ActionScript 2.0 :: Prevent Fullscreen Call From Loaded Movie?
Apr 3, 2008
I'm loading in a .swf file using loadMovie(), but the .swf being loaded has a fscommand("fullscreen", true); command on it's first frame and it's forcing my main file to launch fullscreen too.
I don't have the original file so I can't remove the fullscreen command.
i am aiming to display an alert when the user hovers over the form in fullscreen mode only. When the user is in normal view nothing appears. I have listed the code i am using but nothing seems to happen.
I have a movie that opens up full screen and load an external movie into it. No problem there but I want the loaded movie to keep its original size and not resize with the full screen movie. In the screenshot, you see how the yellow external movie loads into the fullscreen green movie. The white rectangle is only for size reference (photoshopped it in) and is not in the actual flash movies. The yellow movie is supposed to be 800x125 pixels but resizes with the fullscreen of the green movie.
Is there any way to block the action fullscreen mode to normal mode in video. One way is blocking the esc key. But I am using that key for another purpose.
in flash AS1,2 you just input this code Stage.scaleMode="noScale";
on a frame of the main stage to prevent scaling of movieclips on fullscreen.I tried the same thing in AS3 and its not working for me. so my question is how would i apply this in AS3?
I've been working on this extremely annoying problem for over 3 hours!
Alright the basics: A parent movie, and a loaded movie.
Inside the parent movie on a frame where the loaded movie is loaded, are two functions[code]...
I have multiple functions and multiple ways to call them because I'm trying atleast for ONE of them to work! I have twisted this code, changed the functions, and tried so many different ways to debug this problem! And finally, I am showing you my most simplified way of testing this problem.
Normally, when I load my parent movie and once it loads the loaded movie inside it, if I click the button- it should call one of my functions. Then I should see the traced message in my output. Instead- nothing happens.
I'm able to control the loaded swf with play and pause buttons. I have another question, and that's how to prevent the loaded swf from looping. I'd like the loaded swf to play to it's last frame and stop I have the following code and it works with an error. I'm assuming the error is coming up because the function is executing before the swf is fully loaded.
var myLoader = new Loader();var myURL:URLRequest = new URLRequest("box.swf");myLoader.load(myURL);addChild(myLoader); pause_btn.addEventListener(MouseEvent.MOUSE_UP,
I want to load an external swf movie into the parent one using for example the UILoader component and I want it to have access only to one object of the parent (the main swf movie). I tried sth like my_uiloader.content.parent = null, but obviously it doesn't work as the parent property is read-only.
How do I prevent Flash from caching loaded images?In my app a user make a change to an image and saves it back to the server as the same name. Flash then reloads the section and the new image should be reflected. However, it is not. The image looks fine on the server and is updated on the server...
I have a menu nav that loads swfs into a container clip. Once the swf loads, the menu nav unloads and is replaced by a page-specific nav. If the user clicks on the menu button, the page-specific nav is unloaded and replaced by the menu nav. ...this is to toggle back and forth between the two nav menus, as I'm sure you've noticed
Once a swf has loaded and if the user loads the menu nav, the option to load the same swf (current swf) appears. Rather than reload the current swf, is there anyway I can have the button check if that specific swf is already loaded and if so, not load it again?[code]...
How do I prevent Flash from caching loaded images?
In my app a user make a change to an image and saves it back to the server as the same name. Flash then reloads the section and the new image should be reflected. However, it is not. The image looks fine on the server and is updated on the server...
I'm working with SWFObject 2.2 using the expressInstall.swf that comes with the package.I understand that the swf is loading in another swf from an adobe server which is the actual express install.My problem is that when it loads, it loads at a larger dimension than I can handle and causes my flash to wrap onto another line and makes the site terribly ugly.how to prevent the dimensions from growing once the express install is loaded?(btw, no matter what dimension I change the expressInstall.swf to, it always becomes something bigger than I can have on the screen)
I have two SWFs: a Loader SWF, and a Loaded SWF. I need to add the Loaded SWF to the display hierarchy, but I don't want to give it free access to the stage. It may, for instance, attempt to change the scaleMode, and I don't want that to happen. What are some good methods for restricting loaded content's access to the stage? I may, for instance, want to allow it to access the stageWidth and stageHeight, but not the scaleMode or align.
Additional Constraints. I can't change anything about the Loaded SWF. Both SWFs are in the local-with-file-system sandbox. These SWFs are both Flash Player 10, ActionScript 3, made in Flash Professional. Not AIR, not Flex. I'd love to be able to implement a proxy class or a getter to somehow intercept calls to the stage, but I don't believe there is any way to.
I don't believe, for example, that you can subclass the Stage class and use that subclass in place of the normal Stage object referenced by the stage property in all MovieClips. The stage property is read-only, so it can't be cross-scripted by the Loader to point to something different.
I am creating a web page that allows users to upload their own swf files to my web page, which are then used by the main web page as components. This creates a security issue though because I don't want the uploaded swf files to access other files on the server.
when the main webpage starts, it loads whatever third party swf files the user specifies. Is there a way for my main web page to change the security settings of the loaded swf so that the loaded swf is treated like it was loaded from another domain? Or is there another way I can provent these uploaded swfs from accessing local files on the server.
We have a Flex application which goes fullscreen on startup (which is possible when it's a projector .exe). When a user presses ESC, the application exits fullscreen mode. Is there any way to prevent this? This because we want to use the ESC-key for other functionality.Normally all keyboard input is disabled in fullscreen mode, but not when we run it as a projector. I already tried capturing the FullScreenEvent.FULL_SCREEN event without luck (this event is only fired when the user selects "Full Screen" in the Adobe Flash Player or hits "CTRL + F".
