IDE :: Is Flash Frame Or Time Dependant

Mar 13, 2012

if for example the player moves, does it move him every x seconds or every x frames?like, if the flash game runs on somebody with fast computer and other has slow computer, so his game runs slower, so it can result in the player moving slower than the guy with the fast computer. so ya they'll move in 2 different speeds. in c++ you gotta add sort of timer for this so it depends on time incase the player lags or something. sometimes you gotta have 2 buffers for the screen, so while something is displayed on screen it loads the other buffer in the background, and then shows the finished loading buffer and so on. this way there are no graphic bugs.

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Looping Sounds Multiple Times (time Dependant)

Apr 8, 2004

Ok say for example I have a sound of a bell chime. I want to play this sound independent of the mainstage and have it key off local system time. So naturally I want to have my sound loop twice at 2am/pm and eleven times at 11am/pm etc.

View 3 Replies

ActionScript 2.0 :: Looping Sounds Multiple Times (time Dependant)?

Apr 8, 2004

Ok say for example I have a sound of a bell chime. I want to play this sound independent of the mainstage and have it key off local system time. So naturally I want to have my sound loop twice at 2am/pm and eleven times at 11am/pm etc.

View 3 Replies

ActionScript 2.0 :: SetInterval Still Dependant On Frame Rate?

Feb 7, 2011

recently I did a movie which had a maximum frame rate of 25 due to server restrictions. I wanted to animate something slowly but smoothly so used setInterval and updateAfterEvent to get the effect. But for some reason the sever wouldnt allow it and I was told it was because setInterval pushed the frame rate above the restriction

View 4 Replies

Php :: Create Date-dependant Function In Flash?

May 7, 2011

So here goes my stackoverflow debut... (And I tried searching and reading thru a lot of posts (php flash date) before asking this)I would like to make an swf that will find out what date it is and do sometinhg correspondingly. Eg. go to a specific frame or load a movieClip.I would also like to avoid the Actionscript "Date Class" because I need to feel fairly certain that my end user will see the swf of the day not of his/her local date-setting.So I'm thinking to somehow bring in php with 'echo date' inside the swf and then have the result create a goto-(or load-)command.

To make matters worse I have to rely only on code within the swf using ActionScript2 (in CS4 or 5). I am not able to publish any outside php (or any other code for that matter) so everything must be done internally. Only swf has to work regardless of server (I am expecting the server will work with php)So I hope some gurus here will be able to tell me:1. If this is possible2. How I make the date thing happen in Flash3. And how I somehow grab the date as a variable (?) and make that determine some action.

View 1 Replies

Flash - Error Playing A Frame For The Third Time?

Jun 30, 2011

I have a flash file where the first frame contains two buttons, one of which takes the user to the second frame, and the other takes them to the third frame. At each of those frames, various text fields and variables can be manipulated via SimpleButtons. Both Frame 2 and Frame 3 have "back" buttons to take them back to Frame 1.

Currently when the user navigates back to Frame 1 for the second time (thus playing it for a third time), my second button appears to no longer exist, and I receive an error. Both buttons on Frame 1 were placed via the Flash IDE. Why is my button popping out of existence, when it did perfectly fine the previous two times? Below is my code for Frame 1. The "back" buttons simple remove event listeners and then call gotoAndStop(1)

var inited:Boolean;
var cache:SharedObject;
var libsans:Font = new libsansreg();

[code]....

View 1 Replies

ActionScript 2.0 :: Make The Movie Clip To First Go From Frame 1 To 10( Last Frame In Teh Movieclip) With The Text Time?

Mar 26, 2004

i have a movie clip with a dynamic text field being animated...i have a text file with this in it

&textline1=time
&textline2=place
&textline3=year
&textline4=month

now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?

View 5 Replies

Increase Frame-by-frame Elapsed Time Animation?

