ActionScript 3.0 :: Controlling Time In Each Frame?

Jun 27, 2010

Instead of adding more frames in my timeline in order to get the perfect timing pe keyframe, how can I control the amount of seconds at each keyframe using actionscript 3

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ActionScript 3.0 :: Controlling Objects In A Loaded Swf At Any Given Time

Jul 13, 2010

I want to communicate with an object within a loaded swf. I know I can use this event listener and function to do so right when the swf has completed loading:
 
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadSections)
function loadSections(event:Event):void        {            event.target.content.mc.y+=2
}
 
But I want to be able to manipulate a given object from the loaded swf at any time not just when the loading is complete. So basically as long as the swf is loaded, is there a way to manipulate objects and call functions within that swf?
 
Both the external and host swf are AS3.

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ActionScript 2.0 :: Controlling Time Of Day To Sync To Image

Jul 22, 2005

I am building a flash movie that will have a image of a building that changes according to the time of day. Which variables to use to tell it when to go to the specific frame the new time of day image is.

Code:
onClipEvent (enterFrame) {
myTime = new Date();
nSeconds = myTime.getSeconds();
nMinutes = myTime.getMinutes();
nHours = myTime.getHours();
[Code] .....

I've managed to get it to switch if I set it to just a number by just adding:
Code:
if (nHours>=1) {
_root.day.gotoandPlay("day")
} else {
_root.day.gotoandPlay("night")

How exactly can I tell it to go according to 7am-8pm and 8pm-7am? Once I figure this part out I'll be able to start adding in more images and detailed times of day, and possibly integrate weather etc in the future.

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ActionScript 2.0 :: Make The Movie Clip To First Go From Frame 1 To 10( Last Frame In Teh Movieclip) With The Text Time?

Mar 26, 2004

i have a movie clip with a dynamic text field being animated...i have a text file with this in it

&textline1=time
&textline2=place
&textline3=year
&textline4=month

now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?

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Increase Frame-by-frame Elapsed Time Animation?

Aug 3, 2009

I created a frame by frame animation using the default elapsed time. There are 41 frames, and it is completed in 1.7 seconds. I would like the whole sequence to complete instead within 30 seconds. How can I change the timing? I am using Adobe Flash CS4 Professional (v. 10.0.2).

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CS3 :: Buttons Controlling Timeline Frame Rate?

Sep 10, 2010

Is there a way to have a button click change the main time line frame rate?

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Actionscript :: Flash - Controlling A Label On Another Frame?

Apr 30, 2011

I have 4 key frames in my flash project and what i'm trying to do is to go from one key frame to another and make some of the content on the destination key frame invisible using actionscript. I know how to go from one frame to another but i'm having problems finding a way to control the visibility of content from another frame.

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ActionScript 3.0 :: Controlling Nested MovieClip In 2nd Frame

Feb 29, 2012

I've got a play and stop buttons on the stage which are controlling some 3 nested MovieClips, It controlls Well the MovieClip which is located on the first frame, but when I want to stop/play the other two MC's (frames 2 & 3) I get the following error -
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at jukebox_fla::MainTimeline/playMP3()
I know the problem is that I just can't control any other Nested Instances of a MovieClip Unless it is located on it's First frame. How can I stop/play the other 2 MC's (Frames 2 & 3) by coding from the main stage?

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ActionScript 2.0 :: Controlling Nested MC And Locking A Frame In It?

May 17, 2004

I've got different skins on my flash site. the site becomes skinned when a user clicks a skin button and the related MC's in my movie go to the appropriate labelled frames with the .png graphics for that skin.

I pretty much just use go to and stop for that and it works great on static (non-animated MC's). I've got one situation though where my MC is animated (it slides up and out of the way to reveal content underneath).I need to be able to tell that MC to go to and stop on the correct frame and then STAY THERE! I'm having trouble figuring out how to make it stay there. At present it defaults back to its first frame whenever it is tweened (animated).

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ActionScript 2.0 :: Controlling HTML Frame With Flash MX?

Aug 23, 2005

i have a site with 3 frames, the top one have a flash MC in it to navigate the site. the middle frame is where i want to load or call normal HTML pages into using the Flash MX bar in the top frame, the bottom frame isnt really important.

i have tried using the "getURL" statment in flash Mx but i cant target the frame, in flash 5 i could but in MX there's no target option when using "GetUrl".....

[URL]

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ActionScript 2.0 :: Controlling Nested MC And Locking A Frame In It

May 17, 2004

I've got different skins on my flash site. the site becomes skinned when a user clicks a skin button and the related MC's in my movie go to the appropriate labelled frames with the .png graphics for that skin. I pretty much just use go to and stop for that and it works great on static (non-animated MC's). I've got one situation though where my MC is animated (it slides up and out of the way to reveal content underneath). I need to be able to tell that MC to go to and stop on the correct frame and then STAY THERE! I'm having trouble figuring out how to make it stay there. At present it defaults back to its first frame whenever it is tweened (animated).

