ActionScript 2.0 :: Creating A Side Carosouel To Scroll Through Images Where To Begin?
Sep 4, 2010
i need some advice here and some good tutorial links. ive have to create a side carousel. the example is were if move to the left side it scrolls through image and same if mnove to the left side, the imagees have to be loaded dynamically as well.
im not sure if it is called a carousel as its not a circular motion. the motion is sideways left to right. i may have to use xml ive been advised ;however, im not sure . iv dont know xml either.
I have been trying to create a animation with horizontal scroll to begin on mouseOver. There are a set of 8-10 swfs movie, which I am calling though a xml file into the main scroll movie clip. I would like to animate and call the swfs in such a way that they drop into the screen and stay on a 800px width movie screen, on mouseOver the horizontal scroll should begin.I have seen a lot of threads for the sroll, in all the threads the movie is scrolling and on MouseOver it stops.
How would I be able to create a scene where you scroll left to right using the mouse, but instead of having it at a constant rate and having the picture (background) move when your mouse is at a certain x coordinate to have it be that when you move the mouse away from an object the background will move, and will move faster the farther away the mouse is? I have tried scrolling back and forth with x coordinates, but I haven't been able to get this to work.
(I found an example of what I'm trying to describe here; [URL], just click play, skip, leave, and then leave again and you'll be able to see it).
here is some code for a rotating crank that controls an image gallery. refer to the "image viewer stops?" thread in the flash mx forum (sorry don't know how to link to a forum yet!) for more info. attached is the fla. i want to be able to crank clockwise to scroll images forward and counterclockwise to scroll images backwards. If i keep cranking, i want the images to continue to change, if i stop cranking, i want it to stp on that image. it doesn't sem tooooo hard, i'm just numb from tryig to figure it out.
Creating a dynamic scroll panel using two objects from my library and accessing images from a folder using some basic XML. The ScrollPanel loads fine, the 6 instances of the empty movieclip holders load. The function that traces the instance of the movieClip names is working. My trouble is accessing the instances of the movies to load the loaders in order to view the jpgs called from the folder. I receive an "access of undefined property" message if I type thumbLoad0.addChild(pic1ldr); etc, which you will see at the very bottom.
i have to sanp images into tile or grid form. but my images are in 4 different sizes in height/width. i have to place all images in side by side like tiling.
I'm making an image gallery. It has thumbnails underneath the main image that have reflections. The problem is, when I scroll the thumbs from side to side, the reflections aren't in sync - they take a while to catch up...I was wondering if anyone knew of a better way of doing this.Here is my code (the "onLoop" function is an ENTER_FRAME event):
ActionScript Code: var refBmpData:BitmapData; var refBmp:Bitmap;[code]......
I have about a dozen thumbnail images aligned in a 3 X 4 grid. The dimension of the stage is smaller then the 3 X 4 grid therefore I will need a vertical scroll bar to scroll through my images. In addition, whenever the user rolls over one of the images the edges would glow. Also, when the user clicks on one of the images, it will bring them to a separate frame. I was wondering how I would attempt to do this. Since I will be frequently adding new thumbnails, I heard that I should look into XML. If I am to do this using XML, I am confused as to how I would do this.
What I would like to do is add a scroll bar on the far right hand side, and be able to add more of the items with images.(there are 5 at the moment, would need more than 5)
create a side scroll game in flash..and i dont know whats the easiest and best to do it,, if i can i wish my game can access to a database to save and load it.
how to make my thumnails scroll faster as you drag further to one side or the other?I'm a designer trying to grasp AS so please excuse my messy script!
var isOver = 0; function onEnter(event){ if(isOver == 1) scrollers.nextFrame();
I am creating client side PDF with image using flex and AlivePDF for a web based application. Images have been generated on that pdf but it is creating problem for large size images as half of the image disappeared from that pdf. I am taking the image inside a canvas. How do I control my images so that they come fit on that pdf file for any image size that I take.
