ActionScript 2.0 :: Flash8 OnInterval With IE - Not Going By The Time Frame
May 14, 2009
Im using a onInterval at a very high speed or you could say, with a very short delay. In IE the onInterval is not going by the time frame i set and is running extremely slowly. In all the other browsers the onInterval is working fine and runs the code as fast as i require. I found a post on another forum but that person had no luck with this issue as well.[URL] Is there a alternative way to call functions at a fraction of a second?
Basically, I wanted to 'save' the time thats been recorded in each of the 5 'games', so at the end there is a 'scores' page, with your times for each of the games.
I have managed to get the timer working for the games itself, but cannot find / work a method which saves them to the last frame?
I thought possibly converting the 'elapsed_time' into a different var (t1,t2 etc..) for each of the games? - doesn't seem to work timer_not_saving.fla
I need help with this navigation it appear to overlap every time I highlight the text from the drop down then move my mouse to the right then up. and that's when it overlap all of the drop down.
I have two frames in a movieclip with a stop in the first. I want a script that makes is so that when you hold down the UP or DOWN arrowkey it jumps to frame 2 but if you drop the UP or DOWN key you go back to frame 1.
I really just want to know how to trigger a function when my movie hits a certain frame.
I made a very simple flash show to try to illustrate my problem a little more clearly. I have a green and a gray button. Using the 'switch_buttons' command I turned the gray button invisible at the beginning. What I then want to happen is that on the 10th frame the green button will become invisible and the gray button will appear. But I haven't had any luck. It seems like I need to call a function to switch the buttons somehow.
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
I have little and easy flash Only problem is - after the last frame of flashmovie should open new file/location (this time index2.html) but before that it dows the first frame is shown for a moment again. [URL]
Flash is built easily: 1st frame with action "stop();" 2nd - 34th with action "play();" 35th - with action getURL("index2.html", "_self");
im creatung a sort of virtual tv in flash 8, and ive come across a problem-0 I'll try to put this as simply as possible- picture a black square on frames 1-5, and a white square on frames 6-10. I need to be able to push a button, and if its on frame 1, to go to from 6, and if its on frame 6-10, to go to frame 1 (and stop) If possible id like to put the script on the button (not the frame)
I am using an AS to create a 3D Carousel gallery. I have button on the same page as the carousel gallery. My problem is that when I click on the button and the frame is changed, the carousel gallery stays on top of my other pages. Hos do I remove this? I have attached the AS code for your reference.
Is there a way to make it so that when you press the right key your animation/game goes forward a frame and when you press the left key it goes back a frame? I have a pretty minimal knowledge of actionscript so I'm not exactly sure how it would be done.
I have frames with bits of audio. I'd like to click on a button (movie clip) and have audio from 2 separate frames play. Trouble is, they play on top of each other. What I need is a pause between playing the first frame and then the other.
Basically it looks like this:
Code: gotoAndPlay(3); // NEED TO PAUSE HERE ABOUT 750ms gotoAndPlay(4);
I have to make a banner ad for my company's website that is 4 frames. It needs to play each frame about 3-4 seconds and then loop after 4th frame and continuously do so. It needs to begin this process when the web page is brought up without the user doing anything to it (so no clicking)And I have to keep it under 40k.I've found alot of tutorials for using external swf files and images but everything seems to use a button and I can't seem to get the coding down at all.
Say that i have a variable called explosion when this variable is set to yes i'd like it so that whenever you press the screen with the left mouseclick it "creates" a movieclip where you clicked that in the library is named bomb (or duplicate the movieclip from off screen if that is easier)
Is there a way to make it so that when you press the right key your animation/game goes forward a frame and when you press the left key it goes back a frame? I have a pretty minimal knowledge of actionscript so I'm not exactly sure how it would be done.
I created a frame by frame animation using the default elapsed time. There are 41 frames, and it is completed in 1.7 seconds. I would like the whole sequence to complete instead within 30 seconds. How can I change the timing? I am using Adobe Flash CS4 Professional (v. 10.0.2).
I have an as2 slideshow project that has 3 images that are accessed form the library. The movie consists of 3 frames 1) preloader 2) blank 3) slideshow script and some stage elements. All these images have been exported for AS and exported for frame 3.
