ActionScript 2.0 :: Cannot ClearInterval In Class
Sep 2, 2006
I have just started working with classes and am having trouble using setInterval/clearInterval in the class. I am sure my scoping is incorrect but I am not sure how to fix it. My problem (simplified) is below:[code]Bascially, how do I set up my interval so that when "myFunc2" is called, loopImage is not undefined and it is able to clear the interval.
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Mar 25, 2004
I'm having an issue with setInterval/clearInterval when it comes to dealing with objects. Take this example:
[Code]...
Why does clearInterval not stop the interval? Does clearInterval not work when called inside a setInterval? Am I doing something wrong? How do I get it to delete the interval when it reaches a certain count?
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Jul 13, 2006
I would like to focus my question on the setInterval and clearInterval use inside a class.
isn't bellow the right way to use it ?
[Code]...
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Jun 20, 2009
Code:
var STextOnce = 0;
var CurrentLapentum = 0;
var LockOnce = 0;[code].........
For some reason, the clearInterval(SpinnerInterval); is not working and when I call it, the ring still keeps spinning :
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Jul 8, 2005
here is my problem. I have a slideshow that I wish to pause when I rollOver a button, and to resume when I rollOut.
here is the the interval part of the code:
var ssInt = new Number();
ssInt = 100;
[code].....
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Jun 20, 2007
basically, sayd I have two movieclips, how can I use one to clear and interval in the other? I have tried using:
[Code]...
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May 14, 2005
I use an interval to verify when someone scales the browser when tweening, afterwards it shows correctly.The problem is that sometimes the clearInterval doesn't work It always happens after a while when I click next or prev too fast Also bothering is just before the bug, the image scales to very small (sometimes)
Code:
function sizeInterval2 ()
{
loaderback._width = containerMC._width + 10
loaderback._height = containerMC._height + 10
[code]....
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Jun 19, 2009
I have a movieclip where I have lots of code, because its kind of a module. Inside it have have some AS2 code inside a movieclip called "mymodule"
Code:
var myinterval;
some_movieclip.onRelease = function(){
[code]......
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Mar 24, 2005
can any of you point out if this code is wrong or do I have a bug in my Flash? It's sopposed to be a simple move function, called by an interval, and after reaching the border of the film, it's sopposed to stop. pretty simple, right? right, but theHere's the code I've used: (mcBall = 1 framed movieClip)
_root.onEnterFrame = function()
{
function fMoveIt():Void
[code].....
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Dec 26, 2005
I just created an image gallery that displays 3 images at a time. For some reason, it works (for the most part) in Opera, but it doesn't display the images properly in IE.
img1, img2,and img3 are blank movie clips that hold each of the photos. The links to the photos are retrieved from XML, and are displayed in a random order. The first picture shows how it looks in IE, and the 2nd is in Opera. It also seems that the clearInterval() function isn't working like it should. Once the pictures are loaded, they are resized using the resizeMe() function (called by setInterval) to fit in the rectangle.
IE: Opera:
Code:
img1._alpha = 0;
img2._alpha = 0;[code].....
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May 25, 2009
I cannot get the clearInterval command to work. I have a panel that is tweening down into the stage about 4 seconds after the movie loads and then I do not want it to happen again. Right now the panel continues to tween in everytime I close it. Right now, the clearInterval is not working.
var down:Boolean;
var currentInterval:Number;
down=false;
[Code].....
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May 11, 2005
I have a project that requires around 20 external swfs. All of these swfs get called into a _root via XML. Each swf (contains a video swf and some graphics/text) has a progress bar and a playhead that is monitored by using a setInterval(). Once the progress bar is complete, the interval gets cleared.
However, if a user wants to watch a new video before the progress bar gets cleared, the video swf won't load, although all the text and static graphics that are in the swf file will. I think it may be an issue of the interval not clearing, because if the progress bar is completely downloaded and then a new swf is chosen, the video swf loads fine. Can I use clearInterval() from the _root of my movie to clear the setInterval from my external swf?
PS -- I tried to solve this issue by using removeMovieClip() in my _root, and that worked really well on everything but IE 5.2 for Mac?
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Jul 3, 2010
I am using setInterval to call a function which itself creates intervals to call a second function..My issue is with the second interval in function1 'var b'. I am trying to use clearInterval(b) under certain conditions to stop each interval. This works when I have a 'single' interval created (i.e function 1 is only called once) but as soon as it is called more than once, I get errors.simple eg below
Code:
var b:uint;
var a = setInterval(function1, 1000);[code]....
I actually solved this by creating a 'counter variable' which is passed to function2, and just used clearInterval(counter), counter++; to clear each interval.My issue with this solution is having to keep track of what number interval im up to 'manually'.. and if i create more intervals later on Im worried about 'loosing count' and having to keep track.. and would rather reference the var name itself if possible?
I've tried to compare my counter var to the value of the interval via a trace, and they appear to be the same. So I dont understand why clear(a) and clear(counter) dont give me equivalent results.
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Aug 18, 2007
i was wondering if someone could pls help me to code the setInterval/clearInterval functions in a cleaner way?
[AS]
var timer:Number;
obj = new Object();
RHArrow.onRelease = function(){
[Code]...
