ActionScript 2.0 :: Detecting Completion Of TransitionManager?
Feb 18, 2009I'm just wondering if there is a way of detecting when the transition from TransitionManager has completed? Is there a parameter for that?
View 1 RepliesI'm just wondering if there is a way of detecting when the transition from TransitionManager has completed? Is there a parameter for that?
View 1 RepliesI have a movie called radio.swf this has 5 keyframes. Each keyframe loads a different swf movie.[code]This all works great. BUT here is the problem When song1.swf ends it loops itself. How can i make it to when song1.swf ends, the timeline in radio.swf advances one keyframe so that song2.swf starts to play?
View 14 RepliesOk, I have a main movie with two transition elements. They each close together when loading a main category, and i just wanted to kno is there a way that i can keep the stuff behind transitional element 2 closed, even if its done loading, until the stuff behind transitional element 1 is done?
View 14 RepliesI've seen the question a hundred times over now, so I've taken it upon myself to rewrite adobes TransitionManager class to accept more than just movie clips. I have packaged it as the CustomTransitionManager now.
View 4 RepliesI am having issues with an error using the TransitionManager, using Flash CS3, ActionScript 2.0 ...here's my error: The class or interface 'TransitionManager' could not be loaded. The error is refering to: var popUpTransitionManager:TransitionManager; Yes, I have the import statement in my FLA. I'm using the training book, which comes with complete files. When I play the unaltered, complete files, I don't get the error. However, when I just look at the .as file and do a syntax check, it yells the error at me. This is the only solid info I found on the matter... the blog post doesn't exactly help, but the second comment addresses AS2.
Here's the link: [URL] how to fix this OTHER than having to use a tween class? (unless you think the tween class is the BEST solution.) /*After thought: Why is this happeneing? TransitionManager seems like it's an important part of ActionScript. I'm still learning about this stuff, and I planned on using Transitions in a HUGE upcoming project.
I seem to be having a problem with the TransitionManager effects in Flash Projector flash.[code]Where mediaViewer (a movieclip on the timeline) is a TileList component that I extended and...when visible = true Will do a Zoom in transition. The problem is that while the above code works fine in a SWF file it doesn't in the EXE file. The component is not shown nor is there any transition taking place. If I remove the Transition effect it works as expected.
View 1 Repliesit is possible to stop a transition created by TransitionManager?
ActionScript Code:
var myTM:TransitionManager = new TransitionManager(theImage);
myTM.startTransition({type:PixelDissolve, direction:Transition.IN, duration:30, easing:Regular.easeIn, xSections:40, ySections:40})
I have a pixel dissolve that I am trying to stop if a condition is true, but I can't think of a way to stop it without expanding the class.
I'm learning to use the TransitionManager for fade in/out effects.
I managed to get Fade In to work on a button from my main page, which opens a window on top of it. It fades in just nicely with:
Quote:
import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(windowtext,{type:Fade,dire
[Code]....
Now that window has a "Close" text (Buttonback1 which closes the window), but how do i get the window to Fade out when pressing it?
Adding Transition.OUT after that only fades it in & out in a second, i need it to actually wait for me to click Close before doing the fadeout part.
I want to create a function that will allow me to pass an mc instance into the TransitionManager class, and I want to do it with the setTimeout function so I can get the timing right.[code]
View 7 RepliesIs there a way to pause on a frame for a few seconds with the code below:
PHP Code:
import mx.transitions.*;import mx.transitions.easing.*;TransitionManager.start(photo_1, {type:Blinds, direction:Transition.IN, duration:2, easing:None.easeNone, numStrips:10, dimension:0});
then continuing onto another frame?
What I'm trying to do is make a movie clip button that will fade from a certain alpha to a different alpha when I mouse over. Is this possible to do withing the transitionmanager fade effect? Or do I need to make separate movie clips for the fade in and fade out sequence for the button over and button out parts?
View 4 RepliesI have placed each of these mc's on their own layer and placed them in the first frame of their layers. I used the _visible = true/false property to show them when needed.
