ActionScript 2.0 :: Resize MovieClip With Another MovieClip

Jul 12, 2007

i'm interesting to develop something special..one MC (Called = MainMC ) as a master, but when i�m put another MC inside of MainMC, the first one could resize himself width some padding, and center according the content.

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[Code]....

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I have bit of a strange problem. In have a MovieClip i resize, but the vector graphic doesn't resize with it. It's a Movieclip in my library that i'm linking to and when I insert it on my stage, it resizes just fine.

I have exported the MovieClip as an AS Object called: TabTemplate and the i extend it in a class called Tab.

I set some text in the textfield defined in it and the resize the tab accordingly. but the graphic doesnt follow :(

I'm not used to AS3's ways of doing things, so there might be something i've missed.

Here's the class code:

package mypackage {
import flash.display.MovieClip;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;

[Code]....

There is actually two issues going on here:

1) The textWidth isn't return the correct number. I have some shadow on the text and i don't know if that screws anything up. But otherwise I'm just using Regular Arial.

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Essentially I'm building an application in Flash, just for the fun of it really. Upon the initial design it was just a static size, now however I've been working on making it completely resizeable (with the original size as the minimum). I've done this on most of the screens correctly. However on the main screen I have several components. All custom built MovieClips basically, and inside these are more MovieClips, and inside those are even more movieclips.

For my question, I'm going to be using a button as my example. I created a button movieclip with a resize function to call after I change the size of it. So it works like this:
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ActionScript Code:
trace(housingMC.buttonMC.width);

Now, when this frame gets resized, the resizing script changes the width height of the housingMC. Something like this: (not a working example)
ActionScript Code:
//resize listener {
housingMC.width += stageWidth - oldStageWidth; //width difference
housingMC.width += stageHeight - oldStageHeight; //height difference
And the housingMC changes to the correct size in the correct position of the screen.
[Code] .....

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i want resize movie Clip with mouse How do these?

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I've used Greensocks Tween lite to build a photo gallery that resizes with the window browser. The only problem is that when I first open up the window the gallery is not properly scaled to fit the window size. How can I make is so when you first open up the window the movieclip is told to resize to the current window size? Here is my code below.

import gs.*;
import fl.transitions.*;
import fl.transitions.Tween;

[Code]....

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ActionScript 3.0 :: Flash - Resize MovieClip By Mouse?

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i want resize movie Clip with mouse

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ActionScript 2.0 :: Upload Image To A Movieclip, Then Drag And Resize?

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I need to make a form that allows the user to upload an image from their own computer, then dump that loaded image into a movie clip, and allow them to move it about on stage, and possibly scale it. I have the upload function working, it allows me to select a file, and i have the server side php to dump the images on the server, but im not sure how to go about dumping the image in the movie clip after the usser has selected and uploaded it. Ive found stuff around the net that dumps the file into a scroll pane, but im not really sure how to modify the code to work with a movie clip. I think dragging and resizing will be cake after that, because theyre functions ive used before. But i just cant seem to get past this upload hurdle.

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Flash - Resize MovieClip On AS2 In Function Of Text Imported?

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I have a AS2 script to get information from a MySQL database. This information is a text from 0 to 300 chars. I want to display that text in this layout: I want to resize the black box you see on the picture in function of the amount of text imported.
The instance name of the box is: cargador.fondo (only want to resize height)
The instance name of the text is: cargador.texto

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