Aug 3, 2009

I created a frame by frame animation using the default elapsed time. There are 41 frames, and it is completed in 1.7 seconds. I would like the whole sequence to complete instead within 30 seconds. How can I change the timing? I am using Adobe Flash CS4 Professional (v. 10.0.2).

View 1 Replies

ActionScript 2.0 :: Dependant Sound Delay?

Apr 20, 2010

I've done the getting the time right bit and the ticking bit, but big problem arises with the background music. It's different every second, and what I want is that is it's launched at, say 19:00:00 the music will start at 00 seconds, if it's launched at 19:00:22 - at 22 seconds, at 19:00:45 - at 45 seconds etc. So far I have no idea how to do it, I am a total newbie in Flash..

View 3 Replies

Magical Button That Lets Find All Code In Any Frame In Time Line Or Flash File?

May 30, 2009

Is there a way or some kind of magical button that lets you find all code in any frame in your time line or flash file? CS4

View 1 Replies

Visited Links In Flash - Resets Back To Enable Each Time A User Re-enters The Frame

Aug 26, 2011

I have a project in Flash Mx 2004. On the first frame there is a menu with 4 menu items. When the user clicks an item, they are taken to another frame with some text and an exit button that takes them back to the menu. The forward button will not become active until all of the menu items have been viewed. There is no particular order for the items to be viewed, just that they all be viewed before the forward arrow is active and the user can continue. I tried puttin an action on the exit button to disable the related menu item, however, the item just resets back to enabled each time a user re-enters the frame.

View 1 Replies

Actionscript 3 :: Flash - Function Defined In A Keyframe Re-loaded In Memory Each Time The Frame Is Visited?

Aug 12, 2010

In Flash Actionscript 3, if a function is defined in Frame 1 of a flash animation and the animation loops, does it store another version of the function in memory upon each loop.

[Code]...

If so, is it a best practice to check to see if it's the first time the frame has been run, by setting a variable and checking it's existence, or is it a non-issue because the compiler checks to make sure that a function has not already been defined?

[Code]...

View 1 Replies

ActionScript 2.0 :: Use Light Dependant Resistors To Change The Alpha Of A Mc?

Nov 5, 2005

I'm currently using flash with a teleo board (hooks flash up to little electronic inputs) and im trying to use light dependant resistors to change the alpha of a mc.

The light dependant resistors give flash a reading between 0 and 32. 32 being bright light, 0 being complete darkness. Now I want to use those numbers to make an object 100% opaque in complete darkness (reading 0), and 0% in complete lightness (reading 32) then all percentages inbetween

['Code]...

Now that code works. but it does it the wrong way round. everything is 100% on reading 32. and everything is 0% on 0. I need reading 32 to = 0% and reading 0 to = 100%...im tired and can't see what to do to swap the figures around.

View 6 Replies

Professional :: Zoom-in On Stage And Creating Scale Dependant Layers?

Jul 19, 2010

I've learned how to link XML to my FLA and have it populate info boxes. Its easy to do this at the state level but I'd now like to do this for all the counties in the US.I'd like to be able to mouse over a state and get information pertinent to each state (this I know how to do).  When one clicks on the state, they'll then fly-in to a more zoomed level where they can see county-level information.Should I build this so that clicking on a state simply loads a new FLA specific to that state and its counties? This seems easy but clunkyIt seems smarter to have all the info in one FLA. When you click on a state, you'll zoom into that states level and then have the ability to click on counties and get their infoDoes anyone have suggestions as to what I should learn next to start making this thing scalable (i.e. how to click on a state and zoom-in)?

View 6 Replies

ActionScript 2.0 :: Make The Site So That Its Size Is Dependant On The Users Resolution

Feb 3, 2003

I have created a website 900px by 600px, and need to know how to make the site so that its size is dependant on the users resolution.( I have had complaints of the text being too big in 800 by 600, but too small in 1600px by 1200px) the site itself is created in flash 5 if that is of any use.(although wouldn't it be something more to do with the html coding?

