ActionScript 3.0 :: Call Jquery Function + Detect The End Of The Movie
Mar 23, 2010
I have website I am developing and I have an intro SWF that I have placed the following AS 3.0 code in the last frame to call the Jquery function "trigger" ; or I might be able to detect the end of the movie and then fire the function.
PHP Code:
import flash.external.ExternalInterface;ExternalInterface.call("trigger")trace ("the movieEnded");stop();
I need to create a splash page type thing. It needs to play a flash movie and then when that movie has finished show a full screen image using html/js. THe movie will be flash and the image display will be javascript powered.
I need to be able to detect when JQuery resizes the embedded movie so I can trigger a function in my Flash movie. I created a function which detects if Stage.width or Stage.height has changed but this only works when I resize the window after pressing Ctrl+Enter in Flash Pro and not on the webpage.
From a button in Flash I just want to call a function written in jQuery.When I place the function outside jQuery's $(document).ready it works fine:[code]
how to detect the call of a function in the plugin Auth.Is there something like getNotifyAction?The idea is to read the username and password of the connection. Serverscript already did but I need to do it with a SQL database so I use the Plugin. helpvar connection: NetConnection = new Conecction ();connection.connect ( "rtmp: / / 127.0.0.1", "username", "password");
I've been reading about using ExternalInterface to have Flash communicate with JavaScript. I need to detect and call some code in JavaScript when the user starts playing the video and when the video ends. The swfobject is nifty for embedding a player on the page, but I can't figure out how to add these event handlers to it.[code]...
Is there a way I can have JavaScript/jQuery know when a Flash object has been clicked (and still have Flash process the click)?
I tried putting a table on top of the object with position: fixed and a z-index and the object set to param name='wmode' value='transparent' so I could have my JavaScript detect which column was clicked using jQuery's click(), but the clicks were never intercepted by JavaScript (Chromium Linux).
I want to display a Flash video in a popup window, and when the video has finished playing, close the window using a javascript function "closeIt":
<script> function closeIt() { alert("About to close...");
[code]....
How can I achieve this? I have imported a video into Flash (choosing "load external video with playback component"). This is in frame1. I thought that in the second frame I could make a call to ExternalInterface.call("closeIt") in the Actions window. I have tried this, but when I publish and view the flash movie in a web brower, I never see the javascript alert.
I've been working on this extremely annoying problem for over 3 hours!
Alright the basics: A parent movie, and a loaded movie.
Inside the parent movie on a frame where the loaded movie is loaded, are two functions[code]...
I have multiple functions and multiple ways to call them because I'm trying atleast for ONE of them to work! I have twisted this code, changed the functions, and tried so many different ways to debug this problem! And finally, I am showing you my most simplified way of testing this problem.
Normally, when I load my parent movie and once it loads the loaded movie inside it, if I click the button- it should call one of my functions. Then I should see the traced message in my output. Instead- nothing happens.
and none of them work. The function is "onpauseButton" and it is inside of "content" which is inside of "scrollb" which is inside of "datalist." I'm trying to call it from datalist's neighboring movie clip so that it activates along with another function:
manualButton.addEventListener(MouseEvent.CLICK, fl_ClickToLoadFile_1); function fl_ClickToLoadFile_1(event:MouseEvent):void{ navigateToURL(new URLRequest("M-23 6263.pdf"), "_blank");// want to add the onpauseButton code here }
I recall that there is a way to do it, I just can't find the right sequence. Everything online is about how to call up to a function outside of the movie clip and not down to a function inside of one.
Does anyone one know if it is possible to call a function from a different movie clip than the one it is in. For example, a function named loadData() which is on the first frame of a movie clip instance named thumbNail which is on level 0 on the stage i was thinking that it should work to call the function from frame one on the stage with..
I actually don't need help, i just want to know your opinion about that weird Flash CS4 (AS3) behavior.there should be something i missed.
1) what happens: flash movie plays on any (even non-existent) function call between if(bytesLoaded==bytesTotal), and doesnot play on commented-out or blank line there
2) what should be seen instead: no action - i dont call any timeline functions so the movie shouldn't be playing.any warning or error? i dont know, flash is so *-nixy all the time in the way it handles errors.
3) where: in the.if(stage.loaderInfo.bytesLoaded==stage.loaderInfo.bytesTotal)[code]
i am aiming to display an alert when the user hovers over the form in fullscreen mode only. When the user is in normal view nothing appears. I have listed the code i am using but nothing seems to happen.
in my flash, I have an interface which loads pictures through button clicks. During the "loading stage" of every picture, a preloader animation is displayed.Currently, after the swf starts, the first picture is loaded without said preloader animation. I wish to call the preloader function (see code example below) ONCE during startup of the swf, with the first picture load.
loadMovie("load/beach.jpg", _root.content_mc); // image 1 loads the beach image using startPreload image1_btn.onPress = function(){
Suppose I have three different movie clips. mc_A, mc_B, mc_C I want to have a rollover call a function that changes each movie clip. But I don't want to type it out like this:
Above you will see that I used this, it made sense to me, but this always refers to the main timeline (root in my case). So how do I pass the name of hte clip I am rolling over to a function?
However, with this setup the function hit() is called automatically every time I publish the movie. What's wrong with this? What's the difference between mc.onRelease = function; and mc.onRelease = function()?
I have a child movie clip attached to the parent via the flash interface. The child is running a timer via code on its (the child's) timeline. When the timer finishes it needs to trigger a function on the parent's timeline. All the examples show how to trigger a function on the child - that is easy and I have got that working.
i need to make the same call, but from flash. i am pretty sure this would be done using ExternalInterface.call(); however, i am not sure how this would be done. can anyone shed some light on this? i tried doing the following, but to no avail:
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.