have been messing around with ppv3d for a small project whereby a ball orbits some text. I would like the path of the orbit to be a visible line with a glow effect on it.at the moment I have a sphere located on an invisible spinning cylinder, with the text in the middle so the sphere orbits it. I've tried drawing lines from one point to another on the cylinder but it's not working.
Trying to draw the top of a screw which is at a slight angle as its in perspective. I've tried doing this with the drawEllipse tool but its doesn't seem to be able to let me tell it I don't want it positioned straight, I want it rotated a little bit. I've tried doing it with curve To but it looks rubbish, but then I have only used 2 anchor points.
How can I draw on my Loaded Image? I can Load a Image, but I cannot draw on my Image with my pencil. My pencil is in my Main.as class. How to be able to draw on my loaded picture?
Here comes the code in my LoadImage.as class: package { import flash.display.MovieClip; import flash.display.Sprite; import flash.display.Bitmap; import flash.net.FileReference; [Code] .....
got another little provlem with flex ... i've made a ellipse and i want to rotate it dynamicly. made a h:slider which change the rotate="" value of the ellipse. and it rotates fine. but the rotation point is in the middle of the ellipse.
i want it at the bottom (y) and middle (x).
there are some transformY and transformX arguments for the ellipse, but they have no effect?
my function
private function rotateRadius():void { if(wind.selected) { selected.radiusDisp.rotation = radiusRotate.value;
And that I have a dozen more of these groups with different ID's. How can I modify the fill color of each Ellipse using ActionScript? I know I can do something like this:
b01.getElementAt(0).width;
And that will give me the width of the Ellipse. But how can I access the SolidColorStroke color or the SolidColor fill?
i have a class thats create a class with bitmapData that merge 2 IBitmapDrawable. one of them is 24*20 while the other is 16*16.i want to draw the smaller first in a bitmapData object which its width and height are 24*20 but i want to draw it in the center of the big bounds.
I need to do everything with AS3 since both the image and the text is loaded with an XML. Practically I have a picture and above it I'll put a white level with alpha 70%, but as you can see in the jpg the white level has a "hole" in it that is created by a text.I thought that a way could be to convert the text in a bitmap and then, if it is possible, to use the newly created bitmap to create the "hole" with the white level.
I am trying to draw this image dynamically (attached image) so for example if user gives me value of 24 the graph has to be able to draw circles like in the image and split circles into 24 sectors ( draw 24 angled radiuses from the origin) ... How could this be done ?
The trick is once I accomplish this stage I need to be able to track intersections between each radius and 3 circles!!! Well the idea of the graph is that each radius is an answer to a question and can have a dot in the origin , intersection with first circle , second or third (each one represents answer 1 or 2 or 3 or 4... then it connects all dots on each radius depending on the 24 (in this example 24) answers. I've done this witha static graph where I knew there were gonna be 24 but now it needs to be first drawn dynamically because user chooses the number of question.
I want to draw a ellipse using a function that looks like this :
[Code]...
This function creates a circle but I want to create an ellipse knowing just the center , right distance and down distance like in this figure : figure mcClip is the movie clip. the center and the distances I take from a input text.
I'm trying to write some ActionScript which will accept a mask and an image, then mask the image and put a border around the result (assuming that the mask is always 100% opaque).
For example, if my mask is a poorly drawn star, and my image is a bunch of flowers, I want the result to be a poorly drawn star with flowers inside it and a border around it. Something like this:
Using DRAW I want just a part of the original image. I am using the "Rectangle" bit of the paramaters, but I can't get the start of the crop away from the top left corner.
OK I have an empty MC. I want to draw lines that show on top of an image, but everything I try draws the lines below my image.This code is ran from the main timeline.This is my code so far.
Code: _root.attachMovie("Audiogram_Chart","Show_Audiogram",100000); //this is my MC that will hold the graphics
I am changing image through flex every time i change it saved into server directory with same name(which i am referring to show). So when i refresh my page my browser didn't send new request to server since it's already in request.so didn't getting new image.Tip:- when i clear browser history it will come with new image
I am working with this function that moves an object around a center point in a perfect circle and am trying to modify it to move it in an oval shape that is 1/2 as high as it is wide?