View 3 Replies

ActionScript 3.0 :: Changing An Objects Diameter Of Rotation Dependant On Position Of Mouse?

Nov 16, 2009

I want the diameter of the 'balls' orbit to change dependant on the position of the mouse but keep the point of rotation exactly the middle of the stage at all times.I.e. if the mouse is hovering over the exact center (both X+Y) of the stage then the 'ball' should have a tiny diameter of rotation (but contstantly follows the orbit in clockwise direction) whilst if you move the mouse towards the edge of the stage then the diameter of the orbit of the ball will increase.Here is the AS which controls a blank movieclip;

var sp:Sprite = new Sprite();
orb1.addChild(sp)
var g: Graphics =sp.graphics

[code]....

View 1 Replies

ActionScript 3.0 :: Change A Objects Diameter Of Rotation Dependant On Position Of Mouse?

Nov 16, 2009

This is for a personal art project, however I have hit a potential (Actionscript) brick wall! I want the diameter of the 'balls' orbit to change dependant on the position of the mouse but keep the point of rotation exactly the middle of the stage at all times. I.e. if the mouse is hovering over the exact center (both X+Y) of the stage then the 'ball' should have a tiny diameter of rotation (but contstantly follows the orbit in clockwise direction) whilst if you move the mouse towards the edge of the stage then the diameter of the orbit of the ball will increase. Here is the AS which controls a blank movieclip;

[Code]...

View 5 Replies

ActionScript 2.0 :: Clock - Make Flash Mx To Take The Time On The System And Make It Run A Determined Frame

Mar 31, 2003

Is it possible to make flash mx to take the time on the system and make it run a determined frame. I want to make a clock that shows the real time. How can I do it?

View 8 Replies

ActionScript 3.0 :: Removing List Items - Dispatch Click Event X Number Of Times Dependant On The Count Value?

Oct 8, 2010

I have a list of 10+ items. when i click back up the list 1 step i call the code below to remove a thumbnail image associated with that list item.

if(indice < count-i){mx.core.Application.application.removethumb.dispat chEvent(new MouseEvent(MouseEvent.CLICK));
}

HOWEVER: I would like that if - for example i am on item 10 and click to item 4 - all the thumbnails between 4-10 are removed. it it possible to dispatch this click event X number of times dependant on the - count value?? FOR REFERENCE: THIS IS THE CODE THAT REMOVES ALL ITEMS BEYOND THE ONE I HAVE SELECTED:

[Code]....

View 0 Replies

Flash :: Relationship Of Code On First Frame Of Main Time Line To Class Code And Library Objects?

Mar 27, 2011

Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

View 1 Replies

ActionScript 3.0 :: Can't Go To Frame For Second Time

Jan 16, 2009

As I haven't much experience in AS 3.0, I faced a probem that I haven't with AS 2.0. The problem is that when I call for first time gotoAndPlay function, it works, but when I do this for second time and for another frame, it doesn't. Because the explanation of what is my file, would be long and confusing, I attached the file.

View 2 Replies

Setting Time To Spend On Each Frame?

Jun 13, 2010

Trying to set time spent on each frame in an animation, its an ActionScript 3.0 project.Problems:1) Frame rate - Can this be disabled? For now I just have it at 120 to go as fast as possible, but since I'm specifying the time spent on each frame it would be nice to not have this at all.2) Actionscript - I tried putting in the following code snippets...In frame 1...

Code:
function PlayNextSlide() {
clearInterval(SlideDelay);

[code].....

View 10 Replies

ActionScript 3.0 :: Controlling Time In Each Frame?

Jun 27, 2010

Instead of adding more frames in my timeline in order to get the perfect timing pe keyframe, how can I control the amount of seconds at each keyframe using actionscript 3

View 27 Replies

ActionScript 2.0 :: Clock, Go To Certain Frame At Certain Time?

