ActionScript 3.0 :: Check And Ensure The Tween Is Going From From Start To Finish?
Jan 9, 2010
I'm working with some images using the tween to move them. Sometimes the tween seems to stop and quit towards the end (sometimes its fine)
Is there a way to check and ensure the tween is going from from start to finish
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Similar Posts:
Feb 13, 2008
I am simpy rotating a movie clip. This works fine. When the rotation is finished, it resets back to its original position. Argg! I can't find any information on how to capture the motion finish, or how to just make it stay in place after the rotation. Here is the line of code, which works, but resets back to original position:
[Code]....
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Feb 5, 2009
We have this wicked project requirement to force play a flash video from start to finish upon user login. One possible solution is to autoplay the video and disable the mouse and keyboard while the video is playing. Is there a way to disable the mouse and keyboard in flash? This means you cannot click anything and type anything until the video finishes.
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Jul 14, 2009
What I'm trying to do is when I click on a button, the Tween will scroll to screen to the left and play a video. But if the user clicks on the button again before the tween is done, it seems that the event is being catched twice and will screen to the left twice and play two video instead of one.
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Jan 24, 2007
I am having trouble figuring out the best way to delay a tween if a mc is still tweening? I tried setInterval but couldn't figure out how to make it work at least in this context... i have several functions that might be causing the slider_mc to be tweening at any moment (including this one...), and i need the buttons to respond (eventually) to the users press even if they hammer it... but if they do the tween gets interupted and starts from some uneven _x and gets out of alignment. It should only be moved + or - 100 pixels at a time....
[Code]...
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Dec 17, 2011
I've been fumbling with this issue for a bit. I've got a lovely little tooltip movieclip that follows the user's mouse for a few seconds before it removes itself. My problem is that if there is one already there I remove it, however, I cannot seem to remove the Motion_Finish event and it still fires and possibly deletes a new tooltip. What I want is to essentially put in a line item such as:
var tween(smallhelp_panel).deleteAll();
I saw a tweenlight function killtweensof(mc); However I've used the tweens I've incorporated below throughout my 30k lines of AS3 code.
Here is my tooltip handler. I call it with a simple
Main_Warning("Please don't forget to save!",5);
My movieclip is a 'smallhelp_panel' and I check if it already exists and remove it. However, the alpha and MOTION_FINISH tweens still exist and cause issues with any new smallhelp_panels.
public function Main_Warning( the_text:String, myTimer:int = 4){
if(smallhelp_panel != null){
stage.removeChild( smallhelp_panel );
[Code] .....
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Jun 2, 2008
I have spent many hours trying to nut this one out.. I have an animated button which I am animating using a tween class. It works fine, my problem is this, I need to jump to another Scene after the animation has finished.
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Nov 3, 2008
It seems to be the case that the MOTION_FINISH event fires of prematurely in the Flash Tween class. I've heard that it is not the best tween engine to use, but this seems like a particularly egregious. I am using "Strong.easeOut" for the motion. What are some alternative tween engines that people like?
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Dec 13, 2009
I'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
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Sep 1, 2011
I want start a tween from library when click on button but i cant !
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Jul 30, 2010
Trying to start an animation after a tween is done. Animation starts but way later, like 5 seconds after tween is finished.
Code:
var easeInPic:Tween = new Tween(bg, "alpha", Regular.easeIn, 0, 100, 1000, false );
easeInPic.stop();
function showPic(e:Event):void{
tweenPicEI();
}function tweenPicEI ():void{
easeInPic.addEventListener(TweenEvent.MOTION_FINISH, showMenuBar);
easeInPic.start();
}function showMenuBar(e:TweenEvent):void{
menuBar.gotoAndPlay(1);
}
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Feb 11, 2008
I have a problem whereby I am trying to Start a tween from set cordinates..[URL].. Which was helpful but did not sort out the problem, I have a movieclip "pano_mc" which moves around driven by mouse movements, there is a hotspot (hs1_mc) nested within it (which moves with the Pano_mc), I have an onPress Event on hs1_mc which when pressed allows me to get the x and y of "pano_mc" at the point of OnPress, I need somehow to use these x and y corodinates to define the start point of the tween, on Pano_mc.
