ActionScript 3.0 :: Using Text To Draw An Image

Oct 13, 2009

I need to do everything with AS3 since both the image and the text is loaded with an XML. Practically I have a picture and above it I'll put a white level with alpha 70%, but as you can see in the jpg the white level has a "hole" in it that is created by a text.I thought that a way could be to convert the text in a bitmap and then, if it is possible, to use the newly created bitmap to create the "hole" with the white level.

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ActionScript 2.0 :: Draw An Image Dynamically?

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I am trying to draw this image dynamically (attached image) so for example if user gives me value of 24 the graph has to be able to draw circles like in the image and split circles into 24 sectors ( draw 24 angled radiuses from the origin) ... How could this be done ?

The trick is once I accomplish this stage I need to be able to track intersections between each radius and 3 circles!!! Well the idea of the graph is that each radius is an answer to a question and can have a dot in the origin , intersection with first circle , second or third (each one represents answer 1 or 2 or 3 or 4... then it connects all dots on each radius depending on the 24 (in this example 24) answers. I've done this witha static graph where I knew there were gonna be 24 but now it needs to be first drawn dynamically because user chooses the number of question.

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ActionScript :: Draw A Border Around A Masked Image?

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I'm trying to write some ActionScript which will accept a mask and an image, then mask the image and put a border around the result (assuming that the mask is always 100% opaque).

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I have an Image object, and i wish to draw an elipse on it.

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ActionScript 3.0 :: ClipRect - Cropping An Image With Draw?

Nov 18, 2009

Using DRAW I want just a part of the original image. I am using the "Rectangle" bit of the paramaters, but I can't get the start of the crop away from the top left corner.

Here's my code :

ActionScript Code:
import flash.display.Bitmap;
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[Code].....

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ActionScript 3.0 :: Flex - How To Draw On Loaded Image

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How can I draw on my Loaded Image? I can Load a Image, but I cannot draw on my Image with my pencil. My pencil is in my Main.as class. How to be able to draw on my loaded picture?

Here comes the code in my LoadImage.as class:
package {
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[Code] .....

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ActionScript 2.0 :: Draw Lines That Show On Top Of An Image?

Oct 21, 2004

OK I have an empty MC. I want to draw lines that show on top of an image, but everything I try draws the lines below my image.This code is ran from the main timeline.This is my code so far.

Code:
_root.attachMovie("Audiogram_Chart","Show_Audiogram",100000); //this is my MC that will hold the graphics

[code]......

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Flash :: Using Bitmap Data To Draw Massive Image?

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I am making a snow boarding game in AS3. The problem I am having is that I want to leave a trail in the snow behind the board.

I have had a think and feel that the best way of achieving this would be to use the lineTo() method to draw a line form the snowboards previous position to its current position. If I do this all of the way down the slope I would end up with a line almost 23000 pixels long which seems extremely large and will have a major impact on performance.

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i need to do something like the swf file am attaching instead of the cube revolving... i need to draw my own image. how to bring this effect in flash. as if now, i have created the cube rotatoin in swift 3d and have exported it as a swf file. also can we draw our own images in swift 3d? (instead of the readymade cube?)

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Jul 28, 2009

I am trying to create a gallery where the thumbnails scroll across the bottom and when you click on the thumb a new large image opens up on top of it from the same image.

What i would like to do is open up the large image but draw a box around this image so it blanks out the background of the site and all you see is that picture.

Its a similar function to the way this site works;

[URL]

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ActionScript 2.0 :: BitmapData.draw() From MovieClip Draws Blank Image?

Aug 10, 2010

I have a MovieClip that has 2 images inside it:

1) An image from the FLA's library.

2) An image that is loaded dynamically from a server (read from XML file).

When I try to draw the MC into the BitmapData, I get a blank image.

Code:

ActionScript Code:
var destImg:BitmapData = new BitmapData(_root.picW,_root.picH,false);
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ActionScript 3.0 :: Bitmap.draw Twitter Image Sandbox SecurityError

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So i've got a piece of an app that's grabbing the JSON result from a Twitter search, then calling a Loader to grab profile images for each result to place next to the text of the result.[code]when it's trying to rescale and draw the bitmapdata.I have a LoaderContext checkPolicyFile = true set when it loads the actual user image source, I have allowDomain and loadPolicyFile set for crossdomain.xml at URL... and I basically have looked at and tried everything in all of google and I still keep getting these security errors and not having the images shown properly.

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Flex :: Draw Text On BitmapData?

May 20, 2011

the problem may be a simple one but I can't figure it out. I have an image loaded into BitmapData. now I want to take text from a textinput and put it on the BitmapData. Basically it's drawing a text on the BitmapData and get the result as another BitmapData that will consist of the original BitmapData with the text drawn over it on a specified position

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ActionScript 3.0 :: Draw Text At A Certain Point?