Jul 18, 2009

I'm trying to make a clock that goes to a frame with a set amount of bars across the screen at 8 am. Then every 15 minutes it goes to another frame where one bar is gone and a certain action happens. It's just a joke clock to countdown the workday. But after it switches over the clock stops telling time. I have a dynamic text named Clock_text I tried putting this actionscript in the first frame:

ActionScript Code:
time=new Date(); // time object
var seconds = time.getSeconds()[code]....

and so on for the corresponding frames going to the 5 o clock celebration page. After it switches over to frame 3 the clock stops working.

View 3 Replies

ActionScript 2.0 :: Frame Rotation Time Value?

Jan 20, 2011

in a motion tween in the properties of a frame you can change the rotation value and rotation way by entering a time value for times and y choosing cw or ccw way.is it posible to change that way and how many times it will rotate value by action script 2 and if the answer is yes what is the parameter i guess it should be someting like

View 1 Replies

Professional :: "Anchor" For Objects - Make The Position Of One Object Dependant On (the Size Of) Another?

Jan 9, 2010

is there a way to have (the postion of) objects be dependant of another one? I have attached a simple .fla file with two boxes (MovieClips) that grow in height. Since the position of the bottom box is constant, the top box soon expands "into" the one below so that parts of it are hidden. What I want is that the gap between those two objects stays constant (in this case 50px). So, is there any way to make the position of one object dependant on (the size of) another? Or is there any other "workaround"/tip you can give me?

View 18 Replies

ActionScript 2.0 :: Flash8 OnInterval With IE - Not Going By The Time Frame

May 14, 2009

Im using a onInterval at a very high speed or you could say, with a very short delay. In IE the onInterval is not going by the time frame i set and is running extremely slowly. In all the other browsers the onInterval is working fine and runs the code as fast as i require. I found a post on another forum but that person had no luck with this issue as well.[URL] Is there a alternative way to call functions at a fraction of a second?

View 1 Replies

ActionScript 1/2 :: Play Mc In A Specific Time Frame From The Outside?

Jul 5, 2010

is it possible to play mc in a specific time frame from the outside??
 
i'm actually making a card matching game and i'm having problem flipping the 1st card back if the cards don't match... i made 2 animation in 1 mc...the first one is to see the behind of the card...and the other one is to turn it back if wrong...
 
so is there a way that i could play the mc of the first card to frame 30 when clicking the 2nd card and they don't match??

View 4 Replies

Actionscript 3 :: How Much Time Until Next Frame / Screen Draw

Feb 13, 2012

I have a generative art app, and I'd like it to draw as many cycles as possible each frame without reducing the framerate. Is there a way to tell how much time is left until the screen updates/refreshes?I figure if I can approximate how many milliseconds each cycle takes, then I can run cycles until the amount of time left is less than the average or the peak cycle time, then let the screen refresh, then run another set of cycles.

View 2 Replies

ActionScript 2.0 :: If Statement Frame Takes No Time?

Jan 16, 2009

I have a flash file that consists of a number of loops that play in series that allows me to change the duration of each part of the movie dependent on what is in the loop. Therefore loop 1 plays x number of times before moving on the loop 2 that plays y number of times and so on. I had worked out all my timings so that each loop last half a second. The number of times each loop plays is controlled by an if statement on the last frame of each loop. So far so good. In this main movie have another movie clip that runs independently of these loops and I noticed that although it was the same length as the main movie taking the loops into account, it would drift out of sync as the main movie progressed and looked as if it was running slow. However by tracing frame numbers of the two movies, I noticed that each time the main movie reaches on of the if statement frames although it appears to increment by one frame the other movie doesn't. By commenting out all the if statement frames both movie run in sync.

Therefore I conclude that a frame that controls the playhead position in this method does not actually last a full frame in duration, but jumps immediately to the new frame as soon as the command is encountered. Can I assume that this is constant and that frames used to move the playhead occupy no time in terms of the main timeline? Is there any documentation on this?

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved