ActionScript 3.0 :: Why Is Timer Not Stopping
Aug 25, 2010
Here's my code:
var TIMER_DELAY:Timer = new Timer(3000, 1); // 8 second delay
TIMER_DELAY.addEventListener(TimerEvent.TIMER, EXMove);
function EXMove(event:TimerEvent):void
[code]......
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Similar Posts:
Apr 25, 2011
i want my mc to stop moving (speed=0) when the timer reaches 5 seconds, the timer is placed on the main timeline and the code for making the mc move is placed inside the mc.How can i get access to the var (if(elapsedS == 5) in the main timeline so the mc knows when to stop?
Timer code----
//Variables
var timing:Boolean = false;[code]......
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Jul 16, 2010
I am creating a countdown timer in AS3 and ive found some code and changed a few things to get it to do what I need but I also need to stop the code from running once it the timer has counted down to the desired time i.e 00:00:00:00, as the current code means the countdown timer then startes to count up once its gone past the date, stop the code running once the date is reached ?
Code:
var endDate:Date = new Date(2010,06,14);
var countdownTimer:Timer = new Timer(1000);
countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);
[Code].....
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Nov 10, 2010
just cause i'm trying to optimize my project to the fullest (concerned about garbage collection and all that...), i want to know something about timers...is the killTimer function enough? or do i also have to remove the listeners?
PHP Code:
[code]....
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Oct 20, 2010
I'm currently working on a detailed music media management application in Flash. There is a mp3 player which plays music and has a playback seeker (keeps track of current time for track and a tiny pin that that increases its x position as the track plays). I have a simple play & pause button that does appropriate functionality of playing & pausing the track, but the issue is that I have to pause the Timer associated with updating the playback seeker. The seekerTimer object has a delay of 1000 (1 second), while I'm listening to a track, the timer may have already excuted 600 ms, only waiting for 400 ms till the next timer event is dispatched to update the playback seeker. If I hit the pause button at 600 ms of execution time and I do a seekerTimer.stop(); and then a seekerTimer.start();, the timer does not resume its execution and instead restarts executing from 0 ms. This means that the playback seeker is not updated accordingly.
How can I pause the timer when I hit my pause button (essentially store the execution time), and then resume execution when I hit the play button? The play button doesn't have any parameters to start executing from a certain time. I looked at tutorials online but they all rely on the getTimer(); function, this returns a value of how long the Flash player has been running (from initialization). The issue is that the mp3 player in this Flash app doesn't initialize upon the application initalization (I know its a bit confusing).
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Feb 18, 2009
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
[Code]....
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Dec 25, 2011
flash pro. as 3.0.animation . almost no codes except ends of scenes having :
import flash.media.SoundMixer;
if(SoundMixer.areSoundsInaccessible() == false)
{
SoundMixer.stopAll();
}
[Code]...
i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)
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Jan 7, 2012
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
function wobble()
{
var ws = .1;
var dis = 1;
[code]....
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Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
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Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
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Mar 26, 2011
The document doesn't mention anything about this:[URL]..
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May 10, 2009
Basicly its simply a world map with a character in the middle. You move around with the arrow keyes (in reality you move the map around and the character stays in the middle) and at certain impact you walk into houses etc etc. To accomplish this i have a movie clip in the middle named "man" and a map movie clip beneath it with the following code:
[Code]...
So far so good and no problems. This is what i need help with: I can't seem to get the "main" