ActionScript 2.0 :: Get Frame Label Name?
Feb 21, 2010How do I get the label name of the current frame the flash playhead is on?
View 3 RepliesHow do I get the label name of the current frame the flash playhead is on?
View 3 RepliesIs it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle.
circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);});
// Change the object into a square.
square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.
View 1 RepliesI'm trying to get this function to target myClip_mc and movethe frame head to another frame label.
var counter:Number = 1;
//textBeGone
invisible_btn.onRelease = function(){
counter++;
if(counter % 2 = true) {
[code].....
is it possible automatically name frame label with instance name of item in frame.
View 2 Replies1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK
[code].....
Yesterday Kglad gave me the following :
nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10;
thTX.gotoAndPlay("next "+nextFrameLabelNum);
}[code].....
which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?
if its possible, via AS3, to create a frame label in a movieclip on a specific frame.
Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?
so for example I would end up with:
myLabelOne on frame 10
myLabelTwo on frame 25
myLabelThree on frame 115
etc
I am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
View 1 Repliesis it possible to find the frame number of frame label with AS if a button is rolled over, the timeline jumps to a label - which plays a set of 3D rendered frames to 'raise' and element, once a user rolls out of the 'button' area the button is meant to 'lower' - which can be done by simply playing backwards to the previous label.
View 5 RepliesI am trying to use this if statement with a frame label instead of a frame number. I believe that _currentframe is looking for a number only. Is there a different command that looks at frame labels instead of frame numbers?
View 1 RepliesIs there a simple way to get the frame number of a frame label?
View 2 RepliesI am loading a swf into an empty MC with this code:
on(release) {
loadMovie("movie.swf", _root.container);
}
what I want to do is also go to a specific frame or frame label in that loaded movie. I thought I could do it by adding something like this:
_root.containter.gotoAndPlay("frame");
Is there a way to get the frame label on a specific frame, without it being the current frame?
I've tried accessing it through:
this.scenes[0].labels but it doesn't allow me to check a specific point on the timeline.
Trying to go to a frame label - 1 frame -
[Code]...
Does anyone know why if I use
on (press) {
_parent._parent.gotoAndPlay(19);
}[code]....
it will work? My labeled frame is two parent mc's previous and it doesnt work when I call to it with the label?I would really like to use the label so if I move my keyframes around I dont have to change a lot of code.....
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
[Code]...
I have navigation buttons that are linked to frame labels on other scenes and when you double click them they go to the next scene.
For example if i was to click the home button twice it would go to the info scene and if i click it a third time it will go to another scene.
This is the actionscript im using:
What do i need to add or do to fix this
I have a tic-tac-toe game. Where the user would which spot they would want to put their X or O in and then they would go to a random question. That's where my problem starts. How do I get it to go to a random question?[code]This is what I tried using. It works, but it only goes to QuestionOne. I tried putting a comma to seperate the labels, but that just makes it play the whole movie.
View 2 RepliesFollowing the common rules, I'd like to put all my as2 code in the first frame of a layer named "code". Then this question occurred: how to implement that "taking some actions when a specified frame(best using "frame label" not "frame index number") entered" in the "code frame" using as2. what i can call to mind is listen the enter frame message of the current MC, but how can i check if the current entered frame is the specified frame?
View 7 RepliesIam create small Animation in 10 frames. 1st frame lable name is "start" , last frame label name is "end". Button on click how to get current frame label name.
View 3 RepliesThe following XML code I am using works fine for going to a URL. However, I want it to go to a frame label in my Flash file instead.
ActionScript Code:
<?xml version="1.0" encoding="utf-8" ?>
<data
colorOver="0x333333"
colorOut="0x000000"
[code]....
Can I get frame label over the AS? Similar if I use :
Code:
trace ("Frame number= " + _currentframe);
Exist someth. like:
Code:
trace ("Frame label= " + ???AS_CODE_HERE???);
I have labeled my frames in the timeline. Is it possible to retrieve this labels in an onEnterFrame function?
I can use this but it only returns frame numbers:
code:
this.onEnterFrame = function() {
trace('current frame:' + this._currentFrame);
};
I've been working on a rpg and stuff.In order to complete the on key walking process, I need to know a certain script.How do I automatically redirect to a frame label?Like once the timeline goes onto that frame, it will go back to another frame.without the user doing anything at all.
View 1 RepliesI have an FLA with two scenes. The first scene is an opening...at the end it goes to the next scene called Main. On Main I have a series of buttons....that click to different frame labels in Main. When I play JUST the scene it works fine...but when it goes from the opening into Main...I get this error on all the buttons: ArgumentError: Error #2109: Frame label Board not found in scene Main. at flash.display::MovieClip/gotoAndPlay() at ASIS4_fla::MainTimeline/onMouseClickBoard() There is a label called Board...and it works with that scene alone.
View 2 RepliesHow can I code a button that goes back to the previous frame label and another that goes to the next frame label? I know about prevFrame() and nextFrame(), but I need something similar that references the next/previous named label and not the frame number...
View 16 RepliesIs it possible to find out the first frame of a label without going there then put it in a variable in AS2 or AS3?
View 2 Repliessometime I can edit an existing frame label and sometimes flash is clearing the label name when I click into the textbox in the property window.As I work often with labels this drives me crazy sometimes.Did anyone find out how to avoid the labels to be cleared when clicking on it?
View 1 RepliesWhen i try to add label components through a array to a single frame only the last one that was added shows up. Then if i was to comment out the 2nd array of labels. the first one will show.
Code:
Exchangelist = new XML (); Exchangelist.ignoreWhite = true; stop() Exchangelist.onLoad = function (success) { if (success) { _global.NextNum = 0; _global.txt_ExchangeNumber = []; _global.txt_ExchangeID = []; _global.txt_ExchangeName = []; [code].....