ActionScript 2.0 :: Set An Interval Before Calling A Function?
Aug 7, 2009How to set an interval before calling a function?
View 1 RepliesHow to set an interval before calling a function?
View 1 RepliesI have a function which makes a call to the server to load some financial data. This data is then displayed in a grid. In order to keep displaying the latest data I keep making this server call (every 30 secs). I'm using a Timer object to do this. The problem I have is that I have to wait 30 secs when the application starts for financial data to be displayed, what I'd like to happen is that the load data call is made, then start the update timer. Is there a way to set this up or shall I use to data load calls, one to get the initial data, then one to get the updates, which is made every 30 secs?
View 1 RepliesHow do I pass a variable to function when calling it with interval.
This:
Code:
doFlip(1);
to something like this:
Code:
myInterval = setInterval(doFlip(1),2000);
Can I clear a interval in a function from another function?[code]...
View 2 RepliesI have a simple movice clip, 72 frames. On Frame 42 I have this actionscript
//----------------------------------
function wait2() {
stop();
[Code]....
and a few other "possible" solutions I found on the web....but nothing works. If I click the damn button...
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
[code].....
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
[This is Flash 8, AS2]
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
import mx.transitions.*;
[Code].....
how can i make this replay button? i need to kill the "delays" at function. how can i make this?[code]
View 1 RepliesI have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
[code]....
How can you change the interval passed to the setInterval function?
I've tried for hours but it seems to trigger the function a million times.[code]...
In AS2 I use an interval function to make the movie stop in a specific frame for x second and they play again Example:I add this code on a specific frame 1:
var count:Number = 0;
var maxCount:Number = 35;
useHandCursor = false;
[code].....
I've got function that I call using setInterval. The problem is I need to call that function on an interval faster than 1 millsec.
View 4 Replieswhat i'm trying to achieve is to be able to create a random time frame betw 1 to 8 seconds before it calls a movie clip from the library.
Code:
function layEgg(hens) {
//set random time in sec
var timeGap = Math.floor(Math.random()*(8+1))+1;
[Code]....
however the time interval is not working. i managed to trace the random timeGap.
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
myMusic.addEventListener(ProgressEvent.PROGRESS, onLoadProgress2, false,0, true);
myMusic.addEventListener(Event.COMPLETE, playMusicNow, false, 0,true);
myMusic.load(soundFile, myContext); //This code works
[code].....
i'm trying to modify some code and can't figure out what the issue i'm having it. this is the(shortened) code:
public static function Lose():void {
trace("OVER!");
Clock.stop();[code]...
this is the error i get: 1180: Call to a possibly undefined method OverIt.i just want to call a function from inside of the public static funtion.both function are inside this class:
public class Game extends MovieClip {
}
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
[Code]...
function test1():void
{
function test2():void {..}
[code].....
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
[Code]...
how can i call a function that is inside another function.like:
Code:
function abc() {function uvw() {
}
function xyz() {[code].....
I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code:
class Thing extends MovieClip{ var funcvar; var othervar; function onLoad() funcvar = "YYY"; othervar = "ZZZ"; function onEnterFrame()
[code].....
I hope that this is possible. I can't seem to find any info on it on the web. I need to call a function from within a function. I'm not sure if there is a name for doing this that I don't know of?This is some example code of what I'm trying to achieve:
Actionscript Code:
someTimer.addEventListener(TimerEvent.TIMER, functionWithin);function mainFunction():void{ function functionWithin():void }}
[code]....
how can i open "insider" function from "start_function"?
ActionScript Code:
start_function();
function start_function():void {
[code].....
I read online, and I understand kinda what the error is stating. Though, I can't find out why.So basically what I understand is that I am calling a function that is not a function?ere is the error and code portions that are required.TypeError: Error #1006: value is not a function.at VideoPlayer_fla::MainTimeline/startVideoPlayer()at VideoPlayer_fla::MainTimeline/frame1()
View 2 RepliesI am refactoring some code. I have a PHP page that contains a MySQL query and stores the result in a PHP variable $my_result. This result is then echoed to a Flash SWF during embedding with SWFObject. I now want to call this PHP page that makes the query from a javascript function like so - one change I have made to the PHP is that instead of storing the result in a variable $my_result I am echoing the result. Javascript function to call the PHP page and make the database query
[Code]....
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
function wobble()
{
var ws = .1;
var dis = 1;
[code]....
I'm try to calling my sloppy global function by calling my global function class as u can see below.[code]
View 2 Repliesi have a movie clip of a square in the library exported as Square1, i place 2 instances of it on stage and push them to an array called ar i add event listeners to both ar[0] and ar[1] to do a certain function. i need flash to tell me wheter ar[0] or ar[1] called the function.
View 6 Repliesthe *who.say* in the following function refers to a var displayed inside a dynamic text box.
when I tryed to call the function twice, from the same MC, only with different Who's and What's, it didn't work. only one call displayed the text.
//*who is talking, what is he saying, and for how long his text is displayed**
function saythat(who, what, fortime) {
starttime = getTimer();
[Code].....
I'm writing a class that utilizes the whole screen resolution and need a movieClip to adjust itself in accordance to that. That "almost work". The problem is that I cannot call functions when the resize listener kicks (onResize = function()) in, and I don't understand why I want to call the function centreMe() from within the onResize function.
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
import mx.utils.Delegate;
class centre {
public function centre() {
[Code] .....
In my application in the first frame I have the following: this is a simplified version,
Code:
import com.Menu.Menu;
import com.Papervision.Papervision;
[code]....