ActionScript 2.0 :: Detecting Completion Of TransitionManager?

Feb 18, 2009

I'm just wondering if there is a way of detecting when the transition from TransitionManager has completed? Is there a parameter for that?

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I have a movie called radio.swf this has 5 keyframes. Each keyframe loads a different swf movie.[code]This all works great. BUT here is the problem When song1.swf ends it loops itself. How can i make it to when song1.swf ends, the timeline in radio.swf advances one keyframe so that song2.swf starts to play?

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ActionScript 2.0 :: [FMX] Detecting Loading Completion

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Ok, I have a main movie with two transition elements. They each close together when loading a main category, and i just wanted to kno is there a way that i can keep the stuff behind transitional element 2 closed, even if its done loading, until the stuff behind transitional element 1 is done?

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ActionScript 3.0 :: Use The TransitionManager With More Than Just MovieClips

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I've seen the question a hundred times over now, so I've taken it upon myself to rewrite adobes TransitionManager class to accept more than just movie clips. I have packaged it as the CustomTransitionManager now.

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ActionScript 2.0 :: [CS3] TransitionManager In A Function

Aug 20, 2007

I am having issues with an error using the TransitionManager, using Flash CS3, ActionScript 2.0 ...here's my error: The class or interface 'TransitionManager' could not be loaded. The error is refering to: var popUpTransitionManager:TransitionManager; Yes, I have the import statement in my FLA. I'm using the training book, which comes with complete files. When I play the unaltered, complete files, I don't get the error. However, when I just look at the .as file and do a syntax check, it yells the error at me. This is the only solid info I found on the matter... the blog post doesn't exactly help, but the second comment addresses AS2.

Here's the link: [URL] how to fix this OTHER than having to use a tween class? (unless you think the tween class is the BEST solution.) /*After thought: Why is this happeneing? TransitionManager seems like it's an important part of ActionScript. I'm still learning about this stuff, and I planned on using Transitions in a HUGE upcoming project.

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Professional :: TransitionManager In FLASH Projector

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I seem to be having a problem with the TransitionManager effects in Flash Projector flash.[code]Where mediaViewer (a movieclip on the timeline) is a TileList component that I extended and...when visible = true Will do a Zoom in transition. The problem is that while the above code works fine in a SWF file it doesn't in the EXE file. The component is not shown nor is there any transition taking place. If I remove the Transition effect it works as expected.

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ActionScript 3.0 :: Stopping A TransitionManager Transition?

Nov 2, 2009

it is possible to stop a transition created by TransitionManager?

ActionScript Code:
var myTM:TransitionManager = new TransitionManager(theImage);
myTM.startTransition({type:PixelDissolve, direction:Transition.IN, duration:30, easing:Regular.easeIn, xSections:40, ySections:40})

I have a pixel dissolve that I am trying to stop if a condition is true, but I can't think of a way to stop it without expanding the class.

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ActionScript 3.0 :: Use The TransitionManager For Fade In/out Effects?

Jun 18, 2010

I'm learning to use the TransitionManager for fade in/out effects.

I managed to get Fade In to work on a button from my main page, which opens a window on top of it. It fades in just nicely with:

Quote:

import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(windowtext,{type:Fade,dire

[Code]....

Now that window has a "Close" text (Buttonback1 which closes the window), but how do i get the window to Fade out when pressing it?

Adding Transition.OUT after that only fades it in & out in a second, i need it to actually wait for me to click Close before doing the fadeout part.

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ActionScript 2.0 :: TransitionManager Inside A Function

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I want to create a function that will allow me to pass an mc instance into the TransitionManager class, and I want to do it with the setTimeout function so I can get the timing right.[code]

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ActionScript 2.0 :: Pausing On A Frame With The TransitionManager

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Is there a way to pause on a frame for a few seconds with the code below:

PHP Code:

import mx.transitions.*;import mx.transitions.easing.*;TransitionManager.start(photo_1, {type:Blinds, direction:Transition.IN, duration:2, easing:None.easeNone, numStrips:10, dimension:0}); 

then continuing onto another frame?

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ActionScript 3.0 :: TransitionManager Fade To Certain Alpha?

Sep 13, 2010

What I'm trying to do is make a movie clip button that will fade from a certain alpha to a different alpha when I mouse over. Is this possible to do withing the transitionmanager fade effect? Or do I need to make separate movie clips for the fade in and fade out sequence for the button over and button out parts?

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ActionScript 2.0 :: Fade Transition For Multiple Mc's Via TransitionManager?

Aug 23, 2006

I have placed each of these mc's on their own layer and placed them in the first frame of their layers. I used the _visible = true/false property to show them when needed.

I want a Fade transition to occur when the next mc is visible. So from mc1 to mc13 they will play in a linear fashion and Fade in-between visibility.

I cannot find how to have multiple mc's use the Fade transition and I can only get the transition to work with Fading IN or OUT not both. I would like to have the mc Fade IN then when the sound is complete, it would Fade OUT and the next mc would Fade IN and so on through out all 13 mc's.

