Actionscript :: Flash - Controlling A Label On Another Frame?
Apr 30, 2011
I have 4 key frames in my flash project and what i'm trying to do is to go from one key frame to another and make some of the content on the destination key frame invisible using actionscript. I know how to go from one frame to another but i'm having problems finding a way to control the visibility of content from another frame.
I'm trying to control a movie clip called "nosotrosmc" with a frame label inside called "historia" but does not work Code: menu.nosotros.addEventListener(MouseEvent.CLICK, subSeccion); function subSeccion(e:MouseEvent){ trace(""+e.target.name+"boton clicked"); this.nosotrosmc.gotoAndStop("historia"); }
The output window show this: nosotrosboton clicked TypeError: Error #1009: Cannot access a property or method of a null object reference. at HomeSonny_fla::MainTimeline/subSeccion() I need to made a simple navigation, I'm a designer, not a programmer.
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle. circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);}); // Change the object into a square. square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
Had a look for this but nothing seemed clear at the moment I have a script which will only play if the frame is the currentFrameLabel or rewind. However in order for it not to go one frame too far I need to be able to stop it on the frame before the change not on the change. Or am I just going about this the wrong way?
It is my first time using AS3.The way that is set up us I have a "Main MOvie Clip" and inside the main movie clip I have another movie clip which is the MainMenu.Inside the MainMenu are buttons. The frame label I wanted to go to in outside of the MainMenu but Inside of the MainMovieClip.I am doing a small project that involves gotoAndPlay("frame label")In the action layer at the end of the timeline of the MainMenu Moviclip Here is my code;[code]
Is there any way to click on a button (or movieclip) in Flash and somehow get the current framelabel that the instance happens to be on? my_button_instance.addEventListener(MouseEvent.CLICK, clickInstance, false, 0, true); private function clickInstance(e:MouseEvent):void { trace(trace-out-the-frame-label-here?); }
i have a site with 3 frames, the top one have a flash MC in it to navigate the site. the middle frame is where i want to load or call normal HTML pages into using the Flash MX bar in the top frame, the bottom frame isnt really important.
i have tried using the "getURL" statment in flash Mx but i cant target the frame, in flash 5 i could but in MX there's no target option when using "GetUrl".....
I need to load an external movie file into the root of my main movie, so it replaces the main movie, and when it loads, it loads at a specific frame (or label)of that newly loaded movie.
Explanation: My main movie, lets call it "Main.swf", has a button which is part of a drop down (tree) list. When you click on the button, I want to load my second movie called "bearings.swf", and to immediately go to frame #2 of the "bearings.swf" movie.
I'm incorporating Flash for the first in my site [URL] it should a simple navigation but it has had me stuck for a while. I would like users to click any button on the stage (listed or thumbnails) and open a MC, then close the MC, using a close button , then return to Scene One, which is frame labeled "home".
I am able to successfully open and close the Movieclip but I am not directed back Scene One. When the MC closes, the thumbnail buttons are inactive.
Here is some sample code from The last frame of the MC actions.
stop(); closeVogue_btn.addEventListener(MouseEvent.CLICK, onClickVogue); function onClickVogue(event:MouseEvent):void { gotoAndStop("home"); }
I have a button on the main timeline. I would like to move the main timeline to a frame label called "history" and load and play a movie clip called "slideshow1".
I have the "gotoAndPlay" code working properly but can't seem to get the external swf "slideshow1" to load and play.
I've inserted the following code into the frame label "history" actionscript.
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10; thTX.gotoAndPlay("next "+nextFrameLabelNum); }[code].....
which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?
if its possible, via AS3, to create a frame label in a movieclip on a specific frame.
Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?
so for example I would end up with: myLabelOne on frame 10 myLabelTwo on frame 25 myLabelThree on frame 115 etc
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
is it possible to find the frame number of frame label with AS if a button is rolled over, the timeline jumps to a label - which plays a set of 3D rendered frames to 'raise' and element, once a user rolls out of the 'button' area the button is meant to 'lower' - which can be done by simply playing backwards to the previous label.
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
there is a movieclip named movie with instance name movie.Inside this movie there is a textbox in frame 1.I want to give properties and methods to that textbox.
on (press) { _parent._parent.gotoAndPlay(19); }[code]....
it will work? My labeled frame is two parent mc's previous and it doesnt work when I call to it with the label?I would really like to use the label so if I move my keyframes around I dont have to change a lot of code.....
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
I have a tic-tac-toe game. Where the user would which spot they would want to put their X or O in and then they would go to a random question. That's where my problem starts. How do I get it to go to a random question?[code]This is what I tried using. It works, but it only goes to QuestionOne. I tried putting a comma to seperate the labels, but that just makes it play the whole movie.
Following the common rules, I'd like to put all my as2 code in the first frame of a layer named "code". Then this question occurred: how to implement that "taking some actions when a specified frame(best using "frame label" not "frame index number") entered" in the "code frame" using as2. what i can call to mind is listen the enter frame message of the current MC, but how can i check if the current entered frame is the specified frame?