ActionScript 2.0 :: Programmatically Begin A Tween When Another Tween Ends?
Jun 25, 2007
In this example, I'm trying to programmatically fade-in the alpha of menu items created from xml data. Using the tween object, I'm trying to start the next tween once the first or previous tween has finished. Clearly in my attempt below, the statement isn't cutting it because it's not waiting for the tween to be finished. Using the oListener.onMotionFinished method, I tried using a Boolean to return true when finished, and then to start the next tween. But clearly I haven�t figured out the proper control flow for this.
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May 19, 2008
i have a main MC( with 4 buttons on it) on the stage and when i click on a button it animates 2 blocks that have been created at runtime and goes from right to left. What i want is when i click on another menu button, the boolean changes and i must be able the rewind the animation and do another but it does not work.I must click twice, once it rewind and the 2nd one it shows the animation..
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Feb 13, 2012
I'm trying to learn Flash, and thought I had it figured out for motion tweens. I'm using CS3. I created a background and added 4 images. I created a motion tween for the first image (on it's own layer), but when I try to run it, all the other images and background dissappears. The tween works, but the rest is invisible, just turns white.
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May 27, 2009
I was visiting this site mentioned in a book about flash we sites [URL]. and i really got curious about the effect of the picture in the background. when you roll over the area they practically have an alpha tween...but i think it's not just alpha tween...i noticed that the brightest parts of the image you have rolling over are also the darkest when the Tween begin. is kind of "selective alphaTween"?.
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Apr 24, 2009
so i'm now working on a mp3 player, and i got stucked with something. so here's my problem: i've a got bar (songBar) on which it will appear the artist and the song name(artist_txt). what i want is when de title_txt width is larger than the songBar.width, the text to scroll from right to left, and when the tween is finished to scroll from left to right(all this tween has to be a loop). if the width of artist_txt is smaller or equal to the songBar.width then artist_txt is aligned in the center of the songBar. all i'm trying to code it's just what you see in winamp player.
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Mar 16, 2011
I have a programmatic tween (fl.transitions.Tween) on a MovieClip and want to apply a ColorTransform on it when it ends. Basically, the Tween scales an item down to its original size, and I want to know when the scaleX is back to 1, and then trigger the application of a ColorTransform. Is there a way to do that or must I use a timer in conjunction with the Tween?
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Nov 3, 2009
Project:
Reading text from XML document
Text scrolls up, pauses, then automatically scrolls up and off the screen
Text content changes to the next node.
Scene Level:
I have a movie clip named "symbol headline" (see attached screenshot)
Within the MovieClip:
I have 2 dynamic text boxes: headlineText and contentText (see attached screenshot)
ActionScript Code:
// Import flash libraries
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;
import flash.display.SimpleButton;
[Code]....
The Problem:
Everything works GREAT except there is a slight difference between the TIMER in the ActionScript and the frames in the GUI. That means that after 3 or 4 iterations, the text starts changing before the motion tween is done.
My Idea:
Instead of using a timer in my ActionScript, can I create and Event Listener that listens for when the movie clip starts to replay? If so, HOW ?
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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Dec 8, 2007
Trying to build something that will tween (a variable) number of texts across a banner. Would like to start tween at random locations.Problem is I can't figure out how to restart tween at different location.I have code below which will restart tween at same location.
/* Loop for texts and tween each text */
i = 1;
// Assign first text
text_mc.myText.text = ["text"+i];
[code]......
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Oct 13, 2008
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
[Code]...
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May 11, 2011
I am a first time flash-maker, and I sure how to get things to work as planned.I have written the following code:
stop();import flash.events.MouseEvent;Weightlifting_btn.addEventListener(MouseEvent.CLICK, CursorClick);function CursorClick(event:MouseEvent):void{gotoAndStop("25");}
But my problem is that i have a motion tween that startes at frame 5 and ends at frame 25. And the code says that at will go to and stop at frame 25.what I really want it to do, is to go to frame 5, play the motion, and stop at frame 25.
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Aug 5, 2006
i am wondering if there is a way to put a delay (seconds) on the flashs' native tween class like you can on the laco tween engine... such as
[Code]...
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Nov 11, 2011
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
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May 1, 2009
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
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Jan 25, 2010
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
[Code]..
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Oct 2, 2010
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
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Mar 17, 2011
I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]
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Sep 20, 2011
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
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Oct 27, 2009
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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Apr 9, 2009
I am using System.security.allowDomain in both files.The tween in movie2 fails to work when the swf loads from an external domain. However, it works perfectly when this swf is loaded locally. Also strange is that the movie2 tween does work externally if the tween libraries are commented out of movie1.The Challenge: Get both the red and blue boxes to fall when movie2.swf is loaded from an external domain.[code]
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Apr 12, 2012
How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.
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Feb 18, 2009
What I want to happen is, user clicks button, button slides across screen, when the slide is finished frame 2 is displayed. I am getting an Output of:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at howTo_fla::MainTimeline/howTo_fla::frame1()
and my code looks like:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
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Nov 2, 2010
Is there a way to convert a classic tween to a motion tween?
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Jan 20, 2010
I'm creating a image gallery and I have this code when I click on image
html4strict Code:
imageBox[curCell._name]._visible = false;
imageBox[mc._name].fadeIn();
What I want to setup is imageBox[curCell._name] to move out to left while fading out.
And imageBox[mc._name] moving right of the screen to center while fading in...
get a tween function to left and a tween function to center from right?
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Oct 25, 2010
Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.
"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
[code]........
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Oct 26, 2010
If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.
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May 3, 2010
Shall i start second tween for a MC, its already a running a tween?
I have two red dots in my stage. Initially i start moving those dots from a position to another position, while tweening start i m calling a function for starting a new tween using "MOTION_CHANGE" class, In that function i m trying to make a blink effect to those two red dots., Not working..
Here my codes...
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import fl.transitions.*;
import fl.transitions.easing.*;
var MC:MovieClip=new MovieClip();
[Code]....
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May 13, 2006
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
[Code]...
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