ActionScript 2.0 :: Does ClearInterval Not Work When Called Inside A SetInterval / Why Does ClearInterval Not Stop The Interval
Mar 25, 2004
I'm having an issue with setInterval/clearInterval when it comes to dealing with objects. Take this example:
[Code]...
Why does clearInterval not stop the interval? Does clearInterval not work when called inside a setInterval? Am I doing something wrong? How do I get it to delete the interval when it reaches a certain count?
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Similar Posts:
Jul 3, 2010
I am using setInterval to call a function which itself creates intervals to call a second function..My issue is with the second interval in function1 'var b'. I am trying to use clearInterval(b) under certain conditions to stop each interval. This works when I have a 'single' interval created (i.e function 1 is only called once) but as soon as it is called more than once, I get errors.simple eg below
Code:
var b:uint;
var a = setInterval(function1, 1000);[code]....
I actually solved this by creating a 'counter variable' which is passed to function2, and just used clearInterval(counter), counter++; to clear each interval.My issue with this solution is having to keep track of what number interval im up to 'manually'.. and if i create more intervals later on Im worried about 'loosing count' and having to keep track.. and would rather reference the var name itself if possible?
I've tried to compare my counter var to the value of the interval via a trace, and they appear to be the same. So I dont understand why clear(a) and clear(counter) dont give me equivalent results.
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Jul 13, 2006
I would like to focus my question on the setInterval and clearInterval use inside a class.
isn't bellow the right way to use it ?
[Code]...
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Aug 18, 2007
i was wondering if someone could pls help me to code the setInterval/clearInterval functions in a cleaner way?
[AS]
var timer:Number;
obj = new Object();
RHArrow.onRelease = function(){
[Code]...
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Dec 27, 2005
I'm using a version of XML Slideshow Photogallery that loads slideshow.swf (and other pages) into master.swf. It plays good the first time through and when I trace myInterval, I can see it increment 1,2,3 ... with each slide. When I go to another page and then come back to the slideshow - the myInterval will skip a couple or I get 2 values at the same time. This causes the slideshow to display every other image (or every 3, etc). I can see that the problem is from not clearing the myInterval variable properly. The clearInterval(myInterval); function seems to just clear the last instance created. Is there a way to clear all instances?
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Jun 19, 2009
I have a movieclip where I have lots of code, because its kind of a module. Inside it have have some AS2 code inside a movieclip called "mymodule"
Code:
var myinterval;
some_movieclip.onRelease = function(){
[code]......
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May 25, 2009
I cannot get the clearInterval command to work. I have a panel that is tweening down into the stage about 4 seconds after the movie loads and then I do not want it to happen again. Right now the panel continues to tween in everytime I close it. Right now, the clearInterval is not working.
var down:Boolean;
var currentInterval:Number;
down=false;
[Code].....
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Jun 6, 2009
I typed the following code two ways... one has the word "new" and one doesnt... the one with the word "new" completely ignores the clearInterval() call... however when the code is run without the word "new" it behaves as I expected- with the interval terminating in the first call of the function. why the inclusion of the word new causes the clearInterval not to work?
myInterval = new setInterval(myFunction,100);
function myFunction(){
trace("hello");
clearInterval(myInterval);
}
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Jun 20, 2009
Code:
var STextOnce = 0;
var CurrentLapentum = 0;
var LockOnce = 0;[code].........
For some reason, the clearInterval(SpinnerInterval); is not working and when I call it, the ring still keeps spinning :
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Jul 8, 2005
here is my problem. I have a slideshow that I wish to pause when I rollOver a button, and to resume when I rollOut.
here is the the interval part of the code:
var ssInt = new Number();
ssInt = 100;
[code].....
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Sep 2, 2006
I have just started working with classes and am having trouble using setInterval/clearInterval in the class. I am sure my scoping is incorrect but I am not sure how to fix it. My problem (simplified) is below:[code]Bascially, how do I set up my interval so that when "myFunc2" is called, loopImage is not undefined and it is able to clear the interval.
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Jun 20, 2007
basically, sayd I have two movieclips, how can I use one to clear and interval in the other? I have tried using:
[Code]...
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May 14, 2005
I use an interval to verify when someone scales the browser when tweening, afterwards it shows correctly.The problem is that sometimes the clearInterval doesn't work It always happens after a while when I click next or prev too fast Also bothering is just before the bug, the image scales to very small (sometimes)
Code:
function sizeInterval2 ()
{
loaderback._width = containerMC._width + 10
loaderback._height = containerMC._height + 10
[code]....
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Mar 24, 2005
can any of you point out if this code is wrong or do I have a bug in my Flash? It's sopposed to be a simple move function, called by an interval, and after reaching the border of the film, it's sopposed to stop. pretty simple, right? right, but theHere's the code I've used: (mcBall = 1 framed movieClip)
_root.onEnterFrame = function()
{
function fMoveIt():Void
[code].....
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Dec 26, 2005
I just created an image gallery that displays 3 images at a time. For some reason, it works (for the most part) in Opera, but it doesn't display the images properly in IE.
img1, img2,and img3 are blank movie clips that hold each of the photos. The links to the photos are retrieved from XML, and are displayed in a random order. The first picture shows how it looks in IE, and the 2nd is in Opera. It also seems that the clearInterval() function isn't working like it should. Once the pictures are loaded, they are resized using the resizeMe() function (called by setInterval) to fit in the rectangle.
IE: Opera:
Code:
img1._alpha = 0;
img2._alpha = 0;[code].....
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May 11, 2005
I have a project that requires around 20 external swfs. All of these swfs get called into a _root via XML. Each swf (contains a video swf and some graphics/text) has a progress bar and a playhead that is monitored by using a setInterval(). Once the progress bar is complete, the interval gets cleared.
However, if a user wants to watch a new video before the progress bar gets cleared, the video swf won't load, although all the text and static graphics that are in the swf file will. I think it may be an issue of the interval not clearing, because if the progress bar is completely downloaded and then a new swf is chosen, the video swf loads fine. Can I use clearInterval() from the _root of my movie to clear the setInterval from my external swf?
PS -- I tried to solve this issue by using removeMovieClip() in my _root, and that worked really well on everything but IE 5.2 for Mac?
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Jul 9, 2005
when loading/unloading external swfs into a container movie,i`ve noticed that any intervals (within the loaded files)i`ve used are not being cleared despite the movie being unloaded causing errors when the same swf is reloaded. Without manually clearing all intervals is there a way round this?
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Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
[code].......
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Mar 22, 2006
I am having problems with this function, which is called when a button is pressed. I am loading a JPG with a movieClipLoader into a newly created movieclip, and while this is loading the other is still viewable and is faded and deleted when the new JPG has fully loaded, using the code below:
ActionScript Code:
function loadBigPicture(iValue:Number, firstTime:String):Void {
this.createEmptyMovieClip("myBigPicture"+iValue, this.getNextHighestDepth());
trace(_level0["myBigPicture"+iValue]);
[Code].....
If the button is pressed extremely quickly again and again, the intervals begin to stop working
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Mar 1, 2012
I have preloader code in my main FLA, and I load the corresponding preloader (a small file) externally. When I detect that the file is fully loaded, I need to add the listener to the content that I want to "preload".[code]If I use it this way, the loaderInfo listener does not work, but if I add the listener ouside of the handler function, it does.The problem is, I need it to work from within the complete handler, because obviously, the preloaded can show the % completed only after it's loaded...
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Jan 6, 2011
I'm working on a game, and I'm having some issues because it's kinda "stuttery" - it seems as though the ticks don't get called every x ms like they are supposed to (ofcourse there could be additional problems, but I'll look into those later on - this could also be an issue for other (future) projects).So I tried to have a look at setInterval. I made a new AS3 document with the following code:
Code:
// imports
import flash.utils.*;
import flash.events.Event;
[code]....
The interval probably averages, but it goes as low as 11 and as high as 37 sometimes. As such, I would say this function is not very reliable...
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Feb 17, 2007
Have a problem with setInterval. How do you check if your interval is still running and don't add another one? When i trace myInterval, it gives me increment numbers, and not true or false? Is that supposed to be normal? If so, how do i check that myInterval is there or not there and do my actions according to the result?
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Jul 16, 2010
How can you change the interval passed to the setInterval function?
I've tried for hours but it seems to trigger the function a million times.[code]...
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Jul 18, 2007
Could anyone please tell me how I can change the number of milliseconds at which a setInterval function repeats, whilst the movie is running? I am using setInterval to call a function which duplicates a movieclip and I need the duplication to happen over decreasing amounts of time. The problem seems to be that the setInterval function only needs to be set once, so declaring it again with a new interval value isn't an option.
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Oct 7, 2004
I was wondering why my current code for calling a setInterval on a function doesn't work inside my class.I have this code inside one function, calling a second function.
intID = setInterval(selfReferential, dupe, 30, 0x000000);
The selfReferential keyword refers to the current class,but was defined previously (selfReferential = this; ).I get no errors, but the dupe() function is never called.and I had the selfReferential variable replaced with the this keyword at one point as well.
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Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
[code].....
View 1 Replies
Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
[This is Flash 8, AS2]
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
import mx.transitions.*;
[Code].....
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Dec 2, 2010
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
[code]....
View 7 Replies
Mar 1, 2011
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
Here is the loading code..
var context:LoaderContext = new LoaderContext();
if(Security.sandboxType == Security.REMOTE){ context.securityDomain = SecurityDomain.currentDomain };
var objLoader:Loader = new Loader();var mRequest:URLRequest = new URLRequest("SomeURL.swf");objLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, onSWFLoadComplete);objLoader.load(mRequest, context);
[Code]...
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Jun 12, 2009
I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again
......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?
myTimer.addEventListener(TimerEvent.TIMER, tweenone)
myTimer.start();
function tweenone (event:Event):void[code]...........
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