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Professional :: Controlling The Length Of Transition In Seconds And Having It Take Up One Frame?

Apr 4, 2011

I just joined this Adobe Forums, and I am new to action script 3.0, I am working on a couple of lessons and I would like to be able to shorten the number of frames they take up on the timeline by setting the time the transition takes in seconds in my action script, and limiting each to a single frame so that my timeline can be organized and easy to work with.SO I set the seconds to 10 seconds, and kept each on a single key frame BUT THE PROBLEM is that the transition only plays as a single frame and cuts off and then moves to the next frame and so on

[Code]...

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ActionScript 3.0 :: Controlling Eksternal Swf (Scenes, Frame) From Main Swf?

Jan 8, 2011

Am gonna create an encyclopedia program, consist many of Chapter. I have difficulties about **controlling external swf inside my Main swf**. This is my Main.as in Actionscript 3

Code:
public class utama extends MovieClip {
var loader:Loader;

[code]......

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ActionScript 2.0 :: Controlling Motion Tween Frame Rate?

Jan 5, 2006

I have a movie running @ 24 fps. I particularly need to control a motion tween to run slower than the movie fps. How do i control frame rate of a particular motion tween.

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Actionscript 3 :: Controlling External Swf(Scenes, Frame) Inside Main Swf?

Jan 8, 2011

Am gonna create an encyclopedia program, consist many of Chapter. I have difficulties about controlling external swf inside my Main swf. This is my Main.as in Actionscript 3

public class utama extends MovieClip {
var loader:Loader;
var urlReq:URLRequest;[code]........

Am using eksternal page as a Chapter, and A Chapter consist of many Pages (it using Scene)
For an example :

Chapter 1 --> Page 1 it will be represented as hal1.swf-->Scene 1
Chapter 1 --> Page 2 it will be represented as hal1.swf-->Scene 2

Now, How to control it, I still didn't get it ??

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ActionScript 3.0 :: Controlling MovieClip With Frame Label - Target Path

Oct 5, 2009

I'm trying to control a movie clip called "nosotrosmc" with a frame label inside called "historia" but does not work
Code:
menu.nosotros.addEventListener(MouseEvent.CLICK, subSeccion);
function subSeccion(e:MouseEvent){
trace(""+e.target.name+"boton clicked");
this.nosotrosmc.gotoAndStop("historia");
}

The output window show this:
nosotrosboton clicked
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at HomeSonny_fla::MainTimeline/subSeccion()
I need to made a simple navigation, I'm a designer, not a programmer.

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ActionScript 3.0 :: Controlling Child Frame While Parent Playing/TWEENING?

Feb 14, 2012

I have a MovieClip named "all_Pages" inside of it has timeline tweening on its child "pg" which has sets of pages as child of pg on framesHere is the problemI am trying to execute the code written on all_pages first frame which is 6th frame

all_pages.pg.gotoAndPlay(6);
while executing all_pages.gotoAndPlay(1); // timeline tweening
i.e

[code].....

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ActionScript 2.0 :: Controlling Sound - Music Automatically Start When The User Enters The Frame

Sep 15, 2011

So I am a complete novice at actionscript as was evident in my attempts to figure this out on my own. I have the following code to control the "Songs" section of my website and I would like the following features:

1. Not have the music automatically start when the user enters the frame. (I thought this was due to line 3 code but it still played after I deleted that code)

2. Add a "Back" button to go back 1 song.I currently have it set up with the following code on my "Songs" Page:

[Code]....

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ActionScript 3.0 :: Can't Go To Frame For Second Time

Jan 16, 2009

As I haven't much experience in AS 3.0, I faced a probem that I haven't with AS 2.0. The problem is that when I call for first time gotoAndPlay function, it works, but when I do this for second time and for another frame, it doesn't. Because the explanation of what is my file, would be long and confusing, I attached the file.

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Setting Time To Spend On Each Frame?

Jun 13, 2010

Trying to set time spent on each frame in an animation, its an ActionScript 3.0 project.Problems:1) Frame rate - Can this be disabled? For now I just have it at 120 to go as fast as possible, but since I'm specifying the time spent on each frame it would be nice to not have this at all.2) Actionscript - I tried putting in the following code snippets...In frame 1...

Code:
function PlayNextSlide() {
clearInterval(SlideDelay);

[code].....

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ActionScript 2.0 :: Clock, Go To Certain Frame At Certain Time?

Jul 18, 2009

I'm trying to make a clock that goes to a frame with a set amount of bars across the screen at 8 am. Then every 15 minutes it goes to another frame where one bar is gone and a certain action happens. It's just a joke clock to countdown the workday. But after it switches over the clock stops telling time. I have a dynamic text named Clock_text I tried putting this actionscript in the first frame:

ActionScript Code:
time=new Date(); // time object
var seconds = time.getSeconds()[code]....

and so on for the corresponding frames going to the 5 o clock celebration page. After it switches over to frame 3 the clock stops working.

