ActionScript 2.0 :: MovieClipLoader Doesn't Show Loaded .swf
Apr 12, 2007
I am loading an external .swf into a container movieClip & using movieClipLoader to preload the .swf. The my progress bar works, but when it reaches 100%, it doesn't show the loaded .swf.
source files:
johnstrawserjr.com/main_movie.fla
johnstrawserjr.com/index2.fla
[Code].....
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Jun 14, 2011
Im working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
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Jun 15, 2011
I'm working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
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Feb 27, 2011
Ok, so I have tried and tried to figure this out. Of course in the test environment everything works beautifully, but when I test my swf on my site, thats when the sh*t hits the fan.
The problem is my buffer bar wont show up until the video is completly loaded. In flash however, it loads across as the video is downloaded, like it's supposed to.
Go to my site to see what I am talking about. The loader bar appears uder the progress bar, exactly like on youtube. www.blankensteincreations.com
Here is the code that controls it.
Code:
mcVideoControls.mcProgressFill.mcFillGrey.width = nsStream.bytesLoaded * 710 / nsStream.bytesTotal;
Of course that is wrapped in a timer funtion which, I add, works fine.
FLA is attatched as well as the code below so you can see how it works in flash.
Here is my full code:
Code:
const BUFFER_TIME:Number = 8;
const DEFAULT_VOLUME:Number = 0.6;
const DISPLAY_TIMER_UPDATE_DELAY:int = 10;
[Code]....
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Jan 22, 2008
I'm trying create a simple image slide show using the MovieClipLoader and setInterval, and I can't get a reference back to my dynamic MC logo containers.
[Code]...
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Aug 6, 2009
I'm trying to load a local SWF then catch a few events that are fired but I can't see why this isn't working.
Here's the code
Parent.swf
_mcl = new MovieClipLoader();
_mcl.addListener(this);
_mcl.loadClip("Child.swf", rotator_mc);
[code]....
Now I was hoping that this would work, and the Parent would have "childLoaded caught 2" in the trace, but it doesn't.
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Feb 7, 2006
The starting point is that I load an external PNG file into an open SWF application with the following code:
---------------------------------------
var loadListener:Object = new Object();
loadListener.onLoadInit = function():Void {
//do certain actions - not relevant for my question
};
[code]....
That works fine. The problem is how can I later reference to 'flower02.png' as BitmapData which is loaded as a movieClip into the movieClip 'mc1' to execute certain BitmapData methods like in particular 'copyPixels()'?I'm aware that I could use:
---------------------------------------
import flash.display.BitmapData;
var libId:String = "flower";
var flowerBmp:BitmapData = BitmapData.loadBitmap(libId);
---------------------------------------
In this way I could reference my BitmapData by its variable identifier 'flowerBmp'. But this would require that my 'flower02.png' is already in the library which is not possible for my purpose.
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Feb 17, 2006
I'm doing a small site in which I'm probably gonna use a simple layout and load the actual content as swf's into a box... So far, the listeners for the MovieClipLoader class works fine, but the loaded content (which has the same exact size as the box it is loaded into) is being scaled in a strange way. When I trace the width and height after the clip is loaded I get the numbers I want (mostly) but it still LOOKS stretched. I've checked that the container clip isn't scaled, I've set the xscale and yscale to 100, I've manually tried to set the width and height (with the onLoadInit listener AND the onLoadComplete listener) but the numbers does not work as they should... It does resize, but not to the exact values I give it.
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Jan 22, 2009
I've got a gallery that loads images in using MovieClipLoader. Unfortunately once the images are loaded they don't seem to want to be resized.I've added an empty MC to the stage for each one and loaded the image in, then I try to resize it to fit the screen. Tracing the size after the onLoadComplete event returns 0 and changing the size makes the clips disappear from the screen.
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Feb 9, 2009
Code:
var container:MovieClip = createEmptyMovieClip("container", this.getNextHighestDepth());
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(this);[code]....
This always traces the width/height of the content of the external crossball.swf file, not its stage dimensions. So let's say crossball.swf has a document size of 200 by 200 pixels and in it is a shape of 115 by 30 it will trace the last as the width/height of 'container'.Is there any way to get the stage dimensions of an externally loaded swf through moviecliploader?
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Mar 22, 2011
I'm using a preloader and MovieClipLoader to seemingly good effect and I have an ending sequence to my preloader where it plays out once the target clip is loaded. The ending sequence features within the preloader itself (preloader_mc.endingClip). preloader_mc plays through its frames with:
[Code]...
until it gets to 100% and then gets to a frame telling endingClip to play. All good unless the target clip is already loaded. Then what happens is that the preloader jumps to 100% and only plays the ending sequence. I would like to have a way of checking to see if the target clip has already been loaded so as to avoid displaying only this ending portion of the preloader.
[Code]...
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Jun 23, 2011
I'm trying to create a wrapper written in ActionScript2, which loads a second AS2 swf then when this loaded swf has finished animating the wrapper will load a second swf. This is the code I have to load the first swf:
[Code]....
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Jan 27, 2009
I'm working on a Flash application that has thumbnails and fullsize versions of an image. The steps I'm taking:
- import the image at runtime, and attach to a movieclip (we'll call it polaroid, since that's what I'm calling it).
- resize polaroid via polaroid._width=3; polarois._height=3; to get my thumb
The image quality is OK for pictures, but it's also fairly important that text not look too pixelated. Is there anything relatively simple (i.e. not too taxing on RAM) I can do here? Even a blurring layer would do the job, if there is any such thing.
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Jan 10, 2007
I thought it was about time my Pretty Noise Toys had preloaders on them, so I went about using MovieClipLoader like so[code]...
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Feb 16, 2009
I'm using MovieClipLoader to load in external swfs so that I don't need to include a preloader on each one. I'm really unfamiliar with this technique, including how to use and implement listeners and follow the functionality after using it, I've just been playing with borowed code.basically i've been trying to use this code:
Code:
var loader:MovieClipLoader = new MovieClipLoader();
loader.addListener(this);
[code].....
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Jan 27, 2005
Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's.[code]
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Jan 27, 2005
Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.
Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's. I using the MovieClipLoader incorrectly somehow?
Code:
var MCL = new MovieClipLoader();
MCL.loadClip("IMAGE.jpg", mc_ImageHolder);
MCL.onLoadComplete = function (targetMC) { // perhaps 'targetMC' should be used?
trace (mc_ImageHolder._width); // outputs mc's original size, not image's size
}
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Jan 20, 2004
Is it posible to make a preloader of a SWF that loads an external JPG?
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May 8, 2009
I have three btns on stage, clicking on each one i want them to load an external mp3.The problem is the previous loaded sound doesn't stop when a new one is loaded so I have all sounds playing at the same time
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Mar 20, 2009
this is the first time that it happens to me and its a headachenow the solution. link is belowml
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Feb 3, 2012
I don't have a clue on what I'm doing wrong. Sometimes, when I open this page my html page , the swf don't appear. It won't happen always, but is really frequent.Important: when it don't appear, I do can hear the sounds that the swf movie makes. In other words, I'm shure that the object is on the page, but it just won't be visualizable.The error occurs on Firefox and Chrome (I didn't see it happening with IE, but I won't doubt that it is possible)The problem isn't in the swf because I have already tested with another file that have no code at all and the same problem occurs.Here is the page's code, generated by Flash CS5.5 when publishing the swf:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
[code]......
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Feb 16, 2010
I have created a Flex custom preloader, exactly like it is done in this example: [URL]
Now when I implement this, is seems to work fine on my computer in FireFox and Chrome. I publish it on the server, refresh my cache and reload the application and I do get my customized preloader.
But on a friend's computer, the screen stays white for a while, and then for a second or so it shows the preloader, but the indicator is at 100%.
So the loading already happened before it showed the preloader.
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Oct 26, 2010
When I test and simulate download it shows me the progress of the file loading but the screen is blank white.Here is the code: I have two scenes...this is the preloader scene actions frame 1. Scene one works fine but the preloader doesn't show up
import flash.display.MovieClip;
import flash.events.ProgressEvent;
function update(e:ProgressEvent):void[code]................
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Apr 13, 2004
I'm using the code below on preloaders.[code]It doesn't always show all of my preloader, ie: by about 25% of the preloader animation it jumps to the movie. I still want the preloader to play all the frames before it goes to the movie regardless of download speed. Also sometimes it sticks on the final frame of the movie for a few seconds and then jumps to the main scene.
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Sep 7, 2009
I'm trying to make text disappear and appear letter by letter, so i'm using dynamic text. I've made this code which should do this, the only problem is that the text won't show up. I used trace to check what does the dynamic text box contains after the code has done it's job and it contains what it should. So I don't really understand where the problem is. I've embeded all the lowercase letters since I'm only using those... I don't know what else to add here... except the code offcourse:
Code:
if (_root.butonselectat<>"")
{
stop();
[Code]....
Ignore all the "ifs" they just make the code do it's job when it should. And it seems that they work correctly. The first "for" cycle removes the text letter by letter and it only works if there is some text in the dynamic textbox while the second "for" adds the text letter by letter. I have the same code on two keyframes in the first layer and the the dynamic textbox on the second layer with only one keyframe.
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Apr 7, 2010
I've been told by another intern where I work, that I must package the game I'm making in an swf file and then preload it.So I'm trying that but fail.I have two issues:1) I use BitmapImages but don't know anymore what to do with them. Is I preload the swf does that mean all images the game uses are automatically are preloaded as well? 2) When I try to preload my own game, it doesn't show up. Oh uhmm.. I use flashdevelop so the preloader project has a Preloader class and a Main class. My game has a Main class as well.Below is the code I use to preload my own game:
Code:
package
{
[code]........
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May 30, 2009
I just want to know why a dynamic text doesn't show in the swf movie.Let me explain a little more: I have a mc within a main time line in wich is another mc,this mc have photos and a dynamic text who must be scrolled to view all of it,but the text doesn't appears! Below you will see a snapshot of the mc where you can see the level of it also.I've checked the actions script but there's no problem with it. here is the AS:
onClipEvent (enterFrame) { if (lMouseover) { _parent.text3.scroll -= 1; }
}
[code].....
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Dec 13, 2009
I made text box, typed some text, converted it to a movie clip, named etc. Used a purchased and proven scroller component ... followed directions to the letter, including referencing/linking the files. However, when I tried to test the scroll bar .... the scroll bar appears, scrolls and works perfectly except the text does not appear. I have tried making a scroll bar with the UIscrollbar same thing happens. I made an other attempt and put pics along with the text in the movie clip ... this time the pics appeared and scrolled, but the text still would not appear.
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Nov 30, 2010
I've made a simple preloader to load a movie. This is the preloader code
[Code]...
I see the loading progress percentage correctly run, at the end rotator_mc and counter_txt are removed from the stage, but the loaded movieclip is not added to the stage, or at least I can't see it.
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Jul 7, 2011
Working on an ActionScript 3 project in CS6. Following along with the "Flash Down Under" tutorial on the Macromedia website. In the tutorial, a pop-up menu shows up when the instructor types in part of the ActionScript command. I cannot get this function to work for me, even though the commands highlight when I enter the text in full. Anyone know how I can get the pop-up menu to display?
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