I can't use "this" (as mentioned in the above link) as the event is on the hs1_mc and if I just use "_x" parameter in the tween, it starts from where the movie is originally and not from where it is when the onPress is actioned,where I get the cordinates at that point.
[Code]...
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Apr 21, 2010
I have this code below which produces no errors
import Card;
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
var ace_clubs1:Ace_clubs = new Ace_clubs();ace_clubs1.scaleX=0.4;ace_clubs1.scaleY=0.4;[code]......
The only thing is the TRACE output for the MOTION_START EVENT does not fire.
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Jun 14, 2011
I have 7 movieclips on stage I want to tween around an ellipse from different start points. I am having lots of trouble doing this. I used a circle formula at first and then divided the y value by the width of the ellipse over the height. This sort of worked but after every rotation the y value was a little of. That code is:
this._x += (Math.cos(angle * Math.PI/180) * radius);
this._y += (Math.sin(angle * Math.PI/180) *radius)/1.54;
I also have trouble finding the angle of the start point, if it is off they won't travel in the same ellipse but they all have different starting angles.
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Jul 29, 2009
I have a pretty complex problem... i am trying to make a match cards game and i managed to do most of it, i mean the engine part, but i got to mouse-object interaction and this is where i have quite a few problems... I started using TweenMax for the first time at making this game and I don't know how could i get a tween to follow another (if you understand what I am saying) I put a condition and if it is fulfilled, i wanted to start a tween and after that another tween of another object...
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Dec 5, 2011
i am on a timeline on frame 10 with a stop ,,,, i want to play frame 11 to remove ( play out movie clip) the movie clip using time line tween and the go to frame 20 and play the next movie clip and stop at frame 25 .so far i can get to the frames to start the tweens with
function onHomeClick(e:MouseEvent):void
{
gotoAndStop("somos");
but then before going to next frame will like to play the one i am out and then go to the next one ,
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Aug 31, 2010
I have a white box on a grey background.When the movieclip starts, it fades in with a Transition.[code]...
The thing is: I want to fade it back out right after it's done. I've tried looking this up, but there's on documentation to be found on it. Is there an event that is triggered, or do I need to set it myself?
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Apr 20, 2010
Is it possible to alpha tween (or any tween) the end of an animation with the start?For example, here we have a simple animation that alpha tweens three images with looped playback (keyframes capitalized):
IMAGE X: xxxxxxxxxxxxX--->X
IMAGE Y: Y--->YyyyyyyyyY--->Y
IMAGE Z: Z--->Zzzzzzzzzzzzz
(loop)
Image X alpha tweens with Y, and Y alpha tweens with Z.Is it possible to alpha tween image Z with image X when the playback loops?
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Jul 5, 2009
What I was looking for is a way to check if a tween has finished for BOTH clips. I thought I could try it like this:
Code:
;
import mx.transitions.Tween;
import mx.transitions.easing.*;
var xScaleT:Tween = new Tween(kText, "_rotation", Elastic.easeOut, 0, 360, 3, true);
[code]....
But I noticed that first the ending of xScaleT is triggerd after 3 secs. and after that the ending of XPosT 9 secs. later. What I want is for this.yoyo() to occur if BOTH xScaleT and XPosT have finished. There isn't something like 'onMotionFinishedAll' ?
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Oct 27, 2009
I am making a webpage for class and i copied all the code from previous projects that i made that worked fine. I made a menu that once you go over the button it starts a 2 motion tweens that end with buttons appearing. i keep getting the message
TypeError: Error #1009: Cannot access a property or method of a null object reference.
The whole code is this
stop();
back.addEventListener(MouseEvent.MOUSE_OVER,back1);
function back1(event:MouseEvent):void {
gotoAndPlay("one");}
pump_link.addEventListener(MouseEvent.MOUSE_DOWN,pump_btn);
function pump_btn(event:MouseEvent):void {
MovieClip(parent).gotoAndPlay("pumpkin_frame", "pumpkin");}
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Feb 4, 2007
I'm having some difficulties on checking when an animation in a movieclip is finished. It's not a tween, otherwise I could make a tween handler with the "onMotionFinished"-property. My situation is different.My movieclip has 60 frames with each frame containing a 3D image. These 60 frames make the impression that a die is rotated in 3D.How do I check in the actions of my scene (root) when the animation is finished?
