IDE :: TransitionManager.start(); - Capture The Motion Finish?

Feb 13, 2008

I am simpy rotating a movie clip. This works fine. When the rotation is finished, it resets back to its original position. Argg! I can't find any information on how to capture the motion finish, or how to just make it stay in place after the rotation. Here is the line of code, which works, but resets back to original position:

[Code]....

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ActionScript 3.0 :: Resize Event Triggered On TransitionManager Start?

Jun 2, 2010

This example relies on 1 MC on the stage called testMc now when you run this code it works fine. Every time you click the movieclip in does what its suppose to do.

The output shows
trans
trans
trans
trans
etc

The problem lies when you resize the screen and then press the button again for a few times you will see this in the output
transresizeresizeresizeresizeresizeresizetransresizetransresizetransresizetransresize

Somehow after the resize is done it keeps calling out for the resize event.
How is this possible ?! I made it in CS5.
 import flash.events.MouseEvent;import fl.transitions.*;import fl.transitions.easing.*;
stage.addEventListener(Event.RESIZE, stageResize, false, 0, true);
function stageResize(evt:Event):void{
trace('resize');
[Code] .....

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ActionScript 3 :: Remove Tween Before Motion Finish Via MovieClip

Dec 17, 2011

I've been fumbling with this issue for a bit. I've got a lovely little tooltip movieclip that follows the user's mouse for a few seconds before it removes itself. My problem is that if there is one already there I remove it, however, I cannot seem to remove the Motion_Finish event and it still fires and possibly deletes a new tooltip. What I want is to essentially put in a line item such as:
var tween(smallhelp_panel).deleteAll();
I saw a tweenlight function killtweensof(mc); However I've used the tweens I've incorporated below throughout my 30k lines of AS3 code.

Here is my tooltip handler. I call it with a simple
Main_Warning("Please don't forget to save!",5);
My movieclip is a 'smallhelp_panel' and I check if it already exists and remove it. However, the alpha and MOTION_FINISH tweens still exist and cause issues with any new smallhelp_panels.
public function Main_Warning( the_text:String, myTimer:int = 4){
if(smallhelp_panel != null){
stage.removeChild( smallhelp_panel );
[Code] .....

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ActionScript 2.0 :: Pausing Movie Clip (but Allowing Motion To Finish)

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I am trying to get a movie clip to pause when the cursor rolls over it, and then make a darkened out area visible and have some text appear. I have succeed in doing so, but it looks funny. What I would like to do now, is once the cursor rolls over the movie clip it will finish the movie clips motion and then pause on a certain frame or frame label.

[Code]....

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ActionScript 3.0 :: Tween Class - Motion Finish Event Fires Before Time

Nov 3, 2008

It seems to be the case that the MOTION_FINISH event fires of prematurely in the Flash Tween class. I've heard that it is not the best tween engine to use, but this seems like a particularly egregious. I am using "Strong.easeOut" for the motion. What are some alternative tween engines that people like?

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Jan 9, 2010

I'm working with some images using the tween to move them. Sometimes the tween seems to stop and quit towards the end (sometimes its fine)
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IDE :: Force Play Flash Video From Start To Finish?

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We have this wicked project requirement to force play a flash video from start to finish upon user login. One possible solution is to autoplay the video and disable the mouse and keyboard while the video is playing. Is there a way to disable the mouse and keyboard in flash? This means you cannot click anything and type anything until the video finishes.

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Flash :: Start Motion On Click?

Oct 17, 2009

I'm having a problem with a small animation for a form I'm creating in flash. Basically I want the motion to happen when I click it, and then stop where its told to. It plays and stops just fine, however I cannot figure out how to make it wait for the click to play. This is the current code I have[code]...

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ActionScript 3.0 :: Start / Stop Motion Tweens With Keyboard Event

Jul 10, 2011

What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening". Now all I need to do is: (with a keyboard event)
Start the motion tween and then let it play out
Then start the next motion tween and let it play out
and so on...

All I have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide".
Code:
stop();
var isPlaying:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);
function keyUsed(event:KeyboardEvent){
if (isPlaying){
stop();
} else {
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} isPlaying = !isPlaying;
}

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ActionScript 3.0 :: Start 2 Motion Tween And End With Buttons Shown - Error 1009

Oct 27, 2009

I am making a webpage for class and i copied all the code from previous projects that i made that worked fine. I made a menu that once you go over the button it starts a 2 motion tweens that end with buttons appearing. i keep getting the message
TypeError: Error #1009: Cannot access a property or method of a null object reference.

