I've created a photo gallery that dynamically loads images into a movieclip entitled 'gallery'. Right now the images are listed in an array. how would I make it so that different arrays could be loaded for different image galleries on the site? For example clicking a certain button would tell the movieclip to load different sections. It would load an array that goes
I saw many examples in jquery compenents which takes image urls from HTML DOM. But flash photo galleries always need xml configuration files as i have seen till now. I need flash compenents which doesn't need any configuration settings from server. If it is possible to do that flash can get image urls from DOM or even by javascript. Is there such as flash photo gallery compenents ?
I have just started to learn more about XML in Flash but so far it's all a bit confusing. I have this photo site that I'm working on at the moment and I can't figure out how to load dynamically specified photo galleries. I load in my XML on the first frame of the root timeline with this script:
Right now, I have a successful combo box that loads an external jpg to flash from a folder where I store all my images. However the information that is given about the pictures are all in the flash code. I have an xml document, and I was wondering if there's any way I can load information from the xml file rather than supplying it in the flash code,
this is currently the flash code: -------------------------------------------------------------------- combo_cb.addItem("0001 The Assasain", 1);
I've been trying to add more galleries the Kirupa Photo Gallery but so far unsuccessfull - i've modified things alittle, but it's mostly the same.
Code: function loadXML(loaded) { if (loaded) { image = [];[code].....
This is as far as i can get before i get errors i cant get out by displaying image[i] in gallery[n].at the current time i can only get the number of galleries and display the images in the first gallery - not change between galleries.
I already have a photo gallery running on my website, but I would like to add 4/5 more. The script I am currently using is;
Code: // USER CONFIG SETTINGS ===== var autoStart:Boolean = false; //true, false var secondsDelay:Number = 6; // 1-60
[Code]....
I've obviously changed the first and last frame part of the script to suit where I have put my images. And I have also changed the next and prev button to be next1 and prev1, however the rest wont work, i'm guessing I need to change a lot more but I don't know enough about scripting.
I'm trying to dynamically load in 3 photo galleries into a file. They are all SWF files. When you click the button for the thai gallery, it'll pop up. But if you want to navigate to the alex gallery, the thai gallery is still visible underneath. And the same problem with the 3rd gallery only all 3 are visible at this point. Is there a way to make these not visible? I'm using CS4 with ActionScript 3.0. I've got 3 separate buttons set up for the 3 galleries. Is there a better method? I've tried using the removeChild(); but I don't think I've used it correctly as it throws errors all over the place when trying to use it.
Actionscript Code: thai_btn.addEventListener(MouseEvent.CLICK, loadImages); function loadImages(evtObj:MouseEvent):void { var imageLoader:Loader = new Loader(); addChild(imageLoader); var url:URLRequest=new URLRequest("thaipix.swf"); [Code] .....
I was working yesterday with the galleries from Scotty - http:[url].... - trying to add a dropdown menu for the different galleries, instead of the buttons (I'm talking about the V3 with Thumbnails). My skills are not that good I realized. Do you have any idea on how to achieve this?
What I need is a combobox showing the different galleries i have on my XML file and if the user chooses another gallery, the it loads the new set of pictures and thumbnails.
I need a simple way to use xml and create a multiple gallery inside 3 main galleries so basicly like this: (Everything would be in the same page, list view, when clicking into one it would open it)
GALLERY 1 (Will include numerious galleries) -Example 1 -Example 2[code]....
Basicly when clicking the link it would hover the pics with a scrolling effect in the flash file (that all should be sorted out)
I'm trying to create a gallery where each thumbnail you can click loads a different set of images (and unloads or removes the previously loaded gallery).
I want to have an array of buttons that each move with mouseover and mouseout. Then once user clicks the button the image is loaded from an array and put onto the screen. Once another button is clicked say B2 the B1 image is removed and a new image replaces it. Here is the working code up to this point with no errors; I am using Flash cs5.
