IDE :: Force Play Flash Video From Start To Finish?
Feb 5, 2009
We have this wicked project requirement to force play a flash video from start to finish upon user login. One possible solution is to autoplay the video and disable the mouse and keyboard while the video is playing. Is there a way to disable the mouse and keyboard in flash? This means you cannot click anything and type anything until the video finishes.
I'm trying to force the Flash player to play video files without showing screens. I did try to set vidDisplay.visible to false. But it seemed not working at all.I was doing was try to build a generic media player. Whatever the source is(audio or video), the control panel always the same, namely, a mp3 player panel is always displayed:However, when I stream in a video file, it would end up overriding mp3 panel with a partial video screen. I don't have enough reputation to upload images...
Is it possible (in AS2 or AS3) to have a button that starts a video as well as an MC at the same time? The idea being that the video will play alongside a movieclip that contains animated quotes from the dialog of the video, so syncing would be critical to.
I am simpy rotating a movie clip. This works fine. When the rotation is finished, it resets back to its original position. Argg! I can't find any information on how to capture the motion finish, or how to just make it stay in place after the rotation. Here is the line of code, which works, but resets back to original position:
Basically the code below has been designed so that a video starts at 52 seconds (rather than the beginning) when you press play. It works good right now, starts where it's supposed to, but I want to change the code so that it autoplays the video starting at 52 seconds. The problem with this though, is that when I try and set it for autoplay, the video starts at the beginning and doesn't wait for it to load to 52 seconds before it autoplays. Any input on the coding? I need it just so that the autoplay doesn't kick in until the video is loaded to the 52 second point
I'm working with some images using the tween to move them. Sometimes the tween seems to stop and quit towards the end (sometimes its fine) Is there a way to check and ensure the tween is going from from start to finish
i have a flash clip that i am trying to imbed into a joomla website of mine, and the problem is that it doesn't auto-start. If i open the swf file it will show a blank screen until i right click play or ctr+entr, on the website it simply doesnt show the flash. here is the link to the swf file [URL]
When I try to access the hidden TABs of my tab navigator control in action script, it returns a null error. But it works OK if I just activate the control in the user interface once. Obviously the control is not created until I use it. How do I make all the tabs automatically created by default ?
The video seeks normally when first playing but when it finishes i canīt seek the video again. I used a listener to call a function after the event TimeEvent.COMPLETE occurs(video finishes). In the function i call the function player.seek(20) for example but it doesnīt work. The video keeps in the end of it.
I got a bunch of live stream from FMLE, say: "FMLE_channel1", "FMLE_channel2", "FMLE_channel3". And then on the server side, I created several corresponding republished stream called "channel1", "channel2", "channel3".
On periodical basis, we call Stream.get("channel1").play("FMLE_channel1", -1, 10, true) every 10 seconds. Similar things were done on the second channel & third channel.Soon after the above Stream.get("channel1").play() call, I should get the following events in sequence:info :NetStream.Unpublish.Successinfo :NetStream.Publish.Startinfo :NetStream.Play.Resetinfo :NetStream.Play.Start In the above case all are happy. Clients can view channel1, channel2, channel3 well.But then after a while, one of the three channels, in most case it would be channel1, will not be viewable.
With the server trace info, I found that after the Stream.get("channel1").play() call, only the following two events exists:
info :NetStream.Unpublish.Successinfo :NetStream.Publish.Starti.e. I was missing the play.reset and play.start event.I further checked and confirmed that the FMLE was publishing all three channels fine to the server. I was able to view the "FMLE_channel1" from flash clients, but not the republished "channel1". the version is FMS 3.5.0.
i want to know if it is possible to play a video via flash player, when the video is located on different server's mysql. for example: i want to play video on [URL] which(video) is located in [URL] mysql
I'm putting an swf on a website and it's working great except for IE. (Although it works great in IE 9). In some versions of IE it will start to play then stop as if the video was never load and in others it will just go white. It works great in other browsers, just our favorite browser IE seems to screw it up (big surprise).
I was wondering how I can delay (2 seconds) a video to play in a Flash Video Player? I know one way is for me to add blank frames but I would like to know some other options.