Even so the preloader in frame 1 still only flashes up on the screen briefly before the slideshow starts. I have also set the flash publishing to "export frame for classes: 3" as I have read that this may help. This still does not help.
The SWF file is around 1.3MB in size and virtually all of this is being loaded prior to the preloader as the bandwidth profiler reports.
I have attached a link to the CS3 fla file in zipped format so you may test this for yourselves and possibly help me figure out what I am doing wrong.
Is there a way to recall a variable from a previous frame? I have a variable that was mathematically calculated in frame 3, that variable was then used in a dynamic text field. The problem I am facing is that the text field then disappears in frame 4. The only solution I can think of is reposting the text field in frame 4 but I am having trouble recalling the variable from the previous frame.
How can I use a linked object without exporting it in the first frame? I'm asking that because I don't want to put an aditional load on the beggining of the loading progress...
Note: I rarely join forums or post threads, however, given the living hell i went through to figure this problem out I thought i would go ahead and post this for all others having my problem (in hope that you find this link and it solves your problem). Aim: using frames, I want to create a flash menu in the left frame, the buttons in the left frame should open up the target page into the (main) right frame. [in other words a normal frame based website that has a flash menu as the navigation for the site] Problem: When using getURL to open the page in the frame i.e. on (release) {
I have a stand alone projector file that I am working with. I am trying to figure out how to position certain elements at the top, bottom and sides of the frame so that when the projector is viewed on different machines those elements will remain in the same position.
The file I am working with will be full screen and I have figured that part out. But I need to create a navbar for the top and another bar at the bottom of the screen. If you look at the drawingart site and you resize the browser all the elements stay the same size too. I need to achieve this effect as I am creating this file to work on all size screens.
A movie clip called "Symbol_4" contains all of the navigation and frames of my movie.inside of Symbol_4 is a MC called "bottom scroller" which contains "imgbar" which contains "bar" which has a bunch of buttons in it.I want those buttons to link to different frames in the main "Symbol_4" MC.
I've tried putting code on a button like this
Quote:
on (release) { tellTarget (this._parent._parent._parent) { }
[code]....
There are no errors in any of this code, but nothing seems to work?!
One layer with a movieclip "man" with a script that makes it move around. One layer with two frames (different rooms)
Also at the door of each rooms a script that when the man walks into the door makes it jump to the second room.
The problem is that the character stays in the same place (since he is a different layer with one keyframe and then just ordinary frames. This works as it should.
Now one way to solve it is in the next room just create another movieclip identical to the man with the same scripts and place him by the door. However this makes it complicated when there are several directions and so on (basicly having to make one frame for every possible entry point in the room)
So im looking for a system so that when this script triggers
Code: onClipEvent (enterFrame) { if ((this.hitTest(_root.man))) { _root.gotoAndPlay("secondroom");
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
As I haven't much experience in AS 3.0, I faced a probem that I haven't with AS 2.0. The problem is that when I call for first time gotoAndPlay function, it works, but when I do this for second time and for another frame, it doesn't. Because the explanation of what is my file, would be long and confusing, I attached the file.
Trying to set time spent on each frame in an animation, its an ActionScript 3.0 project.Problems:1) Frame rate - Can this be disabled? For now I just have it at 120 to go as fast as possible, but since I'm specifying the time spent on each frame it would be nice to not have this at all.2) Actionscript - I tried putting in the following code snippets...In frame 1...
Code: function PlayNextSlide() { clearInterval(SlideDelay);
Instead of adding more frames in my timeline in order to get the perfect timing pe keyframe, how can I control the amount of seconds at each keyframe using actionscript 3
I'm trying to make a clock that goes to a frame with a set amount of bars across the screen at 8 am. Then every 15 minutes it goes to another frame where one bar is gone and a certain action happens. It's just a joke clock to countdown the workday. But after it switches over the clock stops telling time. I have a dynamic text named Clock_text I tried putting this actionscript in the first frame:
ActionScript Code: time=new Date(); // time object var seconds = time.getSeconds()[code]....
and so on for the corresponding frames going to the 5 o clock celebration page. After it switches over to frame 3 the clock stops working.