ActionScript 2.0 :: Wait For Audio To Finish?
Jan 10, 2006
I have a timeline with 20 simple animations and different lenght audio clips that explain each. Is there a way to hold on a frame until an audio clip is done? Currently I have a script that loops a frame for "x" seconds then goes to the next frame. I input "x" each time by looking at the audio clips time length, but I was hoping to create a script that did this automatically.
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in child:
<fx:Script>
<![CDATA[
dispatchEvent(new Event("getDBcontents")); //
dispatch the event in the parent do some more stuff here but we need pause until we get the result from the parent
[Code]...
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[Code] .....
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[Code]...
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ps. here is my code
Code:
stop();
import flash.events.MouseEvent;
import flash.media.SoundMixer;
[code]....
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Code:
Movieclip.prototype.bounce = function(factor, posFinal, ratio) {
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[code]....
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Ive got a standard flash file with the option to play one of three FLVs and when each flv is clicked it makes the others stop.
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ps. here is my code
Code:
stop();
import flash.events.MouseEvent;
import flash.media.SoundMixer;
[Code]....
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[code]...
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[Code]...
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[Code]....
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