ActionScript 2.0 :: How To Clean Function Or Interval (Tweener)
Jan 11, 2011how can i make this replay button? i need to kill the "delays" at function. how can i make this?[code]
View 1 Replieshow can i make this replay button? i need to kill the "delays" at function. how can i make this?[code]
View 1 RepliesI created a function to handle the size of a talk bubble for a chat application based on what's being loaded into the movie clip I want it to scale it's height that is. I have it working when like this
Code: Select allif (!gabChatBox.gabOp1.text == "") {
Tweener.addTween (gabChatBox.talkBubble,{height:200, time:1, transition:"easeOutElastic"});
}
[code]....
I am assuming that I must pass some sort of parameter over to the other function that is calling the resizeGabHandler()
import caurina.transitions.Tweener;
class Scanner extends MovieClip
{
public var Scanner00_mc:MovieClip;
public var Scanner01_mc:MovieClip;
[Code].....
Makes sense as for the sequence, what doesn't make sense is why Tweener fail to loop back to the "fade" function ? They are suppose to be calling each other in an astable/blinking manner.
I suspect it's a scope problem but I don't know how to fix this, it seems AS2 Class doesn't know that there is a fade function within itself after the second Tweener call.
How to set an interval before calling a function?
View 1 RepliesCan I clear a interval in a function from another function?[code]...
View 2 RepliesI have a simple movice clip, 72 frames. On Frame 42 I have this actionscript
//----------------------------------
function wait2() {
stop();
[Code]....
and a few other "possible" solutions I found on the web....but nothing works. If I click the damn button...
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
[code].....
I have a function which makes a call to the server to load some financial data. This data is then displayed in a grid. In order to keep displaying the latest data I keep making this server call (every 30 secs). I'm using a Timer object to do this. The problem I have is that I have to wait 30 secs when the application starts for financial data to be displayed, what I'd like to happen is that the load data call is made, then start the update timer. Is there a way to set this up or shall I use to data load calls, one to get the initial data, then one to get the updates, which is made every 30 secs?
View 1 RepliesI have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
[This is Flash 8, AS2]
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
import mx.transitions.*;
[Code].....
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
[code]....
How can you change the interval passed to the setInterval function?
I've tried for hours but it seems to trigger the function a million times.[code]...
In AS2 I use an interval function to make the movie stop in a specific frame for x second and they play again Example:I add this code on a specific frame 1:
var count:Number = 0;
var maxCount:Number = 35;
useHandCursor = false;
[code].....
I've got function that I call using setInterval. The problem is I need to call that function on an interval faster than 1 millsec.
View 4 Replieswhat i'm trying to achieve is to be able to create a random time frame betw 1 to 8 seconds before it calls a movie clip from the library.
Code:
function layEgg(hens) {
//set random time in sec
var timeGap = Math.floor(Math.random()*(8+1))+1;
[Code]....
however the time interval is not working. i managed to trace the random timeGap.
How do I pass a variable to function when calling it with interval.
This:
Code:
doFlip(1);
to something like this:
Code:
myInterval = setInterval(doFlip(1),2000);
is there anyway to clean ram with as3?
View 2 RepliesI finished a project with flash cs5, and now I need to delete all the symbols and graphics that are not used, from the library is there a simple way to do that?
View 1 RepliesI am attempting to create a swc file that is CLEAN; meaning a .swc files without odd symbols included as classes and whatnot. I am able to not include undesired external classes so that's not a problem, that is working fine. The problem is that I have found that if any of my movieclips have a stop(); on them (and presumably any other as code) those movieclips show up as classes in my .swc library which I really would not like to see. I want my class to have only it's main class visible without any extra classes generated by flash.
For example: I have a movieclip with a linkage to a Main class and inside that I have a movieclip called btn1 that has an animation inside with a stop at the end. When I export the .fla as a .swc I get my main class in the library as com.test.display.Main but then in addition I also have the flash generated class in there as test_fla.btn1. I didn't create this class so I don't want it in there
I'm trying to build a listeners clean up class. I can do it for any item that isn't associated with an object or movie clip. However, how can I modify this to make it work for those items?
