Professional :: Timer Over Flv Or Swf?

Mar 20, 2011

Is it possible to put a flv or swf on a frame and in a frame above or below or for that matter on the frame itself have a timer that I could time to be the same as the flv or swf.I would like to do the in actionscript 2 The idea behind this would be if I had a 30 second video I could set the timer for 30 seconds so upon completion, or in other words after the 30 seconds it would gotoAndPlay the frame requested.

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I got my Drag n drop working. Now I've added a timer. I want the students to have 45 seconds to finsih the game. I can code a timer OK, I can even get it to jump to a "time's up" frame, with a restart button that takes you back to where intro page for the drag n drop.If you click one of the two visible navigation btns on the d'n'd page BEFORE the timer has stopped, you get an error.I have no idea how to stop the timer as a result of fishing the d'n'd game within the time limit (i.e. correctly placing 12 pegs). As it is, you finish the game, one text field says "Congrats!" (which is good) but you still get tmed out (which is bad).inal step in my little prototype edu app.Here's the salient part of the code (I think) and I have removed all the code that comes after the important part:

var counter:Number = 0;
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[code]....

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Professional :: Lightbox Embedding With Timer?

Dec 5, 2010

So I've got a video that is presently working on a page. The SWF is set to call another SWF as well as an FLV video based on a timer. I would like this video to play in a lightbox. I pulled the code to setup a lightbox from here: [URL] I dumped in the code as I saw fit, either it is incorrect, or the lightbox script is unable to handle what I need. I'm thinking a bit of extra Javascript might take care of it? I was also thinking some code in the flash "button" may be able to be created to act as a timer.
 
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[Code].....

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Professional :: Play On Click - Create A Rotating Tab On A Timer?

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I'm trying to create a rotating tab on a timer. [URL] Something like that. Is there any way to create something in flash so that typically, the above sequence will just loop but visitors to my site will have the option of clicking and viewing one individual tab?

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Professional :: Countdown Timer - Getting Extra Character Before Each Set Of Digits

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I wanted to create a basic 'Countdown Timer' set for this years Christmas date using Flash CS3. I've seen online video tutorials of how to create one which I followed to the later to see if I could get the basic function working. Well it does work however there is a glitch in the countdown text field display itself when it's running.

Basically it should like the following: 36 : 14 : 30 : 52 (days, hrs, mins, secs).
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On top of that the code is supposed to include an extra "0" digit for when the countdown goes below 10 to maintain the position alignment. This doesn't seem to be working and as a result the timer continually shifts position. I've seen another example of how to create a Countdown Timer and the code is very similar (especially regarding the extra 0 digit). Why it's not displaying properly.

Here is the code for the Timer
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[Code] .....

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I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
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[code]....

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ActionScript 3.0 :: Difference Between Timer.stop() And Timer.reset()?

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What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.

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AS3 :: Android - Delay Timer Execute And Start Timer?

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I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?

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Actionscript 3 :: Reduce Timer's Time While Timer Is Running

Mar 6, 2012

In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.

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Actionscript :: TIMER.start() Do If The Timer Is Already Started?

Mar 26, 2011

The document doesn't mention anything about this:[URL]..

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ActionScript 3.0 :: Use XML To Set Value For TIMER?

Oct 28, 2009

OK, so in the project i'm building this is the code for my timer[code]...

What i want is mytime to be called from my xml file. it also has to change for each image that shows up

This seems to me like it should be SO easy but I can't figure it out for some reason. I call images / links and text all from this file and i can't seem to get this all to work.[code]...

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May 3, 2010

How to i create a timer that executes the following peice of code after 10 seconds:[code].

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ActionScript 3.0 :: Timer Does Not Reset?

Feb 22, 2010

Ik got a game with a timer. When the game is finished you can play it again and the SWF file loads again. Everything is reset exept the timer. A new one starts but the old one is on the background.

The timer is the only code thats on the timeline..

I cant get the timer working in my AS file...

This is the code on the timeline:

Actionscript Code:
var timer:Timer = new Timer(60, 1000); timer.addEventListener(TimerEvent.TIMER, countdown);timer.addEventListener(TimerEvent.TIMER_COMPLETE,

[Code].....

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How To Use Variable Inside Of Timer

Jun 18, 2010

I'm working on a simple catching game where you have monsters coming out from the corner of the screen and you need to get them with the mouse.What I want to do is change the rate at which the monsters come out depending on the score. The higher the score, the more monsters should come out.The code for creating new monsters is a simple timer event:[code]it works when I declare the variable locally within the function. But then I can't access it outside of it, so it's no good!

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ActionScript 3.0 :: How To Stop A TIMER

Nov 15, 2010

How do i stop a TIMER? i want to stop it on click a I want to a add a button to start again

ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);
nextImagen.start();

[code]....

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ActionScript 3.0 :: X Min Countdown Timer

Nov 20, 2010

I am trying to create a count down timer in as3 that will accept how many minutes passed to it for example one part of the swf I have to make a 30 minute countdown timer...on the other part, I have to 0 out the timer and start a 35 min timer.

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ActionScript 2.0 :: Countdown Timer?

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I have a game that causes you to lose if you don't complete a task in a certain amount of time.I want is for the timer to cause the player to be sent to a lose frame.Im using AS2 in Flash CS5

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ActionScript 3.0 :: How To Make A Timer

Jan 20, 2011

Im a complete noob to flash cs5 and i was wanting to make a small animation. For this i need a delay between each frame. I tried using the prebuilt actionscript code since my for loop delays were horrible. But i keep getting this compiler error:

Code:
Scene 1, Layer 'Layer 1', Frame 2, Line 91120: Access of undefined property f1_SecondsElapsed.

[code].....

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Feb 5, 2011

everything is in the main timeline. I've tried a few different ways including setting how many times to run the timer but nothing seems to stop it if I use the gotoandstop.

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var moveTimer:Timer = new Timer(1000);
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[code]....

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ActionScript 3.0 :: More Than One Pause Timer?

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I'm animating a sunset and would like it to pause for a few seconds between motion tweens. I have one "pause" timer set up in
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this.stop();
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but when I add another in a later frame, I get these errors: 1151: A conflict exists with definition timelinePause in namespace internal.

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I would like to add a timer that keeps track of total time and also current time that runs next to my seek bar component for my flash movie. How can I do this? For example: 1:11 | 2:04 ... the 1:11 displays the current time of the movie and the 2:04 would represent the total time of the video.

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ActionScript 1/2 :: Possible To Have More Than One Timer Running?

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Is it possible to have more than one timer running?I have various movieClips that I want to do something for a certain amount of time then do something else, but I need them all to be running at the same time. Before I embark I would like to know if (so long as the timer is running inside the movieClips timeline and not the main timeline) will they work independently?

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Slide Show Timer

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I am building a slide show in Flash 4. I have a series of slides that I want to automatically advance from slide to slide in order after 10 seconds. Is there a slide control in flash for this? Is there an actionscript for this?

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ActionScript 3.0 :: Why Is Timer Not Stopping

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Here's my code:

var TIMER_DELAY:Timer = new Timer(3000, 1); // 8 second delay
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function EXMove(event:TimerEvent):void

[code]......

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ActionScript 3.0 :: Why Isn't This Timer Firing

Oct 4, 2010

here's the code.
 
var zipTimer:Timer = new Timer(1000, zipArray.length-1);
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zipTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);

[code]....
 
Now, I can't see, for the life of me, why this isn't firing. It's almost exactly the code from Adobe's docs...zipArray.length is at least 32.

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ActionScript 3.0 :: How To Pause A Timer

Oct 29, 2011

how to make a crappy game, and one of them was a pause button , i managed to add all the other things in, but im absolutely stumped on a pause button. I read one tutorial, which didn't really help. it was talking about a main game loop and all that crap that just baffled me. i did try it though, and i did not get any errors, just ALOT of laf, becaus what i did was put all my constructor code into the 'update' function, so it was running my spawn enemies every frame ect. but the i realised all i need to do is pause my timer, because thats the only thing that really needs to be done right?

here is my timer:
 
public function setCrates()
{
DropCrate = new Timer(10000+Math.random()*10000,1);
DropCrate.addEventListener(TimerEvent.TIMER_COMPLETE, newCrate);

[code]....

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ActionScript 3.0 :: Know If A Timer Is Running

Dec 25, 2011

How can I know if a timer is running, and if it is, remove it and create a new one or not. I have put a timer in my main swf when the timer is over I send the head to frame 1 and run to frame 20 where is my code, the problem is that every time the timer is over go to frame one and in frame 20 create a new timer, I would like to remove the old timer or not create a new one if there is one.

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Create A Slideshow With A Timer

May 14, 2010

trying to create a slideshow with a timer. I have 5 pictures on 5 keyframes but it loops once and then messes around.

var myTimer: Timer = new Timer(2000);
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER, nextPic)

[code]....

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Flash :: Use Variables To Set Timer

Apr 13, 2010

How can I use variables to set my timer? I want to control delay and repeat as variable. My output acts as if there is nothing set in the timer.[code]

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