I want a Fade transition to occur when the next mc is visible. So from mc1 to mc13 they will play in a linear fashion and Fade in-between visibility.
I cannot find how to have multiple mc's use the Fade transition and I can only get the transition to work with Fading IN or OUT not both. I would like to have the mc Fade IN then when the sound is complete, it would Fade OUT and the next mc would Fade IN and so on through out all 13 mc's.
I am simpy rotating a movie clip. This works fine. When the rotation is finished, it resets back to its original position. Argg! I can't find any information on how to capture the motion finish, or how to just make it stay in place after the rotation. Here is the line of code, which works, but resets back to original position:
[Code]....
This example relies on 1 MC on the stage called testMc now when you run this code it works fine. Every time you click the movieclip in does what its suppose to do.
The output shows
trans
trans
trans
trans
etc
The problem lies when you resize the screen and then press the button again for a few times you will see this in the output
transresizeresizeresizeresizeresizeresizetransresizetransresizetransresizetransresize
Somehow after the resize is done it keeps calling out for the resize event.
How is this possible ?! I made it in CS5.
import flash.events.MouseEvent;import fl.transitions.*;import fl.transitions.easing.*;
stage.addEventListener(Event.RESIZE, stageResize, false, 0, true);
function stageResize(evt:Event):void{
trace('resize');
[Code] .....
trying to learn Custom Events so that I can pass a variable through to a function that's fired when a Fade Out has been completed.
i.e.
Code: Select allvar tm:TransitionManager = new TransitionManager(movieclipname_mc);
tm.addEventListener ( "allTransitionsOutDone", TriggerThis );
tm.startTransition({type:Fade, direction:Transition.OUT, duration:2, easing:Strong.easeOut});
When the Fade Out is completed, the TriggerThis function is fired...
Code: Select allfunction TriggerThis(e:Event):void {
trace('triggered');
}
I want to pass a variable to TriggerThis though and I know that I need to use a Custom Event to do this. I tried creating a .as file containing the following:
Code: Select allpackage
{
import flash.events.Event;
[code]....
But this results in errors. Can anyone shed any light on how to pass the variables after a Transition has completed?
I've spent most of this afternoon trying to learn Custom Events so that I can pass a variable through to a function that's fired when a Fade Out has been completed.
i.e.
[Code]....
So I'm not sure that I'm even close to getting this right.
how I can pass variables to a function called when a Transition has completed?
A vendor had built courses for us a few years ago. There are 5 modules. The courses are SCORM and are tracked in the LMS from url...We recently had 60 students sign up for a course, but they are not getting completion tracking for 4 of the 5 modules. The students are using IE7 and Flash Player 9. complete works for the module where the completion code is send from an HTML page. The completion does not work from any of pages where the completion is sent from Flash. The flash files were coded with AS2, here is the code on the "Finish Button":[code]
View 1 RepliesI have a moveclip inside of another movie clip. "graphicsSpace" is the main clip. "graphicsMenu" is the clip inside it. When graphicsSpace is opened, it stays at frame1 and graphicsMenu runs through some animations and finishes. When it's done, I want graphicsMenu to tell graphicsSpace to go to its second frame. Yet every time I'm getting this error: TypeError: Error #1010: A term is undefined and has no properties. at Portfolio_fla::GraphicsMenu_30/frame156() I was just using this basic code on the last frame of graphicsMenu: this.graphicsSpace.gotoAndPlay(2); Nothing else.
View 9 RepliesHow do I delete a tween after completion?
View 4 RepliesI am working on a little android app [Air for Android],and I am struggling on how to listen a method's completion.[code]which init() is a function that I wrote in a class named OauthConnection,saved as file named [OauthConnection.as]My problem is when init() is still executing though, busyOff() got executed.what i should do to make sure busyOff() is executed after init() is done.