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Jun 6, 2009
I typed the following code two ways... one has the word "new" and one doesnt... the one with the word "new" completely ignores the clearInterval() call... however when the code is run without the word "new" it behaves as I expected- with the interval terminating in the first call of the function. why the inclusion of the word new causes the clearInterval not to work?
myInterval = new setInterval(myFunction,100);
function myFunction(){
trace("hello");
clearInterval(myInterval);
}
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Dec 27, 2005
I'm using a version of XML Slideshow Photogallery that loads slideshow.swf (and other pages) into master.swf. It plays good the first time through and when I trace myInterval, I can see it increment 1,2,3 ... with each slide. When I go to another page and then come back to the slideshow - the myInterval will skip a couple or I get 2 values at the same time. This causes the slideshow to display every other image (or every 3, etc). I can see that the problem is from not clearing the myInterval variable properly. The clearInterval(myInterval); function seems to just clear the last instance created. Is there a way to clear all instances?
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Jul 9, 2005
when loading/unloading external swfs into a container movie,i`ve noticed that any intervals (within the loaded files)i`ve used are not being cleared despite the movie being unloaded causing errors when the same swf is reloaded. Without manually clearing all intervals is there a way round this?
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Jun 25, 2007
I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
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May 17, 2011
I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
[Code]...
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Dec 19, 2011
I have an xml snippet that contains an object hierarchy:
doc = """
<RootObj val1="ValueOne" stat1="Stat1" stat2="Stat2">
<internalarray type="array">
<InternalObject val1="12" val2="12" />
<InternalObject val1="13" val2="13" />
[Code]...
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Aug 16, 2010
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
package
{
import flash.display.MovieClip;
[code].....
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Jan 29, 2012
If I have three classes:
public class Example {
public function Example () {
}[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()
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Sep 23, 2009
package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
protected var _power:uint = 5; //Damage dealt
[Code].....
I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.
So I added the if (defender._hp <= 0) this.win() which gives me the following error:
1061: Call to a possibly undefined method win through a reference with static type Character.
"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name
Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...
And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:
[Code]...
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Feb 14, 2011
i) Create a symbol called SimpleSquare. This should consist of a simple red square graphic
ii) Create a class file to define a class called SimpleSquare. This should be linked to the SimpleSquare symbol. SimpleSquare ashould have the following functionality: When the instance is placed on the Stage, it should start to disappear by decreasing its alpha at 0.01 in every frame (hint: alpha)
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Feb 23, 2011
Assume I know practically nothing about AS3! I'm using Flash Pro CS5. I'm trying to reassociate a flash file I've been given with its external assets and classes. In the library I have a movieclip with linkage to a class called 'StaticMap' using the base class 'flash.display.MovieClip'. am I missing a custom class file called 'StaticMap.as' that was originally located in the same folder as the fla, or is this a generic class accessible to all movieClips from within Flash?
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Apr 8, 2010
I have a initApp.as which instantiates a class which needs to access the "currentState" property and the States array as well. However we cannot get this to work as we cannot see how we can access this information.
Within initApp.as currentState is accessed via "this.currentState". This does not work in the class which is instatiated within initApp.as. The following error is thrown:
"Access of undefined property currentState."
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Oct 14, 2010
I created an flv video player using Flash Builder 4. This "BasicVideoPlayer" project is compiled into a SWC that will be eventually be used to create other video players that extend the functionality. One of the features is a view that appears when the video has finished playing that displays a "Play Again" button. This "Play Again" view has its own class, "BasicPlayAgain", that accepts a graphic asset that is exported from a .fla file that contains all of the graphic/UI assets.
In my new project, "EnhancedVideoPlayer", I'm using the BasicVideoPlayer SWC as a library to create a new video player that will add more functionality to the "Play Again" view; specifically it will add more buttons to that view.The EnhancedVideoPlayer uses a default class that extends the BasicVideoPlayer class. The BasicVideoPlayer class has a member called "playAgainScreen" whose type is BasicPlayAgain. The EnhancedVideoPlayer needs to override the playAgain member and recast it as EnhancedPlayAgain so it can control the new buttons properly.
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Feb 17, 2011
Is there a way to generate an instance of a class that implements an interface based on the name of the class?
I am trying:
var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement;
var m:IMovement = new ClassReference as IMovement;
trace("startup..." + m);
-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.
I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...
So then I tried:
var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
var m:IMovement = new ClassReference() as IMovement;
and this doesn't seem to work...but the following
var m:IMovement = new OuterSpaceMovement();
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Jul 28, 2011
Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:
stage is passed to the class and is referenced by _stage and is working just fine when I do _stage.addchild or anything like that. So I have tried "_stage.GreenLight1.visible=false;" and I get "ReferenceError: Error #1069: Property GreenLight1 not found on flash.display.Stage and there is no default value." My document class extends Sprite, so I figured I'd try the root function. So I tried "Sprite(root).GreenLight1.visible=false;" and I get "1119: Access of possibly undefined property GreenLight1 through a reference with static type flash.display:Sprite." I tried to create the Resource class as described therein. To which I came across the same problem that I started with in that it doesn't know what GreenLight1 is to begin with so I got "1120: Access of undefined property GreenLight1." Here is my code for Resource.as (am I supposed to pass something to this class from the document class?)
[Code]...
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