ActionScript 2.0 :: [Flash8] Position Certain Elements At The Top, Bottom And Sides Of The Frame?
Aug 14, 2007
I have a stand alone projector file that I am working with. I am trying to figure out how to position certain elements at the top, bottom and sides of the frame so that when the projector is viewed on different machines those elements will remain in the same position.
The file I am working with will be full screen and I have figured that part out. But I need to create a navbar for the top and another bar at the bottom of the screen. If you look at the drawingart site and you resize the browser all the elements stay the same size too. I need to achieve this effect as I am creating this file to work on all size screens.
I've got a dynamic vertical scrolling gallery which works fine except for one small thing. There is lots of space underneath the last item in the gallery which shouldn't be there... [URL] I can't for the life of me figure out why the extra space is there at the bottom...
I am still very young to the fullscreen flash phase.. thats why I have a quick question:How do I align my elements (movieclips) to follow the bottom or the right/left side of the website?
Basically i've got a timer which records how long a user remains in either section A,B or C on my site. Each time the user switches from say A to C, the time spent in the section A is recorded into Array A and so forth. What i'm having difficulty with is adding each of the elements within the array together..... Top bits are just the button functions....bit in bold is what i would THINK would be the correct way to add the elements together - with a for loop....
At the moment my canvas in 1000x600 and the script, which make the ripple image distortion, covers 1000x300 pixels. The area where this script animates is at the top half of the canvas..Can someone tell me how to position the Script at the bottom of page rather than the top? [code]
I need to be able to position the controls at the very bottom of the screen and have the controls stretch from left to right - anyone know the code to acheive this?
I'm trying to shape tween a movie clip of a rocket blasting off. I want it to "squash" before liftoff, and then "stretch" as it lifts off. When I tween this on the timeline with the transform tool, I can "squash" the rocket, and the base of the rocket stays on the "ground". This is what I want. However, for reasons I won't go into, I need to do this in AS3, as opposed to on the timeline. When I use a "height" tween, though, the movieclip height changes, but it shrinks/stretches at the bottom (locked at the top). Is it possible to do what I want with the tween class? Do I need to use something besides "height"?
I have my flash site working ok, but want the pop up browsers that are sized to pop up in the centre of the screen, instead of the bottom! Anyone know how to fix this? I'm using the following code on buttons:
on (release) { getURL("javascript:CultWear=window.open('http://www.stevedawson.org.uk/cultweargallery.html','CulWea','width=1133,height= 425,left=425,top=1133,screenX=1133,screenY=425');C ultWear.focus();void(0);"); }
I have got a movie clip moving up the stage and when I press the keyboard I want it to come back down to its starting position on the bottom of the stage. What code do I add to the following?
I downloaded a royalty free flash file, that had a text effect I want for a menu of a project of mine. It didn't had much info, so I bought it, only to find out everything is pretty much done with AS2 (I think, may be AS1).
The thing is I want this menu in diagonal position (4�)
I want to write a function which removes elements from an array of integers starting from the lowest values without changing the positions of the elements. Programming language is ActionScript3.
[Code]...
I know Array.NUMERIC and Array.DESCENDING would change the position of the elements, but I can't seem to figure out the logic on how to keep their positions.
I've written the following method (in actionscript 3, it's a flash application) which returns what transformation type is required for the current mouse position in relation to a given element position.
An element can be moved, scaled and rotated. This method returns if any of these transformations are applicable with the given coordinates[code]...
What happens is that when I load the page the movieclip goes to where the mouse is right away, before I even put the mouse over the frame. How do I get the movieclip to stay at the bottom of the frame until I move the mouse over it?
I have a web page with 2 sets of frames.one is called top(top.html) the other one bottom(bottom.html).on the top frame i have an SWF movie which includes a button/link that when clicked goes to a page1.html.how do i make that link open in the bottom frame so that i have top.html on top and page1.html in the bottom
With the Flash Player that comes with CS3 and on my PC XP Pro laptop.I want the player controls to appear at the _bottom_ of the video not on top of the video and not under (behind) the video.
