ActionScript 3.0 :: How To Check If A Timer Is Set

Jun 8, 2011

I don't need to know if it is running or if it already stoppen, I just need to know if the timer variable is set with a timer.

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ActionScript 3.0 :: Check If Timer Is Running?

Jan 27, 2010

how do u check to see if a timer is running, and cancel it if it is?

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ActionScript 3.0 :: Check Whether A Timer Exists And / Or Is Running?

Nov 1, 2009

So i have a timer running infinitely time, and there are 2 things that can trigger the timer to stop and be removed, and both scenarios can occur, so I need to check if the timer is on before trying to stop and remove it. How can I check whether a timer exists and/or is running?

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ActionScript 3.0 :: Check How Many Times A Timer Has Counted?

Oct 30, 2010

I need to know how many times a timer has counted, so that I can fire functions at certain times. Meaning, if the timer is equal to 100 Seconds then do something. Here is my code, I'm not sure how I would change it...

ActionScript Code:
var timer:Timer = new Timer(1000, 0);
timer.addEventListener(TimerEvent.TIMER, timeCount);

[Code].....

Also, is there a way I can use setMemory and getMemory to save whatever the timer is at, so that if someone closes the game, and comes back then it is still at whatever time they left it as? I couldn't find 'em on the AS3 docs.

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ActionScript 3.0 :: Timer Class Use EnterFrame Handler To Check Delay?

Dec 3, 2009

Is it true that the timer class uses an enterframe handler to check it's delay?

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Flash - Timer Object With TimerEvent.TIMER Event Globally Accessible To All Objects?

Feb 16, 2012

I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;

[code]....

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ActionScript 3.0 :: Difference Between Timer.stop() And Timer.reset()?

Aug 27, 2008

What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.

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AS3 :: Android - Delay Timer Execute And Start Timer?

Nov 29, 2011

I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?

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Actionscript 3 :: Reduce Timer's Time While Timer Is Running

Mar 6, 2012

In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.

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Actionscript :: TIMER.start() Do If The Timer Is Already Started?

Mar 26, 2011

The document doesn't mention anything about this:[URL]..

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ActionScript 3.0 :: 1180: Call To A Possibly Undefined Method Check -> Var RightCheck = New Check();

Oct 2, 2009

See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?

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Actionscript 3 :: Check The User Selections On Dynamically Generated Radio Buttons And Check Boxes In Flex?

Jan 27, 2011

The following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?

[Code]...

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ActionScript 3.0 :: Use XML To Set Value For TIMER?

Oct 28, 2009

OK, so in the project i'm building this is the code for my timer[code]...

What i want is mytime to be called from my xml file. it also has to change for each image that shows up

This seems to me like it should be SO easy but I can't figure it out for some reason. I call images / links and text all from this file and i can't seem to get this all to work.[code]...

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How To Create A Timer

May 3, 2010

How to i create a timer that executes the following peice of code after 10 seconds:[code].

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Professional :: Timer Over Flv Or Swf?

Mar 20, 2011

Is it possible to put a flv or swf on a frame and in a frame above or below or for that matter on the frame itself have a timer that I could time to be the same as the flv or swf.I would like to do the in actionscript 2 The idea behind this would be if I had a 30 second video I could set the timer for 30 seconds so upon completion, or in other words after the 30 seconds it would gotoAndPlay the frame requested.

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Timer Like A Pie Diagram(2d)?

Mar 18, 2009

I want to make a circle/pie (2d) chart and use it like a timer, at first the circle shall be all black then every second it shall get more red(the pie pieces shall turn from black into red then) and after 60 seconds the whole circle shall be red, I have a few other things I want to do too

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ActionScript 3.0 :: Timer Does Not Reset?

Feb 22, 2010

Ik got a game with a timer. When the game is finished you can play it again and the SWF file loads again. Everything is reset exept the timer. A new one starts but the old one is on the background.

The timer is the only code thats on the timeline..

I cant get the timer working in my AS file...

This is the code on the timeline:

Actionscript Code:
var timer:Timer = new Timer(60, 1000); timer.addEventListener(TimerEvent.TIMER, countdown);timer.addEventListener(TimerEvent.TIMER_COMPLETE,

[Code].....

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How To Use Variable Inside Of Timer

Jun 18, 2010

I'm working on a simple catching game where you have monsters coming out from the corner of the screen and you need to get them with the mouse.What I want to do is change the rate at which the monsters come out depending on the score. The higher the score, the more monsters should come out.The code for creating new monsters is a simple timer event:[code]it works when I declare the variable locally within the function. But then I can't access it outside of it, so it's no good!

