ActionScript 2.0 :: [FMX] Detecting Loading Completion
May 11, 2003
Ok, I have a main movie with two transition elements. They each close together when loading a main category, and i just wanted to kno is there a way that i can keep the stuff behind transitional element 2 closed, even if its done loading, until the stuff behind transitional element 1 is done?
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Apr 2, 2003
I have a movie called radio.swf this has 5 keyframes. Each keyframe loads a different swf movie.[code]This all works great. BUT here is the problem When song1.swf ends it loops itself. How can i make it to when song1.swf ends, the timeline in radio.swf advances one keyframe so that song2.swf starts to play?
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Feb 18, 2009
I'm just wondering if there is a way of detecting when the transition from TransitionManager has completed? Is there a parameter for that?
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Apr 10, 2006
Is it possible with actionscript to detect if an image is present before loading it?For instance I am using loadMovie to load an external jpeg.
Code:
instanceName.loadMovie("/folder/image.jpg");
Is there any way I can test to see if that image exists using Actionscript, then tell the timeline to do something else if it is not there?
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Jan 17, 2010
I need to support loading a file that has an ASCII version and a binary version, both with the same extension. I can see two ways of going about this, but I'm not sure which one would be better:Detect the format after the entire file is loaded, and reload it if I guessed the wrong format when I started loading it.Detect the format as it's loading, and start the load over with the proper format if I guessed wrong at first.If I load the entire file with URLLoaderDataFormat set to TEXT, and it ends up being binary, do I need to reload the entire file, or is there a simple chunk of code that can convert back and forth between BINARY and TEXT formats in ActionScript? This would be ideal, so I never have to load the file twice.
In terms of detecting whether a file is BINARY or TEXT, my method would be to read the first five characters in the file and see if it's a word that appears at the top of all ASCII files in this format. If it's not, then I assume it's BINARY.I'm a little new to working with BINARY data in flash, so I'm sorry if this is a stupid question.
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Nov 4, 2011
I'm loading a number of MP3 files into my Flash (the number changes dynamically). I would like to be able to say, in total, how much longer all the files will take to load.
I can do this for each individual sound.Mp3.addEventListener(ProgressEvent.PROGRESS, test_function);
But each sound is loaded by an instance of my sound loader class, how can I pass the ProgressEvent up to the parent object, and then have it calculate the total time to load?
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Jul 27, 2009
detect current frame number of a movie clip inside a loaded external swf?
its like this, i have a main swf, lets call it "loader_swf", inside the loader_swf i create a movie clip called "holder_mc" which loads an external swf, lets call it "ex_swf". The ex_swf has a movie clip in frame 2 which is the main animation of ex_swf. Is it possible to get the current frame number of the movie clip holding the animation on frame 2? the only thing i know is to get the current frame of main timeline of ex_swf.
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Nov 5, 2008
A vendor had built courses for us a few years ago. There are 5 modules. The courses are SCORM and are tracked in the LMS from url...We recently had 60 students sign up for a course, but they are not getting completion tracking for 4 of the 5 modules. The students are using IE7 and Flash Player 9. complete works for the module where the completion code is send from an HTML page. The completion does not work from any of pages where the completion is sent from Flash. The flash files were coded with AS2, here is the code on the "Finish Button":[code]
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Mar 27, 2010
I have a moveclip inside of another movie clip. "graphicsSpace" is the main clip. "graphicsMenu" is the clip inside it. When graphicsSpace is opened, it stays at frame1 and graphicsMenu runs through some animations and finishes. When it's done, I want graphicsMenu to tell graphicsSpace to go to its second frame. Yet every time I'm getting this error: TypeError: Error #1010: A term is undefined and has no properties. at Portfolio_fla::GraphicsMenu_30/frame156() I was just using this basic code on the last frame of graphicsMenu: this.graphicsSpace.gotoAndPlay(2); Nothing else.
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Jul 9, 2010
How do I delete a tween after completion?
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Jun 29, 2011
I am working on a little android app [Air for Android],and I am struggling on how to listen a method's completion.[code]which init() is a function that I wrote in a class named OauthConnection,saved as file named [OauthConnection.as]My problem is when init() is still executing though, busyOff() got executed.what i should do to make sure busyOff() is executed after init() is done.
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Oct 3, 2011
At this years Flash on the beach i saw a speaker using small 'code-keywords' that would complete entire sets of AS-code, depending on the keyword.Ex.:He would write @forloop, hit enter/space and a typical for-loop would be written automatically.Unfortunately he never said how to access this functionality in Flash.
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Dec 14, 2007
I am creating a simple video player with the video object but I am using Flash Media Server. I can not figure out how to determine the completion of the FLV. Here is my code:
[Code]...
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Mar 11, 2009
I just downloaded the 30 day trial of adobe flash cs4.why the code completion/hints would not be showing up? Either when typing a "(" for a method or a "." I get nothing. "code hints" is checked off in my prefs and the delay is at 0 sec. Also, If I click the show code hint button in the AS window nothing happens.
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Jul 29, 2010
I want to execute a function upon completion of a MovieClip's animation. That is, I would command it to play() or gotoAndPlay(). I don't know of any listener that I can attach to the MovieClip with the "addEventListener()" command. Have any idea I can do?
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Feb 11, 2009
I have code that sends variables to an .asp file to be put on a database, and all that works fine the database connects and is updated fine, the thing is flash doesn't recognize that the operation was successful and won't continue with the further functions. I understand this may be due to a problem on my asp file, but the SQL executes successfully which I see when i check my DB, so I was wondering if anyone could look at my AS code and see any problems?
[Code]...
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Aug 15, 2011
I have a complex class that manipulates and creates many calculations and graphics on the fly. Once I create an instance of this class in my main file I am using the enter_frame event to constantly update the class. (it's for re-calculating/scaling graphics)The problem is: flash locks up because of all the rapid processing. Is there a way to listen for the class's processing completion and only call the enter_frame event if it is complete? I tried creating a boolean public variable that is set to TRUE at the end of the processing stack (inside the class) but that doesn't seem to do the trick.'m lost here?
Naturally lowering the frameRate is a "cheap" way to smooth things out...but that is lazy and hacky in my opinion because I would like the class to get updated as fast as the end user's computer can handle.I've simulated my problem with the following code. Just some long loops that really slow down the flash player. How do i get the player to say: "ok, not done processing the updates inside the class... ignore this enter_frame" ?
ActionScript Code:
// SlowClass.as
package {
[code]......
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May 27, 2009
I'm trying to use a playing sound to trigger an event when it finishes:
onSoundComplete = function(){
redbtn._alpha = 100;
redbtn.enabled = true;
}
I have the button fading and disabling nicely (on (release)) but when the sound stops playing, I need them to return to alpha 100 and enabled=true. It doesn't work but there's no error generated either.
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Jan 7, 2011
I have a program in which I am running a number of for loops which are doing a number of different things.I pull in data from an xml file and then step through that data to dynamically create arrays, populate the arrays, and create and modify movie clips.
The program I'm building is similar in scope to one I developed in Director many years ago, and in that environment we had to actually put breaks in using timers to ensure that the data would be processed and that the system wouldn't choke.
What I'm seeing with this flash version of the application is similar and I suspect the same. Basically, when navigating from the frame where the scripts are processed to the frame where the movie clips are displayed, there are times when it works perfectly and times when things are out of whack. I put in a 5 second delay (arbitrarily) to see if this would resolve the issue and on my system at least it does. But I need some advice on coming up with a real solution.
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Aug 8, 2009
Running flex builder 3 on windows 7 RC. For some reason, my work completion/intellisense stopped working.. If I try to manually trigger the shortcut (alt + /) I hear a windows 'error sound'.
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Jan 21, 2009
So here's what I'm trying to do: When the user clicks on the corner of the browser and resizes the stage, I dont want the Resize actions to occur until the user RELEASES the mouse or until the resize is complete. So, as long as they're dragging the mouse around and resizing nothing would happen, but then as soon as the mouse as released it kicks in. I tried:
this.stage.addEventListener( Event.RESIZE, stageResizer,false,0,true);
this.stage.addEventListener(MouseEvent.MOUSE_DOWN, stageMouseDownhandler);
this.stage.addEventListener(MouseEvent.MOUSE_UP, stageMouseUphandler);
But this didnt work because when you MOUSE_DOWN on the Browser rather than the Stage, it isnt detected by the stage. And I going to have use Javascript or something?
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May 14, 2009
In my .fla file, I have a text box instantiated as _text. The following code works good: my timer comes up and counts off.I need to write a code into the first frame of my completion screen to stop the timer. What would that code be? and what do I need to add to the Main.as code below?At the end of my Main.as file, I have this code[code]
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Jul 29, 2010
I want to play a MovieClip and then execute a function immediately upon the clip's completion. I don't know of any event listener in as3 that will do with trick.
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Feb 9, 2010
I'm posting this since i just lost a half an hour with this. FlashDevelop for some reason doesn't always know code completion for classes in the fl package, to fix this add this to you Global Class path (make sure to select AS3): C:Program FilesFlashDevelopLibraryAS3frameworksFlashIDE
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Feb 3, 2011
I started to use Flash Builder with Adobe Flash CS5. Everything seems to ork great, but auto code completion if FB works only for FlexSDK classes. For example, if I'll write "import fl." list with "events;ik;lang; ..." appears, but when I write "import flash." i have ".text" suggestion only. I would be very glad if someone could tell me how to fix this. I couldn't find anything in google (code completion in Flash Pro works great, only in Flash Builder not).
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Jan 28, 2010
For some reason code completion/intellisense has stopped working for new properties in our projects.These are the symptoms:Add a new property to a class If you go to a different class, and you try to use that property, the intellisense dropdown doesn't show the new property. It does show the already existing ones.If you build the project, everything works fine, there are no errors or compiler warnings.The property will not show in intellisense until you restart Flex Builder (version 3).We have tried it on different machines and als tried to set up the workspace again, but the symptoms stay the same everywhere in our project.
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May 4, 2010
Is there a way to load a file and waiting for the event listener with out continuing executing other code.
I tried using a while loop with a flag that is set by the on Complete in order to exit the wait loop.
This generates a timeout error. private var loaded:Boolean = false;
function SpriteLoader(filepath:String){
trace("Attempting to Load File:" + filepath);
FileLoader = new Loader();
var FileRequest = new URLRequest(filepath);
[Code]...
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Apr 6, 2009
I have a simple text animation(revolving text) it works fine althought i would like ti to pause for 5 seconds at completion in the second to last keyframe i added the following:
stop();
pauseAnim,=setInterval(this,"nextframe",5000);
i added a final keyframe and added this to it:
clearInterval(pauseAnim);
play();
it does not re-start as expected instead it stops and thats it,,,,, i need it to restart after 5 seconds?
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Feb 3, 2011
Is it possible to get auto completion for flash libraries in flash builder 4.0?
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Feb 23, 2007
how do i detect the end of flv .. or when it finished playing?
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