Actionscript :: Tween Not Running?
Dec 12, 2011
i've just started actionscript-ing and I encountered problems about tween... Basically, i want my object to fade out in 5 seconds... here's my code :
import flash.display.Sprite;
import fl.transitions.Tween;
import fl.transitions.easing.*;[code]......
When i started the movie clip and clicked the textfield, it somehow won't animate...
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May 3, 2010
Shall i start second tween for a MC, its already a running a tween?
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Here my codes...
----------------------------------------------------------------------
import fl.transitions.*;
import fl.transitions.easing.*;
var MC:MovieClip=new MovieClip();
[Code]....
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Jul 9, 2011
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onClipEvent (load) {
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[code]....
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Code:
function fc_hitOver(e:MouseEvent):void {
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
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Jun 21, 2006
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[Code]...
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Mar 4, 2010
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[Code]....
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[Code]..
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How would I make this happen? Here is the page in question: [URL]...
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ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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TypeError: Error #1009: Cannot access a property or method of a null object reference.
at howTo_fla::MainTimeline/howTo_fla::frame1()
and my code looks like:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
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[Code]...
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I'm creating a image gallery and I have this code when I click on image
html4strict Code:
imageBox[curCell._name]._visible = false;
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And imageBox[mc._name] moving right of the screen to center while fading in...
get a tween function to left and a tween function to center from right?
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"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
[code]........
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If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.
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What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
[Code]...
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i have a main MC( with 4 buttons on it) on the stage and when i click on a button it animates 2 blocks that have been created at runtime and goes from right to left. What i want is when i click on another menu button, the boolean changes and i must be able the rewind the animation and do another but it does not work.I must click twice, once it rewind and the 2nd one it shows the animation..
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I have several mc's wrapped into one mc. On MOUSE_OVER they animate out, and on MOUSE_OUT they animate back in. This works fine. What I need to add now is a tween at the end (completion) of the MOUSE_OVER. Refer to my code... I dont want the following code:
[Code]...
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