips animating while remaining full screen. It is running all well at 30fps when opened with flash player.
I am including a image on SWF file (using Flash CS4) i want images to keep its original dimension whether user fullscreen the SWF movie or play it on windows.
currently i do not have any action script or coding on my .fla file. when i publish the movie and fullscreen it, the image i put in fla file get all stretched out and blur.
I have a flash website that opens in fullscreen mode (this is a customer request). Now I need to create some dynamic pages (php+mysql) but I cannot do them in Fles+php (I have no time to learn it). I just created some getUrl links that open in _blank targets but this is causing some problems: - in some browsers (firefox and safari) the link opens BELOW the movie, so, you don't see it until you close the flash website. - in other browsers when you click the link, the fullscreen mode will revert by itself to normal screen and the link opens in a new tab (chrome and IE 8) Is there a way to open links in front of the fullscreen mode?
In the past I created a flash website [URL] that, once you set it to fullscreen mode, allows you to see images on pop-ups (lightbox) in front of the fullscreen. I would like to do the same with php page, and not only jpg/gif/png images.
in the 2nd i read the XML and send to the 3rd frame and play a FLV movie. when the FLV movie ends, if goes back to the 2nd frame to "know" what is the next movie and goes again to the 3rd frame.
When i export everything is OK, when i publish and use the Mac Projector it is ok. But if i use the Fullscreen Mode, when the movie end's the Movie doesnt go back to the 2nd frame...
This is probably something very simple, but I can't find the answer...I have a movie (say 1024x768) that I want to play full screen, which it does. How do I get the area around the movie to be a color? Right now it shows white and I want it black.
i am aiming to display an alert when the user hovers over the form in fullscreen mode only. When the user is in normal view nothing appears. I have listed the code i am using but nothing seems to happen.
I'm loading in a .swf file using loadMovie(), but the .swf being loaded has a fscommand("fullscreen", true); command on it's first frame and it's forcing my main file to launch fullscreen too.
I don't have the original file so I can't remove the fullscreen command.