ActionScript 2.0 :: [FMX04] Restart Tween With Different "begin"?
Dec 8, 2007
Trying to build something that will tween (a variable) number of texts across a banner. Would like to start tween at random locations.Problem is I can't figure out how to restart tween at different location.I have code below which will restart tween at same location.
/* Loop for texts and tween each text */
i = 1;
// Assign first text
text_mc.myText.text = ["text"+i];
In this example, I'm trying to programmatically fade-in the alpha of menu items created from xml data. Using the tween object, I'm trying to start the next tween once the first or previous tween has finished. Clearly in my attempt below, the statement isn't cutting it because it's not waiting for the tween to be finished. Using the oListener.onMotionFinished method, I tried using a Boolean to return true when finished, and then to start the next tween. But clearly I haven�t figured out the proper control flow for this.
I'm trying to learn Flash, and thought I had it figured out for motion tweens. I'm using CS3. I created a background and added 4 images. I created a motion tween for the first image (on it's own layer), but when I try to run it, all the other images and background dissappears. The tween works, but the rest is invisible, just turns white.
I was visiting this site mentioned in a book about flash we sites [URL]. and i really got curious about the effect of the picture in the background. when you roll over the area they practically have an alpha tween...but i think it's not just alpha tween...i noticed that the brightest parts of the image you have rolling over are also the darkest when the Tween begin. is kind of "selective alphaTween"?.
i have a driving game with a countdown timer that will be the score.i want the countdown to begin at 20 and then if the car collects and item, the timer to add 10 seconds. here is the timer:[code]and here is the collision between the car and the object. i would like to be able to put the "add 10" code in the 'else' bit.[code]...
I have develop an aplicacation with Flash CS4 and as3, in adobe air, I would like to know if adobe air have any property so that applications runs when windows starts
I've got a submit form and my script points the blank fields with a error message (movieclip). How do I make the error movieclip ._visible = false when a user begins typing in a the relevant text box?
I have a simple animation that displays some text, and swaps out for a new one using FlashEff effects. It's all very simple, with each section containing only two dynamic text boxes and a background image along one timeline. At the end, I use an AS to loop. What I'd like, to impart some sense of variety, is for when the movie starts to actually begin at any one of the following frames: 2, 137, 329, 489, 618 or 750. It plays through to the end, and then goes to frame 2 to play through them all. In effect, just choosing a random start point for the whole cycle.
I can't get a handle on what AS to put in frame 1 that will select from THAT SET of random numbers.
I'm trying to make my movie loop, but when I enter the following code in the last movie clip (layer) of my swf movie, it only loops back to the first frame of that movie clip (layer).
gotoAnd Play (1);
When I do the code above it doesn't loop back to the beginning of my movie.
What is the proper code for making it loop to the very beginning?
I tried to do the following code, but I got an error message. I'm not sure of the proper syntax for the code.
tli_logo.gotoAndPlay(1);
tli_logo is the name of the very first movie clip (layer) of the swf movie.
I believe that making the last frame of the last movie clip (layer) loop back to the first frame of the first movie clip (layer) will be what I am trying to achieve. Is this the proper way to go about this, or there a better and more proper way to do this. If there is, then please send me the proper syntax AS cs3 code to do it.
I have a movie with two tabs that are both in the unclicked state. However, I'd like the movie to default begin with tab one already pressed down. I'm also using the hash variable to determine between both tabs (so they both don't stay clicked at the same time). [URL]
Is there anyway to use ActionScript (and/or Flashvars) to tell a video page to begin with the Mute button toggled to off? We are creating a page for multiple-languages, and the client wants the sound to begin muted. I have yet to figure out what kind of variable is used by muteButton in the built in skin, whether its a boolean with true/false or what.
I have been trying to create a animation with horizontal scroll to begin on mouseOver. There are a set of 8-10 swfs movie, which I am calling though a xml file into the main scroll movie clip. I would like to animate and call the swfs in such a way that they drop into the screen and stay on a 800px width movie screen, on mouseOver the horizontal scroll should begin.I have seen a lot of threads for the sroll, in all the threads the movie is scrolling and on MouseOver it stops.
I need to match a string that begins and ends with the same character in flex...I know the long hand way (RE being - "a[^(a")]a" | "b[^(b")b" | etc...), but I'm positive this isn't what I'm required to do (midterm tomorrow!);
I need to do this in flex, but if you can think of a short regex for it, I may be able to convert it to flex notation.
What I was thinking of was something along the lines of -
%% int firstChar; %x string; %%
[Code].....
But this bugs me in a few ways, first, having that variable makes this not a regular language; second, I don't know if you can even use a variable to in a pattern match; and third, I don't know how NOT to match it, if it's just a normal string. And third, I don't know how to return everything that's been matched while in 'string'
I've done some research but I'm still quite unsure with what and how to begin making multiplayer-based stuff in as3.
I've seen quite alot of api's, like PlayerIO for instance, but I'm really not sure where to begin really. What are your thoughts on what tools to learn, if I were to make, for instance, a platform based mmo?
I have 2 buttons in a flash movie with the following codes. They open a new URL that also contains a flash movie and it sends the variable "nFrame" and a value.