I already tried making an interval that constantly polls if a variable "finished" is set to true (which the movieclip sets to true on its last frame).This solution isn't really accurate enough due to the interval number.Setting the interval to 1 millisecond won't do any good either.Is there a listener object or something else that makes this possible?On my last frame of the movieclip is a stop() statement which might be polled by a listener?
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May 19, 2009
I'm fairly new to AS3 and I'm trying to make a pretty complicated (for me) set of behaviors. You can see what I'm trying to do here: [URL]. The Main class sets up the crosshair, the navigation, the color bars that randomly roam the stage, and the 3 words that float around. The idea is that when you hover over a word, the color bars split apart like a curtain and two random pictures appear. Then, when you roll off the word, the pictures disappear and the color bars start roaming again.
I've got the color bars, the floating words, and the curtain split working great. My problem is bringing in the pictures. For whatever reason, 60 to 70% of the time the tween stops before it is complete. I think it has something to do with the fact that I've got a hover on a piece of text, and the mouse sometimes slips into the empty spaces between the letters, but even when I put a semi-transparent rectangle over the whole word to act as a hit area I got the same results. The ZIP with all my classes is here: [URL]. Again, I'm new to AS3 and OOP,
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Aug 4, 2010
I want my object to animate using Motion Tween in Timeline. I did so. But it starts animating from Frame 1. Instead I would like it to start animating from Frame 25. I don't want anything to animate upto 24 Frames. How can I do that?
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May 4, 2009
I had created a flash which load several images and display it using loadMovieClip(). I need the images to load in a specific order according to the information retrieve from a xml file. However, my scripts only works well if it was tested in my local computer. In online environment, the images seems to load in a random sequence. so that the images loads according to the xml order?
Below is my scripts:
var myShowXML = new XML();
myShowXML.ignoreWhite = true;
myShowXML.load("galleryxml.xml");
[Code].....
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Nov 20, 2011
I have a few invisible buttons that link to URLs, and when clicked open the new URL in the same window and plays a sound.
Sadly, the URL loads before the sound is finished, making this pretty lame.
How do I ensure the full audio plays before the new URL loads?
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Aug 10, 2011
So i have several SWFs in this project and i need to find a way to ensure that only a single instance of one of these SWFs can load. For example, you cannot open 2 different application SWFs in 2 different browsers, or tabs on the same computer at the same time. LocalConnection seemed to be the best solution to this problem, however, we are experiencing problems with Internet Explorer 9.
[Code]....
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Apr 2, 2012
Few users of my Flex 4.6 web application are complaining, that the mx.controls.PopUpButton at the right bottom corner of it sometimes opens a List underneath it and is thus unusable (I can't reproduce that myself - probably an unlucky combination of their Flash player and/or font size setting?)
How could I ensure, that the popUp component (in my case it is a spark.components.List) always opens above the PopUpButton?
I suspect, that I should create a skin based on mx.skins.halo.PopUpButtonSkin and assign it to my PopUpButton? And I probably should use the PopUpPosition.ABOVE constant together with the PopUpAnchor?
I have prepared a screenshot and a simple Text.mxml:
<?xml version="1.0" encoding="utf-8"?>
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
[Code]....
I still can't reproduce the bug myself, my users aren't very helpful (mostly older folks, playing my card game). I've searched in Adobe JIRA, but couldn't find such a bug.
I wonder, if there is a way to short-circuit that method to enforce opening the popUp above the PopUpButton.
Or if I should put the _list into some container...
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Jan 8, 2005
When "unloadMovie" is invoked, how do you test to ensure the movie unloaded??
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Jan 8, 2005
When "unloadMovie" is invoked, how do you test to ensure the movie unloaded??
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