ActionScript 2.0 :: SetInterval - Check If Interval Is Still Running And Don't Add Another One?
Feb 17, 2007
Have a problem with setInterval. How do you check if your interval is still running and don't add another one? When i trace myInterval, it gives me increment numbers, and not true or false? Is that supposed to be normal? If so, how do i check that myInterval is there or not there and do my actions according to the result?
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Jul 18, 2007
Could anyone please tell me how I can change the number of milliseconds at which a setInterval function repeats, whilst the movie is running? I am using setInterval to call a function which duplicates a movieclip and I need the duplication to happen over decreasing amounts of time. The problem seems to be that the setInterval function only needs to be set once, so declaring it again with a new interval value isn't an option.
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Jan 6, 2011
I'm working on a game, and I'm having some issues because it's kinda "stuttery" - it seems as though the ticks don't get called every x ms like they are supposed to (ofcourse there could be additional problems, but I'll look into those later on - this could also be an issue for other (future) projects).So I tried to have a look at setInterval. I made a new AS3 document with the following code:
Code:
// imports
import flash.utils.*;
import flash.events.Event;
[code]....
The interval probably averages, but it goes as low as 11 and as high as 37 sometimes. As such, I would say this function is not very reliable...
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Jul 16, 2010
How can you change the interval passed to the setInterval function?
I've tried for hours but it seems to trigger the function a million times.[code]...
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Mar 25, 2004
I'm having an issue with setInterval/clearInterval when it comes to dealing with objects. Take this example:
[Code]...
Why does clearInterval not stop the interval? Does clearInterval not work when called inside a setInterval? Am I doing something wrong? How do I get it to delete the interval when it reaches a certain count?
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Apr 8, 2010
I'm wondering if there is a way for a SWF to check at runtime whether it is running as an online SWF or an AIR app? I need to use the same SWF to run both online and locally, however when running as an AIR app, external assets are located in a different directory. I'd like to check whether a SWF is local or online so I can change the source path for external assets accordingly.
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Jan 27, 2010
how do u check to see if a timer is running, and cancel it if it is?
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Nov 1, 2009
So i have a timer running infinitely time, and there are 2 things that can trigger the timer to stop and be removed, and both scenarios can occur, so I need to check if the timer is on before trying to stop and remove it. How can I check whether a timer exists and/or is running?
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Jun 7, 2011
I am creating a local app that is going to be a swf file. Is there anyway to check if the user has internet while they are using my app. I tried this, it works great if testing the movie from flash, however, It does not work when running the swf file independently. I'm guessing this is because it is strictly intended for air app.[code]...
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Aug 12, 2009
I'm trying to get the bandwidth outputted on my flash player and the weirdest thing is happening. I have the following code:
[Code]...
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Jun 14, 2006
im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.
[Code]...
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Mar 19, 2012
I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
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May 11, 2009
I have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.
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Oct 2, 2009
See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?
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Jan 27, 2011
The following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?
[Code]...
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Nov 5, 2011
I'm trying to add a a random movieclip from library and animate down its path...
somehow I got these two errors: 1023: incompatible overrideand1021:duplicate function defination and both the error is pointing towards line 13
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Oct 7, 2009
How do you stop an interval after you set it?
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Jun 24, 2008
it looks like the problem is that the interval has not been clear so every time i click away from my slide show (for example navigate to my contact swf) and then come back to the slide show the pictures keep looping on top of each other and fading at the wrong times too.
var id, current;
var k = 0, p = 0;
var slide = 1;
function loadXML(loaded) {
[code]....
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Mar 21, 2005
I have a problem with setInterval. I have a button; when you press the button three movie clips fade in and slide across screen. When I set the script so the mc's move without button input, everything is fine. But when I try to set it up with an onRelease handler, BLOOIE!
[Code]...
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Oct 7, 2009
I am trying to create a Flash file that will export a JPEG file for a certain number of files, using Quasimondo's BitmapExporter class.
I can get it to successfully export 1 image, but I have a problem getting it to export an image for each element in the loop.
I need to pause the script (with an interval perhaps?) to allow the export to finish, then continue and do the same for every element in the loop. (in this case 5 times).
Code:
import flash.display.BitmapData;
import com.quasimondo.display.BitmapExporter;
// This is the bitmap that will be drawn
[Code]....
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Oct 22, 2009
trying to count key presses in a 30 sec interval. if the number of keypresses is above say 20 in 30 secs they go to a new frame, otherwise they go back to the start and the count begins again. using as2 and flash cs4. very confused.... not sure if onEnterFrame is better than keyListener.
[Code]....
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Nov 15, 2007
I am working on an eLearning course whereas client requied the course to be keyboard accessible. He wants all the shortcuts with Alt key combination.I can trap the Alt key with the use of enterframe but that makes my course processing heavy so I tried to trap Alt key with keylistener event but unfortunately keylistener event doesn't listen Alt key .how to trap Alt key without using enterframe or interval?
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Mar 19, 2009
Here is the code I have:
It is supposed to make the movieclip move when it has been 1 second, it doesnt work!
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Aug 13, 2009
I have a few movie clips on stage. I want only one movie clip to be visible in each interval.
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Oct 17, 2009
This is literally a little script that I have found on the Internet:
this.stop(); //zodat de stage op frame 1 blijft var timer:Timer = new Timer(3000,1);//een timer aanmaken die 1x afgaat na 30 seconden timer.addEventListener(TimerEvent.TIMER, timerHandler); //luisteren wanneer de timer afgaat timer.start(); //de timer starten
[code].....
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Jun 20, 2010
I have a logo which animates one time and stops. What I would like is, it should loop every 5 seconds interval. The following is the action scipt 3 written in the flash document.
var l:Loader=new Loader();addChild(l);
l.load(new URLRequest("MyLogo.swf"));l.x = 100;l.y = 100;
l.contentLoaderInfo.addEventListener(Event.INIT, growLoader);
[code].....
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Jun 17, 2011
Im trying to add a child on loop but i want the loop to be set for like 5 seconds before it adds another child.
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Aug 21, 2011
Just wondering how to make my interval start when I want it to because im trying to delay a function but i only want that interval to work when the code is being executed so i would have to add some kind of 'start delay' code inside the function.
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Feb 2, 2009
I am using set interval. I can clear the interval to stop it, but when I use the play(); command it continues from the beginning and I want it to continue from where I left off. The timeline is 10 frame long. I want to continue from a specific frame. I already tried gotoAndPlay (frame#) and it doesn't work. Maybe I had it in the wrong place. I bolded the area that needs some sort of code, somewhere within/below it.
Here is the code.
frame #1
//SET INTERVAL
stop();
callback1 = function (){
if(_currentframe == 10){
gotoAndPlay(1);
clearInterval(ID);
[Code] .....
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Aug 7, 2009
How to set an interval before calling a function?
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