ActionScript 2.0 :: Function Call To Attach A Movie Only In Fullscreen
Feb 6, 2011
i am aiming to display an alert when the user hovers over the form in fullscreen mode only. When the user is in normal view nothing appears. I have listed the code i am using but nothing seems to happen.
Code:
onLoad = function() {
displayAlert();
}
[Code].....
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Similar Posts:
Apr 3, 2008
I'm loading in a .swf file using loadMovie(), but the .swf being loaded has a fscommand("fullscreen", true); command on it's first frame and it's forcing my main file to launch fullscreen too.
I don't have the original file so I can't remove the fullscreen command.
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Mar 17, 2011
I am trying to attach a movie to the swf when a function gets executed. Everything in the function except this is fine, but the movie is not attached. I used this line to attach the movie.
Code:
_root.attachMovie(loader,loader,depth - 1,{_x:(stage._width / 2), _y:(stage._height / 2)});
Here, loader is a variable containing the movie's name which is to be loaded. I tried writing the movie's mane instead of loader but still no luck.
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Feb 10, 2011
I want to display a Flash video in a popup window, and when the video has finished playing, close the window using a javascript function "closeIt":
<script>
function closeIt() {
alert("About to close...");
[code]....
How can I achieve this? I have imported a video into Flash (choosing "load external video with playback component"). This is in frame1. I thought that in the second frame I could make a call to ExternalInterface.call("closeIt") in the Actions window. I have tried this, but when I publish and view the flash movie in a web brower, I never see the javascript alert.
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Nov 23, 2010
I've been working on this extremely annoying problem for over 3 hours!
Alright the basics: A parent movie, and a loaded movie.
Inside the parent movie on a frame where the loaded movie is loaded, are two functions[code]...
I have multiple functions and multiple ways to call them because I'm trying atleast for ONE of them to work! I have twisted this code, changed the functions, and tried so many different ways to debug this problem! And finally, I am showing you my most simplified way of testing this problem.
Normally, when I load my parent movie and once it loads the loaded movie inside it, if I click the button- it should call one of my functions. Then I should see the traced message in my output. Instead- nothing happens.
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Jun 28, 2011
I'm trying to use a movie clip's function from a fellow movie clip 2 children up and I can't find the right code. I've used:
MovieClip(datalist.getChildByName("content")).onpauseButton();
MovieClip(datalist.root.root.root).onpauseButton();
MovieClip(datalist.scrollb.content).onpauseButton();
MovieClip.(datalist.onpauseButton);
and none of them work. The function is "onpauseButton" and it is inside of "content" which is inside of "scrollb" which is inside of "datalist." I'm trying to call it from datalist's neighboring movie clip so that it activates along with another function:
manualButton.addEventListener(MouseEvent.CLICK, fl_ClickToLoadFile_1);
function fl_ClickToLoadFile_1(event:MouseEvent):void{ navigateToURL(new URLRequest("M-23 6263.pdf"), "_blank");// want to add the onpauseButton code here
}
I recall that there is a way to do it, I just can't find the right sequence. Everything online is about how to call up to a function outside of the movie clip and not down to a function inside of one.
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Aug 1, 2006
Does anyone one know if it is possible to call a function from a different movie clip than the one it is in. For example, a function named loadData() which is on the first frame of a movie clip instance named thumbNail which is on level 0 on the stage i was thinking that it should work to call the function from frame one on the stage with..
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Apr 2, 2009
I just need to call a variable or function from a movie clip to main timeline. In AS2 I would use something like:
_root.myvar = "Hola";
or
_parent.myfunc(4,2);
But this doesn't works on AC3. I tried to remove the "_" but its the same.
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Apr 23, 2010
I actually don't need help, i just want to know your opinion about that weird Flash CS4 (AS3) behavior.there should be something i missed.
1) what happens: flash movie plays on any (even non-existent) function call between if(bytesLoaded==bytesTotal), and doesnot play on commented-out or blank line there
2) what should be seen instead: no action - i dont call any timeline functions so the movie shouldn't be playing.any warning or error? i dont know, flash is so *-nixy all the time in the way it handles errors.
3) where: in the.if(stage.loaderInfo.bytesLoaded==stage.loaderInfo.bytesTotal)[code]
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Jul 21, 2011
in my flash, I have an interface which loads pictures through button clicks. During the "loading stage" of every picture, a preloader animation is displayed.Currently, after the swf starts, the first picture is loaded without said preloader animation. I wish to call the preloader function (see code example below) ONCE during startup of the swf, with the first picture load.
loadMovie("load/beach.jpg", _root.content_mc);
// image 1 loads the beach image using startPreload
image1_btn.onPress = function(){
[code]....
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Oct 16, 2005
Suppose I have three different movie clips. mc_A, mc_B, mc_C I want to have a rollover call a function that changes each movie clip. But I don't want to type it out like this:
Code:
mc_A.onRollOver = function() {
Explode.newExplosion(mc_A);
};
mc_B.onRollOver = function() {
[Code]...
Above you will see that I used this, it made sense to me, but this always refers to the main timeline (root in my case). So how do I pass the name of hte clip I am rolling over to a function?
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Jul 23, 2007
I'm having an issue with a simple movieclip onRollOver event. Here's my code:
Code:
_root.mc_shutternav.mc_nav_8.onRollOver = over;
_root.mc_shutternav.mc_nav_8.onRollOut = out;
_root.mc_shutternav.mc_nav_8.onRelease = hit;
[code]....
However, with this setup the function hit() is called automatically every time I publish the movie. What's wrong with this? What's the difference between mc.onRelease = function; and mc.onRelease = function()?
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Feb 23, 2009
I have a child movie clip attached to the parent via the flash interface. The child is running a timer via code on its (the child's) timeline. When the timer finishes it needs to trigger a function on the parent's timeline. All the examples show how to trigger a function on the child - that is easy and I have got that working.
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Mar 23, 2010
I have website I am developing and I have an intro SWF that I have placed the following AS 3.0 code in the last frame to call the Jquery function "trigger" ; or I might be able to detect the end of the movie and then fire the function.
PHP Code:
import flash.external.ExternalInterface;ExternalInterface.call("trigger")trace ("the movieEnded");stop();
Here is the function in Jquery in my HTML page.
[Code].....
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Oct 6, 2009
Call the load function on a loader two movie clips down?
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Jul 10, 2011
Here is the code to call function using event listener:
var listListener:Object = new Object();
istListener.change = function() { changeImage(); }
thelist.addEventListener("change", listListener);
[code]......
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Jul 1, 2004
I have a function at frame 1 (_root). Well, i am trying to call this function from a button, inside a movie clip, but it's not successful..
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Sep 15, 2011
i have a movie clip with an actions layer can i call a function from an actionscript file from the actions panel?
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Jun 22, 2009
I'm trying to use ExternalInterface.Call to call a JavaScript function to launch a lightbox window. So far I have this:
AS3:
flash.external.ExternalInterface.call("launchLB", "" + aUrl + "");
JavaScript:
function launchLB(url) {
alert(url);
[Code]....
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
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Jan 7, 2008
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
Code:
onClipEvent (enterFrame) {
fadeOut();
}
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Sep 25, 2009
why this is not working.I have an application with a new class I just created. The class loads, but will not call it's own internal function.
package com.parkerandkent.components.classic.photogallery {
import caurina.transitions.Tweener;
import flash.display.MovieClip;[code]....
"Test 2" will not fire here.And I get this error message:
CallTag.as , Line 10 1180: Call to a possibly undefined method init.
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Nov 4, 2010
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
AS:
ExternalInterface.call("function(){return window.someVar}", null);
JS:
var someVar = "Test";
This does not work and I suspect it is because the ExternalInterface.call() does not like the anonymous function.
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Feb 10, 2011
I have a function defined in JavaScript like so:
function fadeBack() {
alert("fadeBack called");
};
I call that function from my Flash file like so:
import flash.external.*;
flash.external.ExternalInterface.call("fadeBack");
This works in both Safari and Chrome, but for some reason Firefox won't ever call the function. Still, I can't figure this out. How can I fix it?
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Feb 3, 2009
Does anyone know if there is a way to call a dispatchEvent call from inside of a static function?
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Oct 13, 2002
have a node that has an asfunction embedded - won't work. if I change the a href to a web page- it works fine. If I try to call a custom function it doesn't call it at all.
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Jan 31, 2011
I have a function in Flex which has three function in it.
public function update():void
{
A(); \Dispatches a event with Remote Call
[code].......
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Apr 26, 2010
I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs - lets say GUI0, GUI1 & GUI2 - through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.So, syntax aside, it would look something like this:
Code:
loadMenu(GUIname) {
GUItoLoad = GUIname;
var mcLoader:GUItoLoad = new GUItoLoad();[code]........
I've tried a few different things syntax wise, and have had a search and browse, but have come up empty handed.
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Apr 25, 2010
I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.
[Code]..
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Sep 3, 2011
function HomeButton(gosh){ if (gosh == "Intro") {trace(gosh);}else {trace("you are here");
attachMovie("buttonblank", "butt_blank", 2, {_x: 0, _y: 0});butt_blank._alpha = 100;butt_blank.onRelease = function() { gotoAndStop(2);}attachMovie("buttonblanktwo", "butt_blanktwo", 2, {_x: 613, _y:
[Code].....
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Feb 22, 2009
i have tried to fiddle about with it and i want to attach the wave movieclip instead of it using beginfill function.
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