ActionScript 3.0 :: Listeners Clean Up Class
Jun 17, 2010
I'm trying to build a listeners clean up class. I can do it for any item that isn't associated with an object or movie clip. However, how can I modify this to make it work for those items?
[Code]...
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Similar Posts:
Jul 8, 2007
I want to know how to make class instances into listeners and broadcasters, from inside each class. Here is what I am trying specifically... part of the Proj class... (projectiles, as a matter of fact)
Code:
private function listen():Void {
u.register(this);
onUpdate = function(){
step(); // a function I have which makes the projectile move (not shown)
}
}
where "u" is another class, the Updater class with this code...
Code:
class Updater {
// const. --- make this a broadcaster
public function Updater(){
[code]....
PS: What is the syntax for using AS2 code tags instead of just "[CODE|"?
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Jun 22, 2009
I am trying to add mouselisteners to a movieclip on my stage, by utilizing basically an activate class.
I want to do this to save alot of code clutter on my main stage. Here is what I did:
drew a simple movieclip, and linked it to action script with
[Code]...
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Aug 4, 2009
I have many buttons in Main.mxml. I'm trying to move the button functionality into a Class and have Event Listeners inside the class respond to Click and call other functions. I have written:
Main.mxml
<mx:Button x="23.5" y="10" label="checker" click="{goListen()}" />
<mx:Button id="btnT1" x="252.5" y="10" label="t1" />
[code].....
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Jan 29, 2009
I have a mc that i use as a button. I have an external class that controls the button and adds interactivity to it, here's part of the code:
[Code]...
The problem is, i want the btn that, when clicked, remain inactive.That's why I remove all the listeners in the class. HOWEVER, it still functions as a button, I mean the functions haven't been removed at all after I click it. What's wrong here? Why are the functions still there, if I have removed them when clicked at the btn?
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Mar 21, 2011
I'm creating a class for a game, and I'm having a problem removing event listeners from movieclips in that class.In the class file I have an enterFrame event which puts the movieclips into motion - I want to remove that event listener when the movieclip is removed from the stage.I made the function 'public' in the class file and tried to target it as follows (animal is the movieclip)animal.removeEventListener(Event.ENTER_FRAME, animal.onEnterFrameHandler)
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May 24, 2011
i am making a simple game i want to be able to add an keyboard event lisnter within the class constructor. However i am having trouble. i undertsand you have to pass the stage through a listed display object property stage? anyway i am getting errors that do not recognise my event listener keyboard event.
package louiseguchi.game
{
import flash.display.Stage;
[Code]....
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Mar 2, 2012
how do I use mouse event listeners outside of my document class. I have the following simplified document class:
public class Main extends Sprite
{
public var realMain:State1 = new State1();
[Code].....
However, this doesn't work in its current state; "State1" isn't outputted. I have seen references to the use of the Event.ADDED_TO_STAGE event, but am not sure if that is what I need to do, or how to use it.
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May 10, 2010
Im am trying to access my event listners in my "menuButn" class from my doc class.
In my main document class i have the following:
Main.as
public function xmlLoaded(event:Event):void {
var menuButn:Class=getDefinitionByName("com.btn.menuBu tn") as Class;
[Code]......
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Mar 1, 2012
I am working on a Flash demo (all AS3) that requires a scrollbar. I wanted to create my own so on searching I found this Kirupa tutorial. I learned it an incorporated everything (also went well beyond) and the end product works nicely. There is one aspect of the code provided in this tutorial that has me very confused and, although my code includes it and everything works, it bugs me to not understand it. It's this part of the Scrollbar class:
[Code]....
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Mar 3, 2012
I want to make a little game. What I need is to add event listeners to all of Tank objects inside the Battlefield instance. I just can seem to figure out how.
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Jul 24, 2004
I have two components in my movie,how to write out the code for the listeners.Is it possible to write one listener that listens for changes in both components or do I have to write a separate listener for each? How would this look like written out?
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Jun 15, 2011
I came in to flash on ActionScript 3 and when I was starting out just over a year ago I realised how much of a bother finding keyCodes was and changing controls was just as long as had to look up the new one I wanted to use. My solution was to (eventually) write a class that handles all of my key presses and event listeners attached to that stuff. instead of using keyCodes, the functions use strings for their arguments making it easier to see what keys you want to do what. Initially the class only worked for letters and numbers but I managed to make it easily customisable and includes the arrow keys, numpad numbers, space, enter, shift and control keys.
The reason why I wrote this thread was because: I plan on making it a public class (available to anyone who wnats to use it) and b) to see if there were any specific functions that people think may be useful. So far there are the standard key-down and onRelease type functions as well as a function that only returns true once for the duration that a key is down - difference between pressing and holding.
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Jul 22, 2010
is there anyway to clean ram with as3?
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Sep 8, 2010
I finished a project with flash cs5, and now I need to delete all the symbols and graphics that are not used, from the library is there a simple way to do that?
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May 2, 2011
I am attempting to create a swc file that is CLEAN; meaning a .swc files without odd symbols included as classes and whatnot. I am able to not include undesired external classes so that's not a problem, that is working fine. The problem is that I have found that if any of my movieclips have a stop(); on them (and presumably any other as code) those movieclips show up as classes in my .swc library which I really would not like to see. I want my class to have only it's main class visible without any extra classes generated by flash.