As you may have seen from my previous posts, I am creating a side-scrolling action game in Flash/Actionscript 3.0. Right now I am trying to get enemy objects to face the player's direction. Here is what I mean (dartD1 is an instance of the enemy character object. If its scaleX is 1, it's facing right; if its scaleX is -1, it's facing left):
Can anyone point me in the right direction of any tutorials that th creating a body of text that is from XML, that is scrollable (scroll bars and arrows), and will alllow for HTML links in the text?
Ok what I have is a site I am building for school. I have some textfields loaded from a outside file. Some of the fields have more text then will show in the size of the box, and you can sroll it down to read it all but unless you try to scroll there is really now way to tell you can do it just buy looking at the text box. So I want to add a scroll bar and we have not covered that in class.Note everything has to be added using AS3 we can have no content on the timeline. I have look to try to find something so show me how to dod this but all I can find are videos on doing it using the stage and adding items to it.
Is there any way to put scroll of tree component in left side of component or creating a custom scrollbar for tree component i asked in many forums but i think all flash designers are dead
I am developing an application that includes JPG and TIFF image size validation. The backend is done is done in PHP. I am wondering if there is anyway to validate the minimum width and height of those images in Flex or if they have to be uploaded to PHP and validated there.
I'm looking a quick way to add an (multi) image unloader with client side crop to an ASP.NET MVC site and for some reason the search seems to be much more complicated than I thought upload image (can be via form post or custom, just has to work with ASP.NET)custom crop possibility before upload (preferred) multiple images at once It doesn't matter if js/jquery, silverlight or flash is used, it just has to work, its an internal application and I can force people to have the necessary plugins installed.
Ok what I have is a site I am building for school.I have some textfields loaded from a outside file Some of the fields have more text then will show in the size of the box, and you can sroll it down to read it all but unless you try to scroll there is really now way to tell you can do it just buy looking at the text box.So I want to add a scroll bar and we have not covered that in class.Note everything has to be added using AS3 we can have no content on the timelineI have look to try to find something so show me how to dod this but all I can find are videos on doing it using the stage and adding items to it.
I'm trying to create a flv custom player with scrollable playlist, much like youtube's. Anyways, I have a scroll bar with the buttons inside of it. The problem is the buttons that are inside the scroll bar do not want to communicate with the main timeline. So I want to press the button inside the scroll bar and have the selected video play on the main time line. So if the buttons are three movie clips deep into the timeline how do I tell it to play video1 on the main timeline when that button is clicked?
I want to download files from the server side to client side without prompting a window to the user to download when any updates happen at server side.Right now I am using urlstream class but first file is downloading completely rest of the files contents downloading partially.
editCode sample taken from other post. Warning: it's a huuuge chunk o'code.
I been checking out the tutorials on this site, very nice indeed must say but i didnt find any for the issue that im stuck with, on how to load images into a scroll bar. Is it anything like loading external text into scroll bars at all?
open a new window (URL Request) without address or scroll bars? I want to have a text link in a flash scene like "Click Here" that opens a new blank window (600 x 400) with a new URL without displaying any address or scroll bars.
We're building a web-based application that requires heavy image processing. We'd like this processing load to be on the client as much as possible and we'd like to support as much platforms (even mobiles) as much as possible. Here's the info: Image processing is rasterization from some data. Think like creating a PNG image from a PDF file. We don't have a lot of server power. So client-side processing is a bit of a must.
So, we're considering: Flash - most widespread, but from what i read has lackluster development tools. (and no iPhone/iPad support for now). Silverlight - allows us to use .NET CLR, so a big ++ (a lot of code is in .NET). But is not supported for most mobiles ( rumored android support in the future) HTML5 + Javascript - probably the most "portable" option. The problem is having to rewrite all that image processing code in Javascript.
Clarification: I don't need further ideas on what libraries are available for Silverlight and Javascript. My dilemma is choosing Silverlight means no support for most mobiles choosing Flash means we have to redevelop most of our code AND no iPhone/iPad support HTML5 + Javascript we have to redevelop most of our code and not fully supported yet in all browsers choosing two (Silverlight + Flash) will be too costly Any out-of-the-box or bright ideas / alternatives