Basically, I have a set speed var myVelocity:Number = 0.25; Then I calculate my Sine and Cosine based on the speed var myCos:Number = Math.cos(myVelocity); var mySin:Number = Math.sin(myVelocity);
Then I figure the distance of the the object from a fixed center points along each axis and var x1:Number = myBall.x - centerX; var y1:Number = myBall.y - centerY; var x2:Number = myCos * x1 - mySin * y1; var y2:Number = myCos * y1 + mySin * x1; myBall.x = centerX + x2; myBall.y = centerY + y2;
I have another function that figures x and y based upon myBall.x = centerX + cos(angle) * radius; that is easy enough to modify the radius to become an ellipse, but is there an easy way to mod the one above to become an ellipse? I want to do this to be more efficient with the code and reduce the number of math function calls
I have 7 movieclips on stage I want to tween around an ellipse from different start points. I am having lots of trouble doing this. I used a circle formula at first and then divided the y value by the width of the ellipse over the height. This sort of worked but after every rotation the y value was a little of. That code is:
I also have trouble finding the angle of the start point, if it is off they won't travel in the same ellipse but they all have different starting angles.
I'm in the final stages of my Papervision project and I need to have the camera orbit around its target in an ellipse rather than a circle on a mouse drag. The tricky part is I already am using some complicated logic to get it easing as well and I need them to work together.
ActionScript Code: private function upHandler(event:Event):void { isCameraRotating = false; } private function downHandler(event:Event):void { isCameraRotating = true; previousMousePoint = new Point(mouseX, mouseY); [Code] .....
I am making a snow boarding game in AS3. The problem I am having is that I want to leave a trail in the snow behind the board.
I have had a think and feel that the best way of achieving this would be to use the lineTo() method to draw a line form the snowboards previous position to its current position. If I do this all of the way down the slope I would end up with a line almost 23000 pixels long which seems extremely large and will have a major impact on performance.
If I were to convert the trail movieclip to a bitmap would it improve performance? I am targeting a minimum of flash player 9 which I have found to have issues when handling bmp's over 2880 pixels so I think this method might not work.
i need to do something like the swf file am attaching instead of the cube revolving... i need to draw my own image. how to bring this effect in flash. as if now, i have created the cube rotatoin in swift 3d and have exported it as a swf file. also can we draw our own images in swift 3d? (instead of the readymade cube?)
In my application i am having one input field and the text fields edges are connected,that means with in one ellipse[movie clip] the input field will appear,if i increase the width and height of the field then ellipse should be increase as per the size of input field.
I am trying to create a gallery where the thumbnails scroll across the bottom and when you click on the thumb a new large image opens up on top of it from the same image.
What i would like to do is open up the large image but draw a box around this image so it blanks out the background of the site and all you see is that picture.
Its a similar function to the way this site works;
So i've got a piece of an app that's grabbing the JSON result from a Twitter search, then calling a Loader to grab profile images for each result to place next to the text of the result.[code]when it's trying to rescale and draw the bitmapdata.I have a LoaderContext checkPolicyFile = true set when it loads the actual user image source, I have allowDomain and loadPolicyFile set for crossdomain.xml at URL... and I basically have looked at and tried everything in all of google and I still keep getting these security errors and not having the images shown properly.
The corners of a rectangle drawn with drawRoundRect are not very consistent when the curve/ellipse values are very low (2-5px or so), most visibly when there's a border added.Even with hinting turned on, there's still a pretty ugly difference. When set to 3px (horizontal and vertical), the right-side corners look pretty close at around 3px, but the left-side corners are very off, and both look to be maybe 1px curved.
The AS3 getBounds function returns a rectangle that is not fitting tightly to a rotated ellipse. Instead it returns an axis-aligned rectangle based on the bounds of a rectangle whose width/height corresponds to the max/min diameter of the ellipse and follows its rotation.
Stack Overflow Q/A about the math of ellipses and bounding boxes
Based on this I took a stab at coding a solution in AS3. So far I have been able to produce a rectangle that fits perfectly along the x-axis, but as I rotate my ellipse it acts very weird along the y-axis. Rather than alternating between 2*r_min and 2*r_max while rotating, it alternates between 2*r_min and 0. My best guess is that I have done something wrong when solving the differentiated t for gradient -> infinity...
Here is an example from my code:
var r_max:uint = 45; var r_min:uint = 20; var rot:Number = ellipse.rotation * (Math.PI / 180); var t_nil:Number = Math.atan( -r_min * Math.tan(rot) / r_max);
I'm trying to design a child's bracelet game, where they can drag and drop beads onto a string (circle) but I'm having trouble snapping the object onto my ellipse (circle), Currently the ball (bead) is stuck rotating around the ellipse, but I need it and multiples to be dragged from the bottom of the screen and then be able to snap to the ellipse once its closer, basically so that the child can choose a bead and drag it onto a string, to create their very own bracelet,