[AS] var buttonArrayportfolio:Array = [ B1, B2, B3, B4, B5, B6, B7, B8]; for each( var B:MovieClip in buttonArrayportfolio) { B.mouseChildren = false; B.addEventListener( MouseEvent.MOUSE_OVER, onButtonOver ); B.addEventListener( MouseEvent.MOUSE_OUT, onButtonOut ); [Code] .....
I use this code to try to create a photo thumbnail slider from an array loaded with the images names. The problem is that I can create one thumbnail with my code as shown, but I get in trouble when I try to make thumbnails of more than one image from the array. How should I work around this?
I want the thumbnails to create a nice row, that I can use in a "infinite image slider"...
Code: //image array //the array that holds the images names imgArray = _root.getCurrentArray(); //the path to the images folder
been playing around with the bitmap data class for a while, and i got to a point when i realized i was never gonna be saticfied with it... so im releasing the site as it is today
I want to make a dynamic photo gallery. The layout will be a scrollable bar at the bottom with thumbnails and then when you click one, a big version of the picture in the main window. Pretty simple layout. But! I want it to be dynamic in the sense that follows;
I have a txt file that contains the number of photos in the folder (at the moment, there are 5). Flash reads that number, and inputs that into a for statement, which then gets the filename of each of the 5 files (p0, p1, p2, etc) and slaps a .jpg on the end. Its like this so that i can add files to the folder, change the number in the text file, and be done (no site maintenance required).
Now comes the problem. I want to be able to, within the for statement, load those files AND be able to resize them. What i'm doing now is putting an instance of the gallery itself on the stage (just an empty movie clip), and in the for statement I am adding a "thumb" movie clip into that gallery movie clip, and loading the image into that. Visually:
The problem is that I can't resize them. I've tried using the loadercontentinfo stuff, but when i do that, it messes up my for loop somehow. I could always make all of my thumbnail files that size anyways, but I am also hoping to maybe implement my creation here in the future so that I can give it to others who aren't tech savvy and having them be able to use it without any difficulty. Here is the code:
Code: //Create the URLLOader instance var myLoader:URLLoader = new URLLoader() //the data will come as URL-encoded variables
[code]....
I took out the loaderinfo stuff because it didnt work. As it stands, this version actually does sucessfully load the images, but doesnt do anything to resize them.
I am trying to make a photo gallery that is dynamic instead of throwing the pictures in a movie and tweening effect inbetween them. I know, why take the easy route.
What basically I want to happen is that when the movie loads the first image is displayed for 4 seconds then fades out as the next image is fading in. I have 11 pictures that are in a folder called "weddings". The pictures are all named "weddings0.jpg", "weddings1.jpg", "weddings2.jpg",...... "weddings10.jpg". Here is the code for this part, I have tested and it works:
Code: totalImages = 11; k=0; var aWedding = new Array;
I'm looking for a lightweight, simple way to create a dynamic photo gallery, with specification. Basically, I have 55 head shots arranged like a yearbook page. I want someone to be able to click on an image, and have a window pop-up that shows the photo, plus additional text information. (I'm pretty sure I can create 55 frames and put an image on each one, but that is bulky, I do not want to go clicking around to different frames on the timeline,) I was hoping there was an alpha/tweening option, or an xml option.
I am trying to make a photo gallery that is dynamic instead of throwing the pictures in a movie and tweening effect in between them. I know, why take the easy route. I have something really wierd going on, maybe you can help. What basically I want to happen is that when the movie loads the first image is displayed for 4 seconds then fades out as the next image is fading in. I have 11 pictures that are in a folder called "weddings". The pictures are all named "weddings0.jpg", "weddings1.jpg", "weddings2.jpg",...... "weddings10.jpg".
Here is the code for this part, I have tested and it works: totalImages = 11; k=0; var aWedding = new Array; //The for statement creates new movieClips with the images loaded and stored within //stores the movieclips in an array. [Code] .....
