ActionScript 3.0 :: SetInterval() Does Not Abide By It's Interval

Jan 6, 2011

I'm working on a game, and I'm having some issues because it's kinda "stuttery" - it seems as though the ticks don't get called every x ms like they are supposed to (ofcourse there could be additional problems, but I'll look into those later on - this could also be an issue for other (future) projects).So I tried to have a look at setInterval. I made a new AS3 document with the following code:

Code:
// imports
import flash.utils.*;
import flash.events.Event;

[code]....

The interval probably averages, but it goes as low as 11 and as high as 37 sometimes. As such, I would say this function is not very reliable...

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[Code]...

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[code]....

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