Actionscript 3 :: Add Resize Handles To A Movieclip In Flash?
Apr 12, 2012I am looking to add resize handles to a movieclip in flash AS3 so a user can click a corner and resize the movieclip.
View 1 RepliesI am looking to add resize handles to a movieclip in flash AS3 so a user can click a corner and resize the movieclip.
View 1 RepliesI need to put rotation handles to a movieclip. The same way it happens when you rotate an element in editing mode but in the final movie.
View 3 RepliesI need to put rotation handles to a movieclip. The same way it happens when you rotate an element in editing mode but in the final movie. How to do that?
View 3 RepliesI have a clockface and three handles and they are all movieclips, I want to use the whole clock as a button, so when my mouse is over it, my clock will show something else, and when I click it, it will take me to another website. My problem, is how can I do to transform my clock that is functional, as a button?
View 3 RepliesI would like to know how flash handles multiple HD video layers. We're planning a project:
- Flash document size 1920x1080
- In the background will be multiple HD videos(probably StageVideo that I will make show and play at certain events - like transition to the menu category)
- In the center of the screen will be a fancy menu object that consists of a PNG sequence's.(6 sequences)
- And a FLV HD Video in the foreground with alpha(maybe some visual effects).
The question is : Is it possible to make something like this without the users to experience lags?
Just a quick query about how Flash handles the preolading of multiple external images. I'm not after code examples, because I know there are an abundance of them around, but I need to know how Flash is able to store the images. Do they all have to be loaded onto the stage, or can they be effectively loaded into the library for dynamic creation at a later moment?
For example, I'm creating a very basic Flash gallery which loads a series of jpegs, using paths from an XML file. The way I'm doing it is to drop the image paths into an array, and create an empty movie clip for each jpeg, into which they are loaded. I then set the visibility of all but the first containers to false. Am I right in thinking that if I was able to preload the jpegs without instantiating them, I wouldn't have to create individual containers, and could just attach them dynamically when required?
I know that in AS3, display objects can be added to the display stack without actually creating instances of them (with addChild). This is the sort of thing I'm hoping to be able to do. Hope this is all clear, and that my grasp of the way Flash loads and stores external images is sound. If not, I'm ready to stand corrected!
how flash handles multiple simultaneous objects being loaded? If I set two images loading into two empty movie clips in two consecutive lines of code, do they both load simultaneously or does the one that was called first load and then the second image load when the first has finished?
View 4 RepliesI have been looking for a way to create an effect like this in Actionscript 2.0.Like thisThe application above is in AS3 and I am trying to create that effect in AS2!anyone knows how we can achieve that so the users can re-size the images via handles around the images inside the flash? or maybe re-size a movie clip with handles like that?
View 4 RepliesI have a movie clip object with a width of 306 and height of 194. I need to change the dimensions of the movie clip and still have the x and y scale set at 100. Currently when I change the movie clip width to 352.8, the x scale increases to 115.3%. I have to have the scale reset to 100% after I've adjusted the movie clip's width. Is there a way to do this in CS3? (this is all in design mode, not run time). Do I need to delete the movie clip and recreate it?
View 2 Repliesi want resize movie Clip with mouse How do these?
View 1 Repliesi want resize movie Clip with mouse
View 2 RepliesI have a AS2 script to get information from a MySQL database. This information is a text from 0 to 300 chars. I want to display that text in this layout: I want to resize the black box you see on the picture in function of the amount of text imported.
The instance name of the box is: cargador.fondo (only want to resize height)
The instance name of the text is: cargador.texto
I creating a flash gallery(using flash first time) and found one problem. When i resize movieclip(container) it resize its children, so i could't resize them manualy to dimensions what i need. How i can disable resizing of children of movieclip?
View 4 Repliesknow how I can resize the stage to match the size of an external graphic/movieclip which is loaded into an empty movieclip,
View 3 RepliesIs it possible to resize a movieclip without stretching the contents of the movieclip??? I'm having the most frustrating time trying to do this.
View 5 RepliesI have Buttons which I have rotated vertically within a Canvas, that is working fine. The problem occurs, when the user resizes the window to a small size a vertical scroll bar appears, I would rather have each button squashed upto a smaller size.
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="40" maxWidth="40" xmlns:myComponents="myComponents.*"
horizontalScrollPolicy="off"
[code].....
I have found 3 different libraries that all handle importing svg data and creating a sprite with the graphics inside.