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ActionScript 2.0 :: Frame Rotation Time Value?

Jan 20, 2011

in a motion tween in the properties of a frame you can change the rotation value and rotation way by entering a time value for times and y choosing cw or ccw way.is it posible to change that way and how many times it will rotate value by action script 2 and if the answer is yes what is the parameter i guess it should be someting like

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IDE :: Is Flash Frame Or Time Dependant

Mar 13, 2012

if for example the player moves, does it move him every x seconds or every x frames?like, if the flash game runs on somebody with fast computer and other has slow computer, so his game runs slower, so it can result in the player moving slower than the guy with the fast computer. so ya they'll move in 2 different speeds. in c++ you gotta add sort of timer for this so it depends on time incase the player lags or something. sometimes you gotta have 2 buffers for the screen, so while something is displayed on screen it loads the other buffer in the background, and then shows the finished loading buffer and so on. this way there are no graphic bugs.

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ActionScript 2.0 :: Flash8 OnInterval With IE - Not Going By The Time Frame

May 14, 2009

Im using a onInterval at a very high speed or you could say, with a very short delay. In IE the onInterval is not going by the time frame i set and is running extremely slowly. In all the other browsers the onInterval is working fine and runs the code as fast as i require. I found a post on another forum but that person had no luck with this issue as well.[URL] Is there a alternative way to call functions at a fraction of a second?

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ActionScript 1/2 :: Play Mc In A Specific Time Frame From The Outside?

Jul 5, 2010

is it possible to play mc in a specific time frame from the outside??
 
i'm actually making a card matching game and i'm having problem flipping the 1st card back if the cards don't match... i made 2 animation in 1 mc...the first one is to see the behind of the card...and the other one is to turn it back if wrong...
 
so is there a way that i could play the mc of the first card to frame 30 when clicking the 2nd card and they don't match??

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Flash - Error Playing A Frame For The Third Time?

Jun 30, 2011

I have a flash file where the first frame contains two buttons, one of which takes the user to the second frame, and the other takes them to the third frame. At each of those frames, various text fields and variables can be manipulated via SimpleButtons. Both Frame 2 and Frame 3 have "back" buttons to take them back to Frame 1.

Currently when the user navigates back to Frame 1 for the second time (thus playing it for a third time), my second button appears to no longer exist, and I receive an error. Both buttons on Frame 1 were placed via the Flash IDE. Why is my button popping out of existence, when it did perfectly fine the previous two times? Below is my code for Frame 1. The "back" buttons simple remove event listeners and then call gotoAndStop(1)

var inited:Boolean;
var cache:SharedObject;
var libsans:Font = new libsansreg();

[code]....

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Actionscript 3 :: How Much Time Until Next Frame / Screen Draw

Feb 13, 2012

I have a generative art app, and I'd like it to draw as many cycles as possible each frame without reducing the framerate. Is there a way to tell how much time is left until the screen updates/refreshes?I figure if I can approximate how many milliseconds each cycle takes, then I can run cycles until the amount of time left is less than the average or the peak cycle time, then let the screen refresh, then run another set of cycles.

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ActionScript 2.0 :: If Statement Frame Takes No Time?

Jan 16, 2009

I have a flash file that consists of a number of loops that play in series that allows me to change the duration of each part of the movie dependent on what is in the loop. Therefore loop 1 plays x number of times before moving on the loop 2 that plays y number of times and so on. I had worked out all my timings so that each loop last half a second. The number of times each loop plays is controlled by an if statement on the last frame of each loop. So far so good. In this main movie have another movie clip that runs independently of these loops and I noticed that although it was the same length as the main movie taking the loops into account, it would drift out of sync as the main movie progressed and looked as if it was running slow. However by tracing frame numbers of the two movies, I noticed that each time the main movie reaches on of the if statement frames although it appears to increment by one frame the other movie doesn't. By commenting out all the if statement frames both movie run in sync.

Therefore I conclude that a frame that controls the playhead position in this method does not actually last a full frame in duration, but jumps immediately to the new frame as soon as the command is encountered. Can I assume that this is constant and that frames used to move the playhead occupy no time in terms of the main timeline? Is there any documentation on this?

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ActionScript 3.0 :: Set An Action After The Third Time A Mc Reaches Its Last Frame

Nov 26, 2010

i want to code something like this:

Code:
if(mc played three times to the last frame){
addChild(mc2);
}

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Actionscript 2.0 :: Loop One Frame After A Certain Period Of Time?

Jan 19, 2010

Is there a way to loop one frame after a certain period of time. I have only one frame in the timeline, and about 10 layers with a single frame containing a container to load external mcs. These frames are all lined up in one row and the mcs play after a certain number of seconds. The last layer containing my last mc that plays fades out to black and then nothing plays again but id like to have it so that all the mcs play again like the first time, like a loop.

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