I have created my first flash video and wish to allow the visitors to play the movie themselves instead of having the movie play automatically also have a stop or pause button too.
I want to play smooth streaming video from IIS using the flash video player like e.g. jw flash player instead of silverlight player?Which video format should I use in this case? Can flash then play e.g a video via smooth streming encoded with microsoft encoder?Do you know some alternative video players, that combines flash and silverlight functionality (selected per java script) to use with flash and silverlight?
I have a Flash animation that starts with an audio clip imported. When that's done it goes to a video. After that another audio clip plays, but I can't get it to start when it's supposed to. It keeps coming in too early even though its keyframe is after the movie ends. In fact I had to move the audio's keyframe about 1500 frames past where it should be to get it to come in at the right time. My Flash movie is 24 FPS. The .mov file being referenced in the FLVPlayback is 23.98 FPS. What's going on here?
I am designing a website with html pages and flash pages. When the user open a flash page (embedded in an html page) i would want to have a preload script. I found a couple of them but they all need to start at the first frame and have a go to and play script after. So my problem is that I already have an important script that make a image follow my mouse and the script needs to be on the first frame to. Is there any way to have both or maybe to have the preloader on a separate file or even change the way my script is written ?
I realize this is probably an old thread, but does anyone have an actionscript example of how to create a custom start and stop time for a Flash video? In other words I'd like to be able to "bracket" the play time of a Flash video with custom start and stop times rather than start at the beginning and end at the end.
I need to produce a photo review show (basically, a photo slide show), which incorporates still photography, and numerous video clips. We will have music playing in the background (not on the timeline - in the actionscript). The full presentation will run automatically - no user interaction, and therefore, I need the background music to automatically fade out when the video starts, and then fade back in when the video ends.
1. Is Flash CS5 the correct software to do this in?
2. code to tell the sound to fade out when the video starts, and fade back in when the video ends?
We have this legacy code of a flash video player that functions well enough but still has some loose ends I need to tighten up. It can do the basic "switch to full screen and back to normal size" stunts, however with one exception.
On the first fresh load of the app, if I switch to full screen mode first, and then click to play the movie, the player would be in full screen, yet the movie itself would remain in it's original size.
The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should.
I want to play FLV video in a flash video player, and at the end of the buffering I want to access the data (video data, or buffered file) so I can manipulate it. For exemple in a ByteArray format so I can save it to local disk... With the NetStream and NetConnection I can play the video without problem, but I can't find a way to access the data. using the URLStream, I can download the video file [URL], and I can access the data I want but I can't play it?
Is there a way to play the URLStream, or to get data from the NetStream?
Or may be, I can access the cache of the browser to get the bufferd data played by NetStream?
I mean youtube or any other streaming video site, but I've seen it on Youtube. There are times that the loaded bar shows that more than enough video stream has been loaded so the player could play it but it suddenly pauses and shows the loading icon?
i'm wanting to stream video or even just load it into my flash sites and not lag them....anyway i have had a few people tell me to look at flash media server and flash comm server. i have but i am really confused with it all...WHERE DO I START?? WHAT TO KNOW?? HOW TO DO IT??? etc
when you go to the home.html page an animation will play from start and then stop at the end of it. However, for all other pages i.e contact.html aboutus.html we need the animation to skip to the end straight away and not to play the whole animation through. I was thinking this would be controlled by a variable or some kind of external text file ect. Basically in the first frame the actionscript needs to basically say
"if this html page is aboutus.html then go to the last frame and stop" and with the index page it would say "if this html page is index.html then keep playing"
1) I want a 60 seconds video to start playing after 40 seconds have been downloaded - to do that I set the NetStream.bufferTime to 40 seconds and retrieve "NetStream.Buffer.Full" event causing the video to really start playing. This step is OK.
2) However, the "NetStream.Buffer.Full" causes data to stop downloading. So the remainder of the video begins to download no sooner than after the 40 seconds have been played. This step is my issue. Can anyone tell me how to avoid this unintended effect? (i.e. playing a video and downloading data at the same time?)