At this point I have loaded all the images into movieclips and stored their references in an array. I have also gotten them all alpha of 0 except the first image, weddings0, which I want to display first. My function to make the images scroll through doesn't work. If I trace what the alpha is as it scrolls though I get wierd numbers like 93.3233432 or 32.323223 which doesn't make sense to me because I am increasing or decreasing the alpha by += 2 or -= 2. I don't know where the functions come. Anyway, here is the code, or what I have I should say, btw
I have the code linked to a button right now to test if it works, I would like it to run automatically on load: Code: butt.onRelease = function(){ trace(k + " k"); tempInt = setInterval(fadeInOut, 10, aWedding[k], aWedding[k+1]); } function fadeInOut(mcPic1, mcPic2){ [Code] .....
I'm loading in a small thumbnail into a MovieClip as part of my Thumb class... but when I add it to the stage, the height of the thumbnail is stretched dramatically.I've got my height and width set not only in the Thumb Class, but on the instance of the Thumb that is being added to the stage.
I want to create a flash gallery that simply reads all of the files within a folder (they are all PNGs) and show them on the screen, then move to the next photo after a preset time. This would give us a dynamic was of displaying our content, if we could 'drop' the resource in a 'Images' folder and flash would then read that folder.
I've been going through a lot of tutorials online regarding photo galleries etc., and not many seem to facilitate shrinking the actual photo for use as a thumbnail (possibly due to the performance limitations). My project won't have that problem, as it will be stored on an internal network. basically, I want to dynamically load a picture and shrink it for use as a thumbnail in a gallery.
I am creating a photo gallery using xml and a thumbnail bar at the side. I want each picture to fit into a square without distorting the image, so I will need to use masks. Currently I am using the loadClip metohd for loading pictures then I am attempting to use onLoadInit to dynamically set the masks. It is hard to show the problem on here so I have here's the link..[URL]...
It seems that you can't place "i" values in the onLoadInit part which I tired previously, atm I can only get one to work as you will be able to see.
I'm building a dynamic XML photo gallery/case study application that allows users to filter relevant results and then view the corresponding text/photos. So far I've used list components to scan my XML document and return the results for the filters, and then add thumbnails to a panel. When you click on the thumbnail, it brings up the first of a series of images, which I load into a Loader instance and add it to the stage using addChild();
The image sequence is then controlled by a series of navigational buttons, of which currently I only have "Next" and "Previous". The buttons work by incrementing/deincrementing a variable that is the index of the image currently being displayed, so when you hit next, it adds/subtracts 1 from that variable, and then uses that number for the index of my <image> tag in the XML doc. All works fine until you reach the end of the images.
I have a conditional that tests if the currentImg variable is equal to the length(); property of the XML tag, and if it is, it resets the currentImg value to 0. And vice versa for the previous button. But when the file is published, and I reach the last image and hit the next button, I get this error: TypeError: Error #1010: A term is undefined and has no properties. at MethodInfo-346()
The strange thing is, that if I hit next again, it does what it is supposed to do by going to the first image. Then if I cycle through the images once again the same thing happens. And the same scenario and error occurs when I hit the previous button on the first image. If I need to somehow remove the images from memory, or if they are still in memory and I need to access them a different way the second time around?
The easiest thing is if you look at my swf: [URL]..Ive built a dynamic photo gallery which works from an XML database. The database contains the various gallery titles, the photo image paths and their captions.
The first page of the gallery is a thumbnail index page (lots of small preview images of the photos). The thumbnails load up one by one, they are only 1kb each but there are hundreds so takes some time. If a user clicks on one, the thumbnail movieclip is hidden with (._visible) and the photo page is shown, also with (._visible). The problem is, the thumbnails are still being loaded in the background, so the chosen photo is not downloaded+shown until all the thumbnails have loaded.
What kind of code do I need to place on the thumbnail's "onRelease" function to cancel the parent "make thumbnails" function ive made?
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
I'm having some problems with the XML/FLASH Photo Gallery Tutorial ([URL]). When I load the swf file into another movie the dynamic text will not display. Any thoughts to why this is happening.
its for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?
// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE. fscommand("allowscale", "false"); Stage.scaleMode = "noScale";[code]......