- my video is 640 x 480 - so I modified the "properties" tab at the bottom of the screen to 640x480... (it was 550x400) - but that just makes everything larger when I click File > Publish - and then look at the video in Internet Explorer... the Player Controls are still _On Top_ of the video.
I guess I need to learn how to
- Make the stage bigger - Position the Player controls below the actual video
I have a flash file (a flash navigation bar actually, which gets loaded in all the webpages inside the website). What I am trying to do is place an external swf file on it in a desired position when the corresponding page is being loaded. I am using FlashVars (variable name -> 'movieName') to pass the name of the movie clips. These variables are read by the navigation swf file and the corresponding swf file should be loaded in the area specified. Now, to create a container, I am using createEmptyMovieClip() method which will host all the external swf files.
The swf files are all being loaded but with a lot of problems. First, no matter what I try, the swf file comes at a fixed place (which is way off from where it is supposed to be). I have tried checking if the container loaded the movie before fixing its position but it changed nothing. Although it did change the position of a weird background colour box I am getting when the movie starts loading - which brings me to the second problem.
A rectangular box flashes once when the external swf is loaded, and its position is being affected by whatever I am setting the _x & _y values of the container movies to. I have no idea why it is happening as it doesn't happen when I test that swf seperately.
I have two frames in a movieclip with a stop in the first. I want a script that makes is so that when you hold down the UP or DOWN arrowkey it jumps to frame 2 but if you drop the UP or DOWN key you go back to frame 1.
I've finally made the leap in to AS3 - it seems much nicer and easier than any of its predecessors but I'm still getting stuck on the odd thing.This is something I haven't been able to resolve with Google:
I have a movieclip with an instance name "myMC". On the first frame inside myMC I have another movieclip called "point". On the second frame inside myMC I have a movieclip with instance name "smallBox".This works:
myMC.point.transform.colorTransform = c;
This does not: myMC.smallBox.transform.colorTransform = c;
Do I need to do something to indicate I'm working on frame 2?
I really just want to know how to trigger a function when my movie hits a certain frame.
I made a very simple flash show to try to illustrate my problem a little more clearly. I have a green and a gray button. Using the 'switch_buttons' command I turned the gray button invisible at the beginning. What I then want to happen is that on the 10th frame the green button will become invisible and the gray button will appear. But I haven't had any luck. It seems like I need to call a function to switch the buttons somehow.
Im using a onInterval at a very high speed or you could say, with a very short delay. In IE the onInterval is not going by the time frame i set and is running extremely slowly. In all the other browsers the onInterval is working fine and runs the code as fast as i require. I found a post on another forum but that person had no luck with this issue as well.[URL] Is there a alternative way to call functions at a fraction of a second?
I have little and easy flash Only problem is - after the last frame of flashmovie should open new file/location (this time index2.html) but before that it dows the first frame is shown for a moment again. [URL]
Flash is built easily: 1st frame with action "stop();" 2nd - 34th with action "play();" 35th - with action getURL("index2.html", "_self");
im creatung a sort of virtual tv in flash 8, and ive come across a problem-0 I'll try to put this as simply as possible- picture a black square on frames 1-5, and a white square on frames 6-10. I need to be able to push a button, and if its on frame 1, to go to from 6, and if its on frame 6-10, to go to frame 1 (and stop) If possible id like to put the script on the button (not the frame)
I am using an AS to create a 3D Carousel gallery. I have button on the same page as the carousel gallery. My problem is that when I click on the button and the frame is changed, the carousel gallery stays on top of my other pages. Hos do I remove this? I have attached the AS code for your reference.
Is there a way to make it so that when you press the right key your animation/game goes forward a frame and when you press the left key it goes back a frame? I have a pretty minimal knowledge of actionscript so I'm not exactly sure how it would be done.