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IDE :: TransitionManager.start(); - Capture The Motion Finish?

Feb 13, 2008

I am simpy rotating a movie clip. This works fine. When the rotation is finished, it resets back to its original position. Argg! I can't find any information on how to capture the motion finish, or how to just make it stay in place after the rotation. Here is the line of code, which works, but resets back to original position:

[Code]....

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ActionScript 3.0 :: Resize Event Triggered On TransitionManager Start?

Jun 2, 2010

This example relies on 1 MC on the stage called testMc now when you run this code it works fine. Every time you click the movieclip in does what its suppose to do.

The output shows
trans
trans
trans
trans
etc

The problem lies when you resize the screen and then press the button again for a few times you will see this in the output
transresizeresizeresizeresizeresizeresizetransresizetransresizetransresizetransresize

Somehow after the resize is done it keeps calling out for the resize event.
How is this possible ?! I made it in CS5.
 import flash.events.MouseEvent;import fl.transitions.*;import fl.transitions.easing.*;
stage.addEventListener(Event.RESIZE, stageResize, false, 0, true);
function stageResize(evt:Event):void{
trace('resize');
[Code] .....

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Actionscript 3.0 :: Passing Variables With A Custom Event With TransitionManager?

Apr 30, 2009

trying to learn Custom Events so that I can pass a variable through to a function that's fired when a Fade Out has been completed.

i.e.

Code: Select allvar tm:TransitionManager = new TransitionManager(movieclipname_mc);
tm.addEventListener ( "allTransitionsOutDone", TriggerThis );
tm.startTransition({type:Fade, direction:Transition.OUT, duration:2, easing:Strong.easeOut});

When the Fade Out is completed, the TriggerThis function is fired...

Code: Select allfunction TriggerThis(e:Event):void {
trace('triggered');
}

I want to pass a variable to TriggerThis though and I know that I need to use a Custom Event to do this. I tried creating a .as file containing the following:

Code: Select allpackage
{
import flash.events.Event;

[code]....

But this results in errors. Can anyone shed any light on how to pass the variables after a Transition has completed?

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ActionScript 3.0 :: Passing Variables With A Custom Event With TransitionManager

Apr 30, 2009

I've spent most of this afternoon trying to learn Custom Events so that I can pass a variable through to a function that's fired when a Fade Out has been completed.

i.e.

[Code]....

So I'm not sure that I'm even close to getting this right.

how I can pass variables to a function called when a Transition has completed?

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I am creating a simple video player with the video object but I am using Flash Media Server. I can not figure out how to determine the completion of the FLV. Here is my code:

[Code]...

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Actionscript 3 :: Listen For The Completion Of A MovieClip Playing?

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I want to execute a function upon completion of a MovieClip's animation. That is, I would command it to play() or gotoAndPlay(). I don't know of any listener that I can attach to the MovieClip with the "addEventListener()" command. Have any idea I can do?

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ActionScript 3.0 :: URLloader - Event Not Triggered On Completion

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I have code that sends variables to an .asp file to be put on a database, and all that works fine the database connects and is updated fine, the thing is flash doesn't recognize that the operation was successful and won't continue with the further functions. I understand this may be due to a problem on my asp file, but the SQL executes successfully which I see when i check my DB, so I was wondering if anyone could look at my AS code and see any problems?

[Code]...

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ActionScript 3.0 :: Listening For Class Completion And ENTER_FRAME?

Aug 15, 2011

I have a complex class that manipulates and creates many calculations and graphics on the fly. Once I create an instance of this class in my main file I am using the enter_frame event to constantly update the class. (it's for re-calculating/scaling graphics)The problem is: flash locks up because of all the rapid processing. Is there a way to listen for the class's processing completion and only call the enter_frame event if it is complete? I tried creating a boolean public variable that is set to TRUE at the end of the processing stack (inside the class) but that doesn't seem to do the trick.'m lost here?

Naturally lowering the frameRate is a "cheap" way to smooth things out...but that is lazy and hacky in my opinion because I would like the class to get updated as fast as the end user's computer can handle.I've simulated my problem with the following code. Just some long loops that really slow down the flash player. How do i get the player to say: "ok, not done processing the updates inside the class... ignore this enter_frame" ?

ActionScript Code:
// SlowClass.as
package  {

[code]......

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ActionScript 2.0 :: How To Use Playing Sound To Trigger Event On Completion

May 27, 2009

I'm trying to use a playing sound to trigger an event when it finishes:
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I have a program in which I am running a number of for loops which are doing a number of different things.I pull in data from an xml file and then step through that data to dynamically create arrays, populate the arrays, and create and modify movie clips.

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So here's what I'm trying to do: When the user clicks on the corner of the browser and resizes the stage, I dont want the Resize actions to occur until the user RELEASES the mouse or until the resize is complete. So, as long as they're dragging the mouse around and resizing nothing would happen, but then as soon as the mouse as released it kicks in. I tried:

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