i have done my draw line with help from rameshSe7en.I have tried to add a text input for user to enter input. When the textinput is done using the "enter" key, the text will appear.Right now, my text will somehow 'cut' over the line at certain angle. I know that there is some maths formula involved, I am having problem getting the maths formula..I want my text appear to be parellel with my line drawn, something like this: this is my actionscript coding for the drawline & text input:
I need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.
I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing[code]...
I'm making a very simple game that lets you draw a curve by hand (using lineTo to the mouse position on mousemove) but now, I need to check wether the line intersects wiith another part of the same line (e.g. a loop)
I first used an onrollover command, and that worked, but not always because the mouse moved too fast (same with hittest with mouse). Then I pre-drawed the line in another mc, used hittest on it, and if it wasn't intersecting, draw it in the real mc. But that didn't work because it used the bounds to test. I guess the best way is to use some mathematical formula, but that would mean I have to save all my coordinates in an array..
how I draw a line through a path line? An example I have a movieClip that is a pencil and it is moving through a path line, now I want to draw the line that the pencil draw.
I want to draw text to a bitmapData and allow it to be rotated but rotating the text makes it disappear :(The code I am using resembles something like this :
var tf : TextField = new TextField(); tf.text = "testing"; var mat : Matrix = new Matrix();
i need to do something like the swf file am attaching instead of the cube revolving... i need to draw my own image. how to bring this effect in flash. as if now, i have created the cube rotatoin in swift 3d and have exported it as a swf file. also can we draw our own images in swift 3d? (instead of the readymade cube?)
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing
How do I draw a line across the USA starting in San Francisco in frame 1, moving through Kansas City in frame 5, and then extending to New York in frame 10. By frame 10 I'd like to see the whole line, representing the whole journey I took in my car over summer vacation.
I can make a "dot" do this in flash (ie without leaving a line trailing behind it) but I don't know how to make the line "grow" across the USA over time.
When using a simple line shape graphic (that was created in Flash) to supply Deco Tool > Symmetry Brush > Rotate Around, the line looses it's thickness along the rotation. See attached image. I'm following chapter 2 in Flash CS4 Classroom In A Book, and the visuals from the book do not match what is happening on my computer.
As in the figure i have three lines out of which line1 and line2 are fixed. line3 is derived from line1 based on some angle say 70.I try to rotate the line3 but it deviate from the point x1 and x2. I try the code like this
What is the simplest way to draw a 3d line? E.g. I want a vector from (0,0,0) to (50, 100, 50).Do I have to do it the old school way with maths or is there some new 3d drawing API? (I heard f10 had lots of new 3d stuff...)
I'm making a fishing flash game where you drop your hook off a boat and i want to draw a white line from the boat to the hook and the hook can move up and down so i want it to stay with the hook
make two movable buttons connected with a line. When changing position of any button you'll change look of the line of course I know how to draw a line but after MOUSE_DOWN, and I don't know how to remove an old one line, and how make this line t be shown all the time?
My code btn2.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler3);btn2.addEventListener(MouseEvent.MOUSE_UP,
i need to draw a line at runtime, and i found this "myShape.graphics.moveTo(100, 100); myShape.graphics.lineTo(200, 200);" but don't know for sure how to declare myShape, i think it needs 2 lines to declare it properly, right?
If I use the Pen tool and attempt to draw a line within a symbol, the anchor point on the other end of the line moves [out of my control] to the right. I'm not sure whether this is a bug or a feature, but I'm leaning towards the former; either way
I've got a simple flash file where I randomly place dots on the stage. I've used the lineTo() command to draw lines between the dots. Eventually I would like to place the dots in 3d space and draw lines between them then rotate the movie clip so you're looking around it. Is there anyway to draw a line in 3d space? either using lineTo() or another function?
I'm trying to draw a line that just keeps moving using just AS3. Like when a heart beat monitor flat lines. The reason is I'm adding this to arduino project so when you breath into an alcohol sensor the line will move up if you have been drinking. I just want to be put on the right path.
I have a number of sphere's which have random x, y and z values.I thought it would now be simple to create a vector with the x,y,z coordinates on the spheres I want to connect and that would be that.However the vectors remain in the 2D plain.
My requirement is to draw a line linking two places in a map, starting from one point to other. The growing line may be either straight or curved line.