I just migrated to CS5.5, and I'm seeing some weird behavior with imported movie clips within Flash Builder. I've got an .fla with a MovieClip with an AS Linkage of 'Card'. I've exported the .fla as a .swc, and included it within an Actionscript Project in Flash Builder.
Previously, I would call the code: for(var i:Number = 0; i < currentCards.length; i++) { var currentClip:MovieClip = MovieClip(currentCards[i]); MovieClip(currentCards[i]).gotoAndStop('unselected'); }
and everything worked completely fine. When I run this code within Flash Builder 4.5, after reexporting the .swc from Flash 5.5, I get the error:
ArgumentError: Error #2109: Frame label unselected not found in scene unselected
I thought there might be something funky going on with the scene assignments, so I changed the code to be:
After finally making a button with an animation in it, I get stuck with the button actually working. I followed this tutorial; [URL] for the most part. And when I link the button to an URL like it uses as an example in the tut it works. But when I want to link it to a frame label in my website it doesn't work. Atm the code in the movie clip on the hit area looks like;
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle. circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);}); // Change the object into a square. square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10; thTX.gotoAndPlay("next "+nextFrameLabelNum); }[code].....
which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?
if its possible, via AS3, to create a frame label in a movieclip on a specific frame.
Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?
so for example I would end up with: myLabelOne on frame 10 myLabelTwo on frame 25 myLabelThree on frame 115 etc
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
is it possible to find the frame number of frame label with AS if a button is rolled over, the timeline jumps to a label - which plays a set of 3D rendered frames to 'raise' and element, once a user rolls out of the 'button' area the button is meant to 'lower' - which can be done by simply playing backwards to the previous label.
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
on (press) { _parent._parent.gotoAndPlay(19); }[code]....
it will work? My labeled frame is two parent mc's previous and it doesnt work when I call to it with the label?I would really like to use the label so if I move my keyframes around I dont have to change a lot of code.....
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
I have a tic-tac-toe game. Where the user would which spot they would want to put their X or O in and then they would go to a random question. That's where my problem starts. How do I get it to go to a random question?[code]This is what I tried using. It works, but it only goes to QuestionOne. I tried putting a comma to seperate the labels, but that just makes it play the whole movie.
Following the common rules, I'd like to put all my as2 code in the first frame of a layer named "code". Then this question occurred: how to implement that "taking some actions when a specified frame(best using "frame label" not "frame index number") entered" in the "code frame" using as2. what i can call to mind is listen the enter frame message of the current MC, but how can i check if the current entered frame is the specified frame?
Iam create small Animation in 10 frames. 1st frame lable name is "start" , last frame label name is "end". Button on click how to get current frame label name.
I've been working on a rpg and stuff.In order to complete the on key walking process, I need to know a certain script.How do I automatically redirect to a frame label?Like once the timeline goes onto that frame, it will go back to another frame.without the user doing anything at all.
I have an FLA with two scenes. The first scene is an opening...at the end it goes to the next scene called Main. On Main I have a series of buttons....that click to different frame labels in Main. When I play JUST the scene it works fine...but when it goes from the opening into Main...I get this error on all the buttons: ArgumentError: Error #2109: Frame label Board not found in scene Main. at flash.display::MovieClip/gotoAndPlay() at ASIS4_fla::MainTimeline/onMouseClickBoard() There is a label called Board...and it works with that scene alone.
How can I code a button that goes back to the previous frame label and another that goes to the next frame label? I know about prevFrame() and nextFrame(), but I need something similar that references the next/previous named label and not the frame number...