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ActionScript 3.0 :: How To Stop A TIMER

Nov 15, 2010

How do i stop a TIMER? i want to stop it on click a I want to a add a button to start again

ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
nextImagen.start();

[code]....

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ActionScript 3.0 :: X Min Countdown Timer

Nov 20, 2010

I am trying to create a count down timer in as3 that will accept how many minutes passed to it for example one part of the swf I have to make a 30 minute countdown timer...on the other part, I have to 0 out the timer and start a 35 min timer.

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ActionScript 2.0 :: Countdown Timer?

Dec 16, 2010

I have a game that causes you to lose if you don't complete a task in a certain amount of time.I want is for the timer to cause the player to be sent to a lose frame.Im using AS2 in Flash CS5

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ActionScript 3.0 :: How To Make A Timer

Jan 20, 2011

Im a complete noob to flash cs5 and i was wanting to make a small animation. For this i need a delay between each frame. I tried using the prebuilt actionscript code since my for loop delays were horrible. But i keep getting this compiler error:

Code:
Scene 1, Layer 'Layer 1', Frame 2, Line 91120: Access of undefined property f1_SecondsElapsed.

[code].....

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ActionScript 3.0 :: Timer Won't Always Stop

Feb 5, 2011

everything is in the main timeline. I've tried a few different ways including setting how many times to run the timer but nothing seems to stop it if I use the gotoandstop.

AS3, Flash CS3

var moveTimer:Timer = new Timer(1000);
moveTimer.addEventListener(TimerEvent.TIMER, moveItOut);
moveTimer.start();

[code]....

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ActionScript 3.0 :: More Than One Pause Timer?

Feb 13, 2009

I'm animating a sunset and would like it to pause for a few seconds between motion tweens. I have one "pause" timer set up in
actionScript:

this.stop();
var timelinePause:Timer = new Timer(6000, 1);
timelinePause.addEventListener(TimerEvent.TIMER,[code].....

but when I add another in a later frame, I get these errors: 1151: A conflict exists with definition timelinePause in namespace internal.

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Adding A Seekbar Bar Timer?

May 6, 2009

I would like to add a timer that keeps track of total time and also current time that runs next to my seek bar component for my flash movie. How can I do this? For example: 1:11 | 2:04 ... the 1:11 displays the current time of the movie and the 2:04 would represent the total time of the video.

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ActionScript 1/2 :: Possible To Have More Than One Timer Running?

Aug 17, 2009

Is it possible to have more than one timer running?I have various movieClips that I want to do something for a certain amount of time then do something else, but I need them all to be running at the same time. Before I embark I would like to know if (so long as the timer is running inside the movieClips timeline and not the main timeline) will they work independently?

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Slide Show Timer

Nov 20, 2009

I am building a slide show in Flash 4. I have a series of slides that I want to automatically advance from slide to slide in order after 10 seconds. Is there a slide control in flash for this? Is there an actionscript for this?

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ActionScript 3.0 :: Why Is Timer Not Stopping

Aug 25, 2010

Here's my code:

var TIMER_DELAY:Timer = new Timer(3000, 1); // 8 second delay
TIMER_DELAY.addEventListener(TimerEvent.TIMER, EXMove);
function EXMove(event:TimerEvent):void

[code]......

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ActionScript 3.0 :: Why Isn't This Timer Firing

Oct 4, 2010

here's the code.
 
var zipTimer:Timer = new Timer(1000, zipArray.length-1);
zipTimer.addEventListener(TimerEvent.TIMER, onTick);
zipTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);

[code]....
 
Now, I can't see, for the life of me, why this isn't firing. It's almost exactly the code from Adobe's docs...zipArray.length is at least 32.

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ActionScript 3.0 :: How To Pause A Timer

Oct 29, 2011

how to make a crappy game, and one of them was a pause button , i managed to add all the other things in, but im absolutely stumped on a pause button. I read one tutorial, which didn't really help. it was talking about a main game loop and all that crap that just baffled me. i did try it though, and i did not get any errors, just ALOT of laf, becaus what i did was put all my constructor code into the 'update' function, so it was running my spawn enemies every frame ect. but the i realised all i need to do is pause my timer, because thats the only thing that really needs to be done right?

here is my timer:
 
public function setCrates()
{
DropCrate = new Timer(10000+Math.random()*10000,1);
DropCrate.addEventListener(TimerEvent.TIMER_COMPLETE, newCrate);

[code]....

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