The whole code is this
stop();
back.addEventListener(MouseEvent.MOUSE_OVER,back1);
function back1(event:MouseEvent):void {
gotoAndPlay("one");}
pump_link.addEventListener(MouseEvent.MOUSE_DOWN,pump_btn);
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Professional :: Start Stop Motion Tweens With Keyboard Event (powerpoint Style)?

Jul 10, 2011

i've been looking around for answers to my problem to no avail. What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on. all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"

[Code]...

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ActionScript 3.0 :: Start, Stop Motion Tweens With Keyboard Event (powerpoint Style)

Jul 10, 2011

What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on...

all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"

Code:
stop();
var isPlaying:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);

[Code].....

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Professional :: Start "Motion Tween" After 24 Frames In Timeline?

Aug 4, 2010

I want my object to animate using Motion Tween in Timeline. I did so. But it starts animating from Frame 1. Instead I would like it to start animating from Frame 25. I don't want anything to animate upto 24 Frames. How can I do that?

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ActionScript 3.0 :: Reset The Display By The Means To Start The Motion All Over Again (reset Button)

Jul 13, 2010

Just new in forum and just new in as3 programming. All i want to do is to make some physics simulations (i'm physics teacher...). So i made my first sim with the following code, just to simulate a simple motion with constant velocity. It works ok, except the part i need to reset the display by the means to start the motion all over again (reset button). Then the motion starts but the traces of the previous motion remains on stage. I tried the null command (sp=null) but the sim could not start again because the sp nedded to be non-null...

[CODE]...

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Actionscript 2.0 :: Fade In And Out - Image To Start Motion Tweeing Up To The Top Of The Screen Right When The First Image Starts Fading Out

Jan 14, 2010

i have a set of images which i've converted to mcs and have given them all different instance names. The first image motion tweens to the right of the screen via actionscript and then the next one will motion tween from the bottom of the screen to the top and then the image after that will go to the right of the screen and next one goes to to the top, and so on. I have this actionscript for the first image,

[Code]...

I need the next image to start motion tweeing up to the top of the screen right when the first image starts fading out. Then when the second images starts fading out the next image is already motion tweening to the right of the screen and so on. Once every image has run through its tween everything repeats. Is there any way of doing this?

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Jan 12, 2010

I've seen the question a hundred times over now, so I've taken it upon myself to rewrite adobes TransitionManager class to accept more than just movie clips. I have packaged it as the CustomTransitionManager now.

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ActionScript 2.0 :: [CS3] TransitionManager In A Function

Aug 20, 2007

I am having issues with an error using the TransitionManager, using Flash CS3, ActionScript 2.0 ...here's my error: The class or interface 'TransitionManager' could not be loaded. The error is refering to: var popUpTransitionManager:TransitionManager; Yes, I have the import statement in my FLA. I'm using the training book, which comes with complete files. When I play the unaltered, complete files, I don't get the error. However, when I just look at the .as file and do a syntax check, it yells the error at me. This is the only solid info I found on the matter... the blog post doesn't exactly help, but the second comment addresses AS2.

Here's the link: [URL] how to fix this OTHER than having to use a tween class? (unless you think the tween class is the BEST solution.) /*After thought: Why is this happeneing? TransitionManager seems like it's an important part of ActionScript. I'm still learning about this stuff, and I planned on using Transitions in a HUGE upcoming project.

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Professional :: TransitionManager In FLASH Projector

Jan 30, 2010

I seem to be having a problem with the TransitionManager effects in Flash Projector flash.[code]Where mediaViewer (a movieclip on the timeline) is a TileList component that I extended and...when visible = true Will do a Zoom in transition. The problem is that while the above code works fine in a SWF file it doesn't in the EXE file. The component is not shown nor is there any transition taking place. If I remove the Transition effect it works as expected.

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ActionScript 3.0 :: Stopping A TransitionManager Transition?

Nov 2, 2009

it is possible to stop a transition created by TransitionManager?

ActionScript Code:
var myTM:TransitionManager = new TransitionManager(theImage);
myTM.startTransition({type:PixelDissolve, direction:Transition.IN, duration:30, easing:Regular.easeIn, xSections:40, ySections:40})

I have a pixel dissolve that I am trying to stop if a condition is true, but I can't think of a way to stop it without expanding the class.

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ActionScript 3.0 :: Use The TransitionManager For Fade In/out Effects?

Jun 18, 2010

I'm learning to use the TransitionManager for fade in/out effects.

I managed to get Fade In to work on a button from my main page, which opens a window on top of it. It fades in just nicely with:

Quote:

import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(windowtext,{type:Fade,dire

[Code]....

Now that window has a "Close" text (Buttonback1 which closes the window), but how do i get the window to Fade out when pressing it?

Adding Transition.OUT after that only fades it in & out in a second, i need it to actually wait for me to click Close before doing the fadeout part.