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I've got a bunch of text that I need drawn on a bitmapdata. I was wondering if there was a way to draw them at certain spots on that bitmapdata WITHOUT creating individual bitmapdatas for each of the pieces of text.

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Is there any way to draw text in a DisplayObject or Shape using only ActionScript? The only way I can find on the web is by creating a TextField, but I can't add a TF to a DisplayObject or Shape.

DisplayObject implements IBitmapDrawable which can be passed as an argument to the draw function of a BitmapData object, which then can be drawn using graphics.beginBitmapFill.[code]...

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ActionScript 3.0 :: Draw Line With Text Rotation?

Feb 5, 2010

i have done my draw line with help from rameshSe7en.I have tried to add a text input for user to enter input. When the textinput is done using the "enter" key, the text will appear.Right now, my text will somehow 'cut' over the line at certain angle. I know that there is some maths formula involved, I am having problem getting the maths formula..I want my text appear to be parellel with my line drawn, something like this: this is my actionscript coding for the drawline & text input:

ActionScript Code:
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ActionScript 3.0 :: BitmapData Draw() Method - Draw The Bitmap On The Stage At Design Time?

Mar 18, 2009

I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.

Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
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I'm making something that requires me to draw() the youtubeplayer Giving me this pretty error:

[Code]...

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how to draw a character like Sprite, so that I can do whatever I want with it.I've seen FIVe3D, which has an automated system which exports an AS file with a description about each of the characters (so that they are represented as motifs - it gets the edges of the glyph and parses it into a script with simple actions as lineTo and curveTo).But this example uses JSFL in order to parse the font (jsfl has functions like contours, interior, getHalfEdge, getControl).

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Dec 15, 2009

I'm trying to do some lean blitting for an object that rotates by rotating it once at startup and capturing a BitmapData snapshot of each 5 degrees. The problem I'm having is that the draw() method of the BitmapData object is only picking up pixels in the MovieClip that are below and to the right of the registration point. If I change the MC so that the registration point is in the top left corner, I sometimes get what looks like most of the pixels, but the entire object rotates into and out of the frame, since it's rotating around the corner and not the center.

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I need to display antialiased systemfonts (because the swf filesize must be small, therefore i can't embedd fonts). So I wrote this script in order to manually antialias the text

Code:
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[code]......

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I'm trying to create the following component: Just for information, the blank space will contain a text control, and I'm creating a component that represents the black corner with the (i) icon and the "promotion" text. The part I'm having issues with is this component representing the black corner with the diagonal text. The text has to be able to hold 2 lines. And the black corner has to be able to adjust to the text's size. What's more, the text has a rotation... I'm having some doubts on how to do this:

Should I have different controls for each text line? Should I draw the text in the shape (after doing the rotation) or should I just overlap both components? [When I talk about drawing the text in the shape, I mean in the same way as asked in this question] Is there any way to get the proper size of the triangle shape without doing some extravagant calculations?

[Code].....

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Actionscript 3 :: Draw Textfield Caret And Text Selection Onto Bitmap?

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I'm drawing a textfield onto a bitmap which I use as texture for a 3D object. I'm listening for Event.change, and so whenever the user adds a character I redraw the texture. But to really give the 3D object a 'interactive textfield feeling', I want to draw text selections and draw the caret (the blinking text cursor), but by default these a not drawn when using bitmapData.draw(textField), nor can I find a Event to listen for 'textSelected'.

//is there any event that catches text selection / blinking of text-cursor?
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I need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.

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ActionScript 3.0 :: Using BitmapData.draw(stage) - Error #2123 Security Sandbox Violation: BitmapData.draw

Jan 9, 2012

I am having an issue with using BitmapData.draw(stage). I am getting the following error:

SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:

var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.

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i have a class thats create a class with bitmapData that merge 2 IBitmapDrawable. one of them is 24*20 while the other is 16*16.i want to draw the smaller first in a bitmapData object which its width and height are 24*20 but i want to draw it in the center of the big bounds.

[Code]...

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ActionScript 3.0 :: Display Text Underneath Embedded Image In HTML Text Field?

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I embed image in html text field like [code]...

The problem is that text is being wrapped around an image. How can I get the text to be displayed under the inserted image?

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I 'm trying to make it so an image will scroll with a specific line of text in a text field. I know that using delta of the scrollEvent will give me direction but everytime i try to increment and decrement the y value of the image the image doesn't follow the line of text perfectly it tends to "crawl" if you will.

[Code]....

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Create Form Text Field To Simultaneously Preview The Text Over An Image?

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