ActionScript 2 :: Tween Around Ellipse From Different Start Points
Jun 14, 2011
I have 7 movieclips on stage I want to tween around an ellipse from different start points. I am having lots of trouble doing this. I used a circle formula at first and then divided the y value by the width of the ellipse over the height. This sort of worked but after every rotation the y value was a little of. That code is:
this._x += (Math.cos(angle * Math.PI/180) * radius);
this._y += (Math.sin(angle * Math.PI/180) *radius)/1.54;
I also have trouble finding the angle of the start point, if it is off they won't travel in the same ellipse but they all have different starting angles.
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