Button1: Code: on (release) { getURL("goats.html?nFrame=1"); }
Button2: Code: on (release) { getURL("goats.html?nFrame=2"); }
When the new URL opens I want the flash movie to begin at a particular frame depending on what variable "nFrame" is equal to. I tried placing this code in the first frame to do it but it didn't work, the movie just loops and loops and doesn't stop at any frame.
i need some advice here and some good tutorial links. ive have to create a side carousel. the example is were if move to the left side it scrolls through image and same if mnove to the left side, the imagees have to be loaded dynamically as well.
im not sure if it is called a carousel as its not a circular motion. the motion is sideways left to right. i may have to use xml ive been advised ;however, im not sure . iv dont know xml either.
I'm currently recording and storing a ByteArray of sound and then playing it back. But for some reason the playback starting position of the ByteArray is 163840, not 0 as I need it to be.
var soundBA:ByteArray = new ByteArray(); var sound:Sound = new Sound(); var ch:SoundChannel = new SoundChannel(); var recordingsArray:Array = new Array();
I'm trying to implement a simple NetStream video player with Progressive Video, but for some reason the video is taking about 12-13 seconds to begin buffering...I don't get it. If you check this link, you can see the buffer progress, you can see that it sits at 0 for >10s, until finally starting to buffer, at which point it finishes very quickly. [URL] It's a hard one to search for as any query using connection or slow obviously returns a bunch of crap that I don't need...
What I'm trying to do is create buttons in one swf that load another swf and also give instructions to begin playing from a certain frame in that swf. The target swf has a preloader on frame 1 and then a movie clip that contains a video in frame 2. Depending on which button the user presses the video will be cued up ready to play at different frames. I think it may need an if statement ie if x=34 then goto frame 34, but I can't seem to pass the variables to the loaded swf. In the zip file is an example of what I'm trying to do.
That said, I would like to alter some of the code to allow the thumbnail scrollbar to begin scrolling once the page has loaded. Here is what the code looks like as it is right now.
i'm calling a php file, which is supposed to make an xml file. whenever i call the php file using this syntax, most of the time i get "cannot load file" in the xml loading section, but this updates the xml file.
[code] loadVariables("http://localhost/file.php",this,"POST");[/AS] but when i do it this way. [code] loadVariables("http://localhost/file.php",NONE,"POST");[/AS]
the "cannot load file" messge doesn't get displayed, and the file loads perfectly, but this doesn't update the xml file.
so everytime i have to first use "this" and then "none".
what can i do so that whenever php is called, it'll update the xml file, and still load in the swf.
i'm calling a php file, which is supposed to make an xml file. whenever i call the php file using this syntax, most of the time i get "cannot load file" in the xml loading section, but this updates the xml file.[code] loadVariables("http://localhost/file.php",this,"POST");[/AS]but when i do it this way.[code]loadVariables("http://localhost/file.php",NONE,"POST");[/AS]the "cannot load file" messge doesn't get displayed, and the file loads perfectly, but this doesn't update the xml file.so everytime i have to first use "this" and then "none".what am i doing wrong? what can i do so that whenever php is called, it'll update the xml file, and still load in the swf.
When I use the code below it works fine and loads the CSS-file and shows the the html-textarea as it should be CSS-formatted. BUT when I try to put the SAME code into a movieclip within another fla-movie it does not work (loads text but not css) and I get un "undefined" all the time. After trying a lot of different things I've come to the conclusion that it MIGHT have soemthing to do with the .onLoad that gets "undefined" in some way. As you can see below I'm getting two vars from input textfields and then use a button to activate the function loadCSS().
Like any of it's simple, but here's what I've got...I'm doing my loadVars, everything's going peachy, but now I want to swap the variable. I've got a bunch of vars in a text file, and here's how I'm doing it right now...
Code: on (release) { output1.text = myLoadVar.name2; }
Now, this works ok, but with as many vars as I'm planning for, I'd like something that I didn't have to make a ton of frames just to have it run.
Code: on (release) { output1.text = myLoadVar.(name('prevnum'+1)); }
Im making my first flash game so forgive me if there is anything with my actionscript or my explaining that is messed up.
This game is a 4 player (<--will be) tank game that fires bullets and stuff. so far its working just how i want it to apart from one thing... the duplication for the bullet. This snippet of the script is the bit that should make the bullet firing. if you look at these to bits of script "_root.depth += 1;", "duplicateMovieClip(_root.bullet, "bullet"+depth, depth);" to my understanding the "depth" should increase BUT it doesn't? does anyone know what is going on?
var u = clips.clip1.getDepth(); clips.clip1.duplicateMovieClip("clip1clone", u-1);
the problem is that clip1clone is not generated. I think it has to do something with path, I have to add somehow a path to clip1clone? I tried 0 instead of u-1 but it didnt work so I guess the problem is with path?
smooth out this scrolling text script. It works perfect but its not smooth. (keyframes are up at 45fps) I know I can just call the function quicker but it's just not the effect im lookin for. I want a steady smooth look to it.
Code: iniText = "Hello this is some text."; mov_cnt=0;[code]....
I'm attempting to create an effect system that will allow for motion blurs and a variety of other effects.My attempt to create this system is by using a series of movie clips that are duplicates of a main movie clip, each a snapshot slightly farther back in time.This doesn't work, as I think I may be lacking some fundemental understanding of how clip duplication works.Below is code that should be creating a duplicate clip, 10 frames behind in time. The clip exists but the sub-clip isn't attached.
Code: // The main movie clip. var main_mc : MovieClip;
I was looking over the script from AS.org. for the page flip navigation.[URL]But see the thing with the script from AS.org is that it does not allow you to use images as the pages.