For example: I have a movieclip with a linkage to a Main class and inside that I have a movieclip called btn1 that has an animation inside with a stop at the end. When I export the .fla as a .swc I get my main class in the library as com.test.display.Main but then in addition I also have the flash generated class in there as test_fla.btn1. I didn't create this class so I don't want it in there
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Sep 3, 2009
Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:
ActionScript Code:
pseudo code:
class main {
main() {
[code]....
This doesn't work. Why can't the main class listen for an event on the thumb class?
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Feb 15, 2011
im using .addchild to add an image to a movie clip:
function imageLoaded(e:Event):void {
fn=fn+1;
if (fn==1) { panel.estadoimg.addChild(imageLoader); loadImage(datosXML.localiza);}
if (fn==2) { panel.mapa.mapaimg.addChild(imageLoader); fn=0; }
}
The think is that i want to reuse that movieclip, how can i clean it?
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Feb 4, 2009
I've been trying to clean and organize my code as much as possible lately and I'm wondering what the best way is to create documentation that resembles the professional ASDocs.
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Sep 10, 2009
I'm quite annoyed by the lack of link graphic management of the flash ide, don't you? In a web application like flash, it's quite surprising that I can link a static text but I cannot easily style it's hover/out state like html, nor simply get it underlined.Yes, I know, use the StyleSheet class and dynamic text fileds, yes... But no, that's not the way I want.
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Sep 23, 2009
I have this code where I include Tweens in an array, and once the last Tween has run, I try to clean up the Array, but I get an error message: TypeError: Error #1010: A term is undefined and has no properties.k and let me know what's wrong
Code:
var coordCounter:int = 0;
var array:Array = new Array();
[code].....
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Aug 17, 2009
It seams no matter what publish settings I use the image quality of JPGs in my flash movie is poor (see linked image) Am I missing a setting? how do you get really crips, clean, beautiful image preview in Flash?
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Jun 3, 2009
I'm trying to make a rotating banner with buttons on it (check the uploaded FLA... I had to set the extension to *.zip to get it uploaded, so once you DL it, change it to .FLA). It sorta does what I want it to do right now, but my code is really... REALLY awful. The only thing I can say about my code is that the functionality is close to what I'm looking for. Basically, this is what I want it to do:
1) banner consists of 3 different banners that rotate out with an animation in a continuous loop.
2) little buttons in the lower right hand side will whisk you to the appropriate banner, but will NOT be clickable on its specific banner.
3) rolling over the main banner img or the button will also pause the movie
4) clicking on the main banner img will send you to a URL I have a very hard time finding a way to be able to call a function over and over again without remaking the function and renaming it. If you have some time, please take a look at the FLA and pass me some pointers. I am using Flash CS3 if that matters.
[Code]...
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May 13, 2011
I have made a game that after you reached a certain object it will switch to the next level. The next level is in a new layer and in a new frame.Problem is I think all of the properties (speed, collions etc..) have been inherited. Meaning my charachter will move on his own and collisions will still apply for objects if the previus frame.Is there some kind of way to clean all of the properties and have "fresh" start? I have tried to clean the Array that detects the collisions, the collisions work now. But the player now is 2x faster and also jumps 2x higher.
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Apr 3, 2011
We are building a flash based product where we need to create icons for various modules. we are having challenges in look and feel of the icons- what looks really good on Adobe Illustrator/ Photoshop looks jagged on flashPlayer. A challenge we have is that the overall screen aspect ratio and hence aspect for the icons which are relatively sized can change
we were told in discussions with some adobe folks that
a) we need to build icons which are square, and in multiples of 32 pixels.
b) use a png format
As per them, this way the pixelation is reduced and diagonal lines won't appear jagged- we still have an issue on rendering in flash player
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Nov 30, 2009
I tried to include a free photogallery based on as 3 in to a free flash template site. Now, if u click photogallery, the photogallery have to build up!
I have following problem: -If u click the photogallery a second time, it doesnt work correctly! (I think it has something to do with the existing objects from the first call!.. The second thing is, it uploads the pictures for the gallery 2 times. So i have 40 picture instead of 20 (20 of 20 are the same :/)....
I tried this but with no succes: (i tried to remove the objects with remove child...Its the last part of this code)....
Code:
/*
Created by Min Thu
http://www.flashmo.com
AS3 References and Credits
[Code]....
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Dec 15, 2009
im making an application that swaps out rims and tires on cars, there is a car selector screen as well car selection.swf ----> car mod.swf ---> car selection.swf you can go back and forth between the different cars, swapping rims... so ... here is where I'm at so far with what I'm doing. calling in a new swf file, and it pops overtop of the one im using... all the false hidden stuff, seems to stay in memory, i need to wipe it clean, so m animation is still smooth.. code :
[Code]...
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Aug 23, 2010
Is there a way to set up a method to clean browser cache every time user visit your website?
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Oct 18, 2005
I am building a website that has a separate .swf for each page of the site. Each page is loaded into shell_mc using loadMovie. When a new page loads, I run shell_mc.unloadMovie before calling shell_mc.loadMovie(newPage). I am just wondering if the unloadMovie command will destroy everything in the current page that might take up memory before it begins loading a new page.
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Feb 22, 2006
I have read this tutorial but Im new to flash so I would be nice if someone could explain it a little bit more. Here is the AS:
myIdentifier=Math.round(Math.random()*10000);
loadMovie("myAnim.swf?uniq="+myIdentifier,1);
How do I use it? Lets say I have a movie with the name "movie1" and another movie with the name "movie2". Now I want to load "movie2" into "movie1" in an empty MC with the name "content" when I press a button.
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