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ActionScript 2.0 :: TransitionManager Inside A Function

Nov 1, 2006

I want to create a function that will allow me to pass an mc instance into the TransitionManager class, and I want to do it with the setTimeout function so I can get the timing right.[code]

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ActionScript 2.0 :: Pausing On A Frame With The TransitionManager

Oct 11, 2007

Is there a way to pause on a frame for a few seconds with the code below:

PHP Code:

import mx.transitions.*;import mx.transitions.easing.*;TransitionManager.start(photo_1, {type:Blinds, direction:Transition.IN, duration:2, easing:None.easeNone, numStrips:10, dimension:0}); 

then continuing onto another frame?

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ActionScript 3.0 :: TransitionManager Fade To Certain Alpha?

Sep 13, 2010

What I'm trying to do is make a movie clip button that will fade from a certain alpha to a different alpha when I mouse over. Is this possible to do withing the transitionmanager fade effect? Or do I need to make separate movie clips for the fade in and fade out sequence for the button over and button out parts?

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ActionScript 2.0 :: Detecting Completion Of TransitionManager?

Feb 18, 2009

I'm just wondering if there is a way of detecting when the transition from TransitionManager has completed? Is there a parameter for that?

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ActionScript 2.0 :: Fade Transition For Multiple Mc's Via TransitionManager?

Aug 23, 2006

I have placed each of these mc's on their own layer and placed them in the first frame of their layers. I used the _visible = true/false property to show them when needed.

I want a Fade transition to occur when the next mc is visible. So from mc1 to mc13 they will play in a linear fashion and Fade in-between visibility.

I cannot find how to have multiple mc's use the Fade transition and I can only get the transition to work with Fading IN or OUT not both. I would like to have the mc Fade IN then when the sound is complete, it would Fade OUT and the next mc would Fade IN and so on through out all 13 mc's.

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Actionscript 3.0 :: Passing Variables With A Custom Event With TransitionManager?

Apr 30, 2009

trying to learn Custom Events so that I can pass a variable through to a function that's fired when a Fade Out has been completed.

i.e.

Code: Select allvar tm:TransitionManager = new TransitionManager(movieclipname_mc);
tm.addEventListener ( "allTransitionsOutDone", TriggerThis );
tm.startTransition({type:Fade, direction:Transition.OUT, duration:2, easing:Strong.easeOut});

When the Fade Out is completed, the TriggerThis function is fired...

Code: Select allfunction TriggerThis(e:Event):void {
trace('triggered');
}

I want to pass a variable to TriggerThis though and I know that I need to use a Custom Event to do this. I tried creating a .as file containing the following:

Code: Select allpackage
{
import flash.events.Event;

[code]....

But this results in errors. Can anyone shed any light on how to pass the variables after a Transition has completed?

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ActionScript 3.0 :: Passing Variables With A Custom Event With TransitionManager

Apr 30, 2009

I've spent most of this afternoon trying to learn Custom Events so that I can pass a variable through to a function that's fired when a Fade Out has been completed.

i.e.

[Code]....

So I'm not sure that I'm even close to getting this right.

how I can pass variables to a function called when a Transition has completed?

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Professional :: Motion-tween Along A Curve Prevents Change Of Motion Curves

Mar 8, 2010

If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...

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Flash - How Does Google Video Allow For Slow Motion And Fast Motion

Oct 10, 2010

I have been searching far and wide for a solution on how to offer slow motion and fast motion options for users that upload video to my webstie. There is an implementation on Google Video that has exactly what I am looking for: the option to speed up or slow down the video and continue to play the audio. The screenshot is below. I know that Flowplayer has an option to slow down or speed up video when implemented with Wowza server. However, when using that approach, there is no sound.

I have also seen the option from Enounce called MySpeed that allows video to be slowed or quickened, but this requires a browser plugin which is too much of a barrier for our users. How does Google do it? How can you add an option to a flash player to slow down or speed up video?Here is a screen shot. You can see the option to change the speed of the video to 1.5x. It also has options to go to 0.5x, 1.25x, 1.5x, 1.75x, 2.0x, 2.5x, and 3.0x.

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ActionScript 2.0 :: Set In Motion Automatic Shape / Motion Tweening?

Oct 27, 2010

I would like to create a polygon that changes its shape (circle, trapezium, square, rectangle, triangle) based on specific buttons that the user clicks? An existing shape has to be able to morph into all the others. For instance, the trapezium has to morph to a square, circle, rectangle or triangle.

If I were to create each transition manually, I would end up with 5x4=20 scenes. Is there a way that I can just assign each shape to its own frame, and deploy actionscript to set in motion the transitions from one frame to the 4 other possible frames? I am very grateful to anyone to just point me in the right direction,

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