Actionscript 3 :: Add Resize Handles To A Movieclip In Flash?

Apr 12, 2012

I am looking to add resize handles to a movieclip in flash AS3 so a user can click a corner and resize the movieclip.

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I have been looking for a way to create an effect like this in Actionscript 2.0.Like thisThe application above is in AS3 and I am trying to create that effect in AS2!anyone knows how we can achieve that so the users can re-size the images via handles around the images inside the flash? or maybe re-size a movie clip with handles like that?

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i want resize movie Clip with mouse

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I have a AS2 script to get information from a MySQL database. This information is a text from 0 to 300 chars. I want to display that text in this layout: I want to resize the black box you see on the picture in function of the amount of text imported.
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I creating a flash gallery(using flash first time) and found one problem. When i resize movieclip(container) it resize its children, so i could't resize them manualy to dimensions what i need. How i can disable resizing of children of movieclip?

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know how I can resize the stage to match the size of an external graphic/movieclip which is loaded into an empty movieclip,

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Is it possible to resize a movieclip without stretching the contents of the movieclip??? I'm having the most frustrating time trying to do this.

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I have Buttons which I have rotated vertically within a Canvas, that is working fine. The problem occurs, when the user resizes the window to a small size a vertical scroll bar appears, I would rather have each button squashed upto a smaller size.

<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="40" maxWidth="40" xmlns:myComponents="myComponents.*"
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[code].....

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I'm animating some text, I enlarge it by using free transform tool and drag the handles until my text covers the screen. Problem: the text is so large that the left and right drag handles disappear from the stage, I can only resize using the middle handles and this is not constraining my text the way I want it.

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Just as random is the scatter of keyframes. Put a symbol on the stage. Add a motion tween, Move it to a new location: fine, it works. Bend the path, and look in motion editor: suddeenly, dozens fo keyframes. Prod them with the mouse and they distrot, but with no obvios controls. Shift moves them, Cntl deletes them, Alt does god knows what, but evokes the path edit tool from Photoshop.

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How does one actually go about writing a file out to a directory from inside a class or is there an actual class that handles that like in other languages?

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I have a Flex application which references a separate MXML file as a template for a custom component. I create instances of the component dynamically several times in my program, but I need to get a handle that will allow me to modify that instance of the component as desired. I pass specific information to this component on instantiation using bindable public variables in the component's MXML file. I add it to my main program using addChild().

I want to update the component's progressbar as necessary and I want to remove it from the box to which I addChild'd it. What's the easiest/best way to get a variable that will give me predictable access to each component so I can easily manipulate the components as necessary? Some research suggests creationComplete, but I decided it was faster to just ask than to go through lots of different experiments and come up blank.

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I want to be able to change a pictures shape by using handles in each corner to skew the picture and in each side to make the picture longer, shorter, wider or narrower.

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ActionScript 2 :: Can't Resize MovieClip

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I created a MovieClip object and i load a image.But then I want to resize it. I tried _width and _height but it doesn't work.[code]...

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ActionScript 3.0 :: How To Resize A MovieClip

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I understand that this is something really, really basic, but for all my Googling I can't seem to find a clear answer.I have a movieClip with around 1500px of vertical content inside (a grid of images). But when I trace its height, it says it's only 400px high. I need it to actually report a height of 1500px, or it doesn't scroll properly.

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Professional :: Volume And Seek Bar Handles Missing From Video Player?

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I am creating a custom flash video player for my friend's wife's surprise 40th birthday party. I was progressing through and everything was working fine, but now the seekbar and volume bar handles are completely gone. I was working on doing some buttons to load each video segment when I realized the missing handles. My actionscript is below:

import fl.video.*;
var flvPlayer:FLVPlayback = new FLVPlayback();addChild(flvPlayer);
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[code].....

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Actionscript 3 :: Created A Singleton Class That Handles Project Texts?

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I have created a Singleton class that handles my project texts. What is the appropriate name of a Singleton class like this?

[Code]...

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Flex :: Making An ItemRender Renderer With Reziable Drag Handles?

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I would like to make an item renderer that can be resized by the user the idea behind that is I am making a canvas which users can layout reports on and in that I would like them to be able to rezise items.

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ActionScript 2.0 :: Drag And Drop To Grid With Snap To And Text Handles?

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The app allows the user to drag images from a libray onto a grid and position the elements within the grid. The user can also drag textfields which can be edited and resized.The grid needs to have some sort of snap-to, to make it easier for the user to line up the elements. And then I need to create resize handles around both the editable text fields and the other mc's. Has anyone seen a tutorial or can anyone help me with?

1. Drag and drop with a snap to grid

2. Resize handles for mc's, and inparticular textfields

In the end, I need to be able to track all of the x and y's of the elements on stage and then be able to rebuild their layout when it is loaded in a subsequent session. I'm sure this is going to be difficult.

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