I have a project which consists of a menu, which is put into fullscreen using "stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;" on the first frame.The menu navigates to three seperately loaded swf's which match the fullscreen resolution. However, when the swf's are loaded the screen is black while in fullscreen. They can only be seen when I hit esc to take it out of fullscreen. Put it back into fullscreen and the screen returns to black. (The code does not break or throw an error, everything works fine outside of fullscreen). None of these problems occur in Flash Pro, only after I have exported them and tested them out on a different computer. I don't have a lot of code in the menu sections, and each swf tested individually works fine, fullscreen or not.
Anyone have any idea of anything I might try? I've been lost on this for a few days now, and it's the only thing keeping me from completion.
I have a Flash movie which needs to be projected so that it remains the same size, while a container fills the screen. In other words, it needs to be loaded into a Fullscreen SWF which will load it. However, the object itself needs to remain a static size. That way, regardless of the size of the viewers monitor/resolution, it will display at 1024x636. How exactly would I go about doing this? Maybe I am missing a simple function. This is what I have so far, but it is neither positioning the object properly(in the center), nor is it preventing the loaded object from scaling.
I have a swf loading an external SWF which is a video player. The video player loads fine into the SWF, but if I hit full screen it goes full screen but I cant see anything. Its all black. I can still see the "hit escape to exit" bubble thing.If I embed the video player by itself(ie. ISNT loaded into a swf) the full screen function works fine.
I have played around with the Dynamically Loading Bitmaps With Smoothing from Tinic U ro as well as somme other advices from people on the kirupa forum. The code works great. I am trying to load different Bitmaps, fullscreen, on the click of a button (or any other event). The images load, but they just stack on top of each others and thus, they don't resize to the stage properly. Here is the code with the attached FLA: ( you'll need 3 jpg named bg1.jpg, bg2.jpg, bg3.jpg, all in the same folder as the fla)
I don't want to resort to frames so I'm wondering if this is possible. I have an expanding menu on a php page, when user clicks on one of the menu items and the page reloads, the flash movie gets reload as well. I would like to keep it open to where it was, even if it reloads.
I'm using a modified version of Senoculars accordion menu and I thought the best way would be to pass a variable to the flash movie that tells it which menu the user clicked and so expand that menu.
I don't want to resort to frames so I'm wondering if this is possible. I have an expanding menu on a php page, when user clicks on one of the menu items and the page reloads, the flash movie gets reload as well. I would like to keep it open to where it was, even if it reloads. I'm using a modified version of Senoculars accordion menu and I thought the best way would be to pass a variable to the flash movie that tells it which menu the user clicked and so expand that menu.
I'm a newbie at Flash, so started playing with a pretty standard code sample: one layer contains a movie clip with a flying rectangle, another layer has a button to control it. All script code is in Main.as file. The rectangle was named square1 through the Property window. Here is the problem: the constructor for Main has a line: square1.stop(); to prevent clip from playing, but it doesn't help - it plays. I know the constructor fires, because it has trace("stuff") in it. The code does check that the stage has been created.
What strange is that square1.currentFrame always returns 1, and square1.totalFrames returns 1 as well. The layer has 24 frames on the timeline. I tried a tween with just 2 keyframes, then converted whole tween into frames - same result. I mean, the thing is flying before my eyes, how can it be 1 frame???
I even added a listener: square1.addEventListener(Event.ENTER_FRAME, onFrameChange); The event fires all the time, i.e. the frames change, but currentFrame is still 1. Also, tried to name individual frames and use square1.gotoAndStop("begin") and stuff like that. I am really stuck with this stupid problem.
On my stage I have generated a series of Movie Clips at runtime. They drift around in a semi-random motion, causing them to occasionally overlap each other - is there any way of preventing them from doing this?
I made a gallery with an XML file but the problem is that after viewing it on the web and modifying the XML I don't see any difference...it's like I never even modified it...I'm guessing it's because the browser reads the XML file from the cache...how can I make the flash movie read the XML from the web every time it loads?
Version Used:Flash MX 2004 I am trying to generate a Page with 3 paragraphs,each text paragraph with some custom animation attached to every character.What i Did was:
1.Open a new document
2.Create a Dynamic Text Box,named it "letter_txt" for the instance name.
3.Converted this to a Movie Clip and named that instance "letter_mc".
4.Converted "letter_mc" into another movie clip "text_mc"
5.Went to editing mode and used some tweened animation on "letter_mc"
I followed steps 2-5 and created two other movie clips with "text2_mc"->"letter2_mc"->"letter2_txt" and similarly with "text3_mc"->...I followed nearly the same procedure as shown in [URL]
here's what i did in frame 1:
// -----------FRAME 1----------------- myText="Top Cat! The most effectual Top Cat! Who's intellectual close friends get to call him T.C., providing it's with dignity. Top Cat! The indisputable leader of the gang. He's the boss, he's a pip, he's the championship. He's the most tip top, Top Cat.";
[code]....
The animation in My first Paragraph i suppose should be able to swivel ,but There is something unexpected about them.Also all the letters start disappearing at the start of the next "paragraph".I am very new to ActionScript and Flash.I tweaked the code a bit from the one given since I do not see how a movie clip "mcLetter" can have an attribute "text".
Does anyone know how to prevent one movie clip from superimposing on another movie clip?I've got a thumbnails m/c(when clicked to show a bigger pic of that thumbnail in the middle of the screne) that superimposes on another thumbnail m/c.
Both m/c's have larger pics of their respected thumbnails, but when one is clicked from one m/c and a thumbnail is clicked from the other m/c their pics are both on screen.