View 1 RepliesAt this years Flash on the beach i saw a speaker using small 'code-keywords' that would complete entire sets of AS-code, depending on the keyword.Ex.:He would write @forloop, hit enter/space and a typical for-loop would be written automatically.Unfortunately he never said how to access this functionality in Flash.
View 1 RepliesI am creating a simple video player with the video object but I am using Flash Media Server. I can not figure out how to determine the completion of the FLV. Here is my code:
[Code]...
I just downloaded the 30 day trial of adobe flash cs4.why the code completion/hints would not be showing up? Either when typing a "(" for a method or a "." I get nothing. "code hints" is checked off in my prefs and the delay is at 0 sec. Also, If I click the show code hint button in the AS window nothing happens.
View 3 RepliesI want to execute a function upon completion of a MovieClip's animation. That is, I would command it to play() or gotoAndPlay(). I don't know of any listener that I can attach to the MovieClip with the "addEventListener()" command. Have any idea I can do?
View 2 RepliesI have code that sends variables to an .asp file to be put on a database, and all that works fine the database connects and is updated fine, the thing is flash doesn't recognize that the operation was successful and won't continue with the further functions. I understand this may be due to a problem on my asp file, but the SQL executes successfully which I see when i check my DB, so I was wondering if anyone could look at my AS code and see any problems?
[Code]...
I have a complex class that manipulates and creates many calculations and graphics on the fly. Once I create an instance of this class in my main file I am using the enter_frame event to constantly update the class. (it's for re-calculating/scaling graphics)The problem is: flash locks up because of all the rapid processing. Is there a way to listen for the class's processing completion and only call the enter_frame event if it is complete? I tried creating a boolean public variable that is set to TRUE at the end of the processing stack (inside the class) but that doesn't seem to do the trick.'m lost here?
Naturally lowering the frameRate is a "cheap" way to smooth things out...but that is lazy and hacky in my opinion because I would like the class to get updated as fast as the end user's computer can handle.I've simulated my problem with the following code. Just some long loops that really slow down the flash player. How do i get the player to say: "ok, not done processing the updates inside the class... ignore this enter_frame" ?
ActionScript Code:
// SlowClass.as
package {
[code]......
I'm trying to use a playing sound to trigger an event when it finishes:
onSoundComplete = function(){
redbtn._alpha = 100;
redbtn.enabled = true;
}
I have the button fading and disabling nicely (on (release)) but when the sound stops playing, I need them to return to alpha 100 and enabled=true. It doesn't work but there's no error generated either.
I have a program in which I am running a number of for loops which are doing a number of different things.I pull in data from an xml file and then step through that data to dynamically create arrays, populate the arrays, and create and modify movie clips.
The program I'm building is similar in scope to one I developed in Director many years ago, and in that environment we had to actually put breaks in using timers to ensure that the data would be processed and that the system wouldn't choke.
What I'm seeing with this flash version of the application is similar and I suspect the same. Basically, when navigating from the frame where the scripts are processed to the frame where the movie clips are displayed, there are times when it works perfectly and times when things are out of whack. I put in a 5 second delay (arbitrarily) to see if this would resolve the issue and on my system at least it does. But I need some advice on coming up with a real solution.
Running flex builder 3 on windows 7 RC. For some reason, my work completion/intellisense stopped working.. If I try to manually trigger the shortcut (alt + /) I hear a windows 'error sound'.
View 1 RepliesSo here's what I'm trying to do: When the user clicks on the corner of the browser and resizes the stage, I dont want the Resize actions to occur until the user RELEASES the mouse or until the resize is complete. So, as long as they're dragging the mouse around and resizing nothing would happen, but then as soon as the mouse as released it kicks in. I tried:
this.stage.addEventListener( Event.RESIZE, stageResizer,false,0,true);
this.stage.addEventListener(MouseEvent.MOUSE_DOWN, stageMouseDownhandler);
this.stage.addEventListener(MouseEvent.MOUSE_UP, stageMouseUphandler);
But this didnt work because when you MOUSE_DOWN on the Browser rather than the Stage, it isnt detected by the stage. And I going to have use Javascript or something?