[Code]...
im using .addchild to add an image to a movie clip:
function imageLoaded(e:Event):void {
fn=fn+1;
if (fn==1) { panel.estadoimg.addChild(imageLoader); loadImage(datosXML.localiza);}
if (fn==2) { panel.mapa.mapaimg.addChild(imageLoader); fn=0; }
}
The think is that i want to reuse that movieclip, how can i clean it?
I've been trying to clean and organize my code as much as possible lately and I'm wondering what the best way is to create documentation that resembles the professional ASDocs.
View 4 RepliesI'm quite annoyed by the lack of link graphic management of the flash ide, don't you? In a web application like flash, it's quite surprising that I can link a static text but I cannot easily style it's hover/out state like html, nor simply get it underlined.Yes, I know, use the StyleSheet class and dynamic text fileds, yes... But no, that's not the way I want.
View 2 RepliesI have this code where I include Tweens in an array, and once the last Tween has run, I try to clean up the Array, but I get an error message: TypeError: Error #1010: A term is undefined and has no properties.k and let me know what's wrong
Code:
var coordCounter:int = 0;
var array:Array = new Array();
[code].....
It seams no matter what publish settings I use the image quality of JPGs in my flash movie is poor (see linked image) Am I missing a setting? how do you get really crips, clean, beautiful image preview in Flash?
View 2 RepliesI'm trying to make a rotating banner with buttons on it (check the uploaded FLA... I had to set the extension to *.zip to get it uploaded, so once you DL it, change it to .FLA). It sorta does what I want it to do right now, but my code is really... REALLY awful. The only thing I can say about my code is that the functionality is close to what I'm looking for. Basically, this is what I want it to do:
1) banner consists of 3 different banners that rotate out with an animation in a continuous loop.
2) little buttons in the lower right hand side will whisk you to the appropriate banner, but will NOT be clickable on its specific banner.
3) rolling over the main banner img or the button will also pause the movie
4) clicking on the main banner img will send you to a URL I have a very hard time finding a way to be able to call a function over and over again without remaking the function and renaming it. If you have some time, please take a look at the FLA and pass me some pointers. I am using Flash CS3 if that matters.
[Code]...
I have made a game that after you reached a certain object it will switch to the next level. The next level is in a new layer and in a new frame.Problem is I think all of the properties (speed, collions etc..) have been inherited. Meaning my charachter will move on his own and collisions will still apply for objects if the previus frame.Is there some kind of way to clean all of the properties and have "fresh" start? I have tried to clean the Array that detects the collisions, the collisions work now. But the player now is 2x faster and also jumps 2x higher.
View 1 RepliesWe are building a flash based product where we need to create icons for various modules. we are having challenges in look and feel of the icons- what looks really good on Adobe Illustrator/ Photoshop looks jagged on flashPlayer. A challenge we have is that the overall screen aspect ratio and hence aspect for the icons which are relatively sized can change
we were told in discussions with some adobe folks that
a) we need to build icons which are square, and in multiples of 32 pixels.
b) use a png format
As per them, this way the pixelation is reduced and diagonal lines won't appear jagged- we still have an issue on rendering in flash player
I tried to include a free photogallery based on as 3 in to a free flash template site. Now, if u click photogallery, the photogallery have to build up!
I have following problem: -If u click the photogallery a second time, it doesnt work correctly! (I think it has something to do with the existing objects from the first call!.. The second thing is, it uploads the pictures for the gallery 2 times. So i have 40 picture instead of 20 (20 of 20 are the same :/)....
I tried this but with no succes: (i tried to remove the objects with remove child...Its the last part of this code)....
Code:
/*
Created by Min Thu
http://www.flashmo.com
AS3 References and Credits
[Code]....
im making an application that swaps out rims and tires on cars, there is a car selector screen as well car selection.swf ----> car mod.swf ---> car selection.swf you can go back and forth between the different cars, swapping rims... so ... here is where I'm at so far with what I'm doing. calling in a new swf file, and it pops overtop of the one im using... all the false hidden stuff, seems to stay in memory, i need to wipe it clean, so m animation is still smooth.. code :
[Code]...
Is there a way to set up a method to clean browser cache every time user visit your website?
View 5 Replies