I havent been able to find a library that handles svg animations.
has anyone seen an animated svg library for flash before?
i'm interesting to develop something special..one MC (Called = MainMC ) as a master, but when i�m put another MC inside of MainMC, the first one could resize himself width some padding, and center according the content.
View 3 RepliesI'm animating some text, I enlarge it by using free transform tool and drag the handles until my text covers the screen. Problem: the text is so large that the left and right drag handles disappear from the stage, I can only resize using the middle handles and this is not constraining my text the way I want it.
View 2 RepliesI have watched movies of people using the motion editor, I have read books, I have even consulted the cursory help that Adobe offers. Nothing I do generates Bezier handles that i can see, although the motion lines show evidence of bezier-liek modification. What happens seems largely random.
Just as random is the scatter of keyframes. Put a symbol on the stage. Add a motion tween, Move it to a new location: fine, it works. Bend the path, and look in motion editor: suddeenly, dozens fo keyframes. Prod them with the mouse and they distrot, but with no obvios controls. Shift moves them, Cntl deletes them, Alt does god knows what, but evokes the path edit tool from Photoshop.
The documentation on this package is extremely poor. However, self-teaching is impossible as the system is not at all intuitive. If you don't know that you are supposed to toss salt over your left shoulder whilst pushing Alt-Scroll Lock, you don't see what tehbooks describe. But they always leave out that little detail. Adobe's videos are of the same style - too smallto seeproperly, all done at a tremendous pace by a laconic individual with the teaching capabilities of a firing squad.
So: please, ayone, how doo you get the Bezier handles to appear? Where does one find a decent set of documentation? Why does Flash help keep referring to Illustrator?
How does one actually go about writing a file out to a directory from inside a class or is there an actual class that handles that like in other languages?
View 14 RepliesI have a Flex application which references a separate MXML file as a template for a custom component. I create instances of the component dynamically several times in my program, but I need to get a handle that will allow me to modify that instance of the component as desired. I pass specific information to this component on instantiation using bindable public variables in the component's MXML file. I add it to my main program using addChild().
I want to update the component's progressbar as necessary and I want to remove it from the box to which I addChild'd it. What's the easiest/best way to get a variable that will give me predictable access to each component so I can easily manipulate the components as necessary? Some research suggests creationComplete, but I decided it was faster to just ask than to go through lots of different experiments and come up blank.
How I can change frame of dynamically created swfloader in Flash Builder 4.5?
View 1 RepliesI want to be able to change a pictures shape by using handles in each corner to skew the picture and in each side to make the picture longer, shorter, wider or narrower.
View 3 RepliesI created a MovieClip object and i load a image.But then I want to resize it. I tried _width and _height but it doesn't work.[code]...
View 3 RepliesI understand that this is something really, really basic, but for all my Googling I can't seem to find a clear answer.I have a movieClip with around 1500px of vertical content inside (a grid of images). But when I trace its height, it says it's only 400px high. I need it to actually report a height of 1500px, or it doesn't scroll properly.
View 4 RepliesI am creating a custom flash video player for my friend's wife's surprise 40th birthday party. I was progressing through and everything was working fine, but now the seekbar and volume bar handles are completely gone. I was working on doing some buttons to load each video segment when I realized the missing handles. My actionscript is below:
import fl.video.*;
var flvPlayer:FLVPlayback = new FLVPlayback();addChild(flvPlayer);
flvPlayer.playButton = playbtn; flvPlayer.pauseButton = pausebtn; flvPlayer.seekBar =
[code].....
I have created a Singleton class that handles my project texts. What is the appropriate name of a Singleton class like this?
[Code]...
I would like to make an item renderer that can be resized by the user the idea behind that is I am making a canvas which users can layout reports on and in that I would like them to be able to rezise items.
View 1 RepliesThe app allows the user to drag images from a libray onto a grid and position the elements within the grid. The user can also drag textfields which can be edited and resized.The grid needs to have some sort of snap-to, to make it easier for the user to line up the elements. And then I need to create resize handles around both the editable text fields and the other mc's. Has anyone seen a tutorial or can anyone help me with?
1. Drag and drop with a snap to grid
2. Resize handles for mc's, and inparticular textfields
In the end, I need to be able to track all of the x and y's of the elements on stage and then be able to rebuild their layout when it is loaded in a subsequent session. I'm sure this is going to be difficult.