ActionScript 2.0 :: Resize Image/movieclip In Flash?
May 15, 2011
I have been looking for a way to create an effect like this in Actionscript 2.0.Like thisThe application above is in AS3 and I am trying to create that effect in AS2!anyone knows how we can achieve that so the users can re-size the images via handles around the images inside the flash? or maybe re-size a movie clip with handles like that?
I've been trying to get this to work for a few days and uploaded a simplified version. Basically I need to download an image which could be any size and then resize it. To illustrate this I've placed a large file on my server which is to represent someone loading an image. Unfortunately, in real life, I won�t know the size of the image someone will choose, so I need to resize it. I've included a resize button which works. Unfortunately I won�t be able to add an extra button, so I've added a listener to detect when the file has finished
I need to make a form that allows the user to upload an image from their own computer, then dump that loaded image into a movie clip, and allow them to move it about on stage, and possibly scale it. I have the upload function working, it allows me to select a file, and i have the server side php to dump the images on the server, but im not sure how to go about dumping the image in the movie clip after the usser has selected and uploaded it. Ive found stuff around the net that dumps the file into a scroll pane, but im not really sure how to modify the code to work with a movie clip. I think dragging and resizing will be cake after that, because theyre functions ive used before. But i just cant seem to get past this upload hurdle.
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
i am trying to have flash read an image and resize it if it doesnt fit..it works fine when the image gets scaled down.but when the imaged gets scaled up the imaged gets rotated (which is what i am trying to get fixed)i have attached the fla file (but w/o it linking to an image or an image attached) or you can just look at the code.[code]
I have this document in flash where I want an image to pan with mouse movement. When I test the movie it runs ok with any problem. But when I resize the window the position of the big image, it goes all wrong. I'm going crazy with this. Any help? I'll leave the link here so you can see the .fla document.
[URL]
And here is the code (Actionscript 2.0)
var boundX:Number = bigPic._x+activator._x*(bigPic._width/activator._width); var diffX:Number = bigPic._width-activator._width; var easeSpeed:Number = 7;
Just wondering if anyone knows how to auto-resize an image in flash/xml. I have a flash slideshow that is loading an external xml file with images, but would like the images to appear no larger than a certain size in flash. I'm not really sure if it would be better to do this in flash or in the xml file. I have tried setting a fixed width and height within the xml file with no luck (it is still displaying the image at its original size in flash).
I want make a image up-loader in flash.i will call to Ajax to upload image, AJAX check for flash re sizer and it re size image using flash re sizer and upload on sever.please any body can help me how i can re size image in flash before upload on server.
Am struggling to find the right as3 code to resize an image once it is dynamically called into the stage and placed in a MC. I am loading using:
var myLoader :Loader = new Loader(); mc.addChild(myLoader); var url :URLRequest = new URLRequest("myimage.jpg"); myLoader .load(url );
The stage will eventually open up into fullscreen (works ok) so I need to keep the image in its original size which is much bigger than the stage. What I need to do is shrink it on loading to the same height as the stage whilst keeping the width in proportion (oh and center it). I have tried all sorts of codes but cant find anything to work as all I have managed to do is resize the MC containing the image but NOT the image itself.
[URL]This swf object load an external xml file (generated by php script which doesn't locate on the same machine) and then display the product list (thumbnail and title). The script was tested working fine on my local machine, but when updating to the hosting, the images don't resize. At the first i thought that it's hosting performance issue, so i migrated it to amazon s3, but it still doesn't work.
I want make a image up-loader in flash.i will call to Ajax to upload image, AJAX check for flash re sizer and it re size image using flash re sizer and upload on sever. how i can re size image in flash before upload on server.
The name of the background image movie clip symbol is bg_main. The problem here is img is aligning outside the browser window on extreme bottom-right hand side instead of centering.[URL]
Here's the code below:
//set stage for FBF stage.align = "TL"; stage.scaleMode = "noScale";
Some images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
I need to resize images in actionscript maintaining the quality aka bicubic or bilinear resizing. At the moment my algorithm just loops through every single pixel and calculates the new pixel. example:
[Code].....
This is really slow and shamefully there is no multi-threading in the flash player, so I was wondering what tricks I can use to speed things up?
I have a movie clip object with a width of 306 and height of 194. I need to change the dimensions of the movie clip and still have the x and y scale set at 100. Currently when I change the movie clip width to 352.8, the x scale increases to 115.3%. I have to have the scale reset to 100% after I've adjusted the movie clip's width. Is there a way to do this in CS3? (this is all in design mode, not run time). Do I need to delete the movie clip and recreate it?
I have a AS2 script to get information from a MySQL database. This information is a text from 0 to 300 chars. I want to display that text in this layout: I want to resize the black box you see on the picture in function of the amount of text imported. The instance name of the box is: cargador.fondo (only want to resize height) The instance name of the text is: cargador.texto
I creating a flash gallery(using flash first time) and found one problem. When i resize movieclip(container) it resize its children, so i could't resize them manualy to dimensions what i need. How i can disable resizing of children of movieclip?
i am building an editor which allows you to resize images and to do this (once an image is selected) I add a visible border to the image that allows you to resize the image. so i want to have a function something like,
[Code]....
and i have to call this redrawborder function inside the MOUSE_MOVE listener that controls the resizing (so that i am constantly removing and redrawing the border). constantly removing and redrawing the frame seems very inefficient. is there some property or better why to do this? i want to have, displayobj.scaleChildren = false or something like that
I have Buttons which I have rotated vertically within a Canvas, that is working fine. The problem occurs, when the user resizes the window to a small size a vertical scroll bar appears, I would rather have each button squashed upto a smaller size.
what i m trying to do is load a image form xml and resize it to fixed height and then to centre the image on stage...however the following code is not resizing the image and neither is it centering the image...i used trace commands to check its width but i get the output as undefined also on load the images r coming rotated 90 degree.
here's my code
Code: var slidexml:XML = new XML(); slidexml.ignoreWhite = true; var currentIndex:Number = 0;
I'm trying to do a proportional resize of an image. I know the image's original dimensions (which vary from image to image) and then I know its intended height in pixels. How do I scale it down to fit the new height whilst keeping it in proportion? Is there a simple equation to do this?
i had a xml wich is dynamically genrate the values, and i use those value to show as a image in flash as2.now the values are n numbers, if it is beyound the screen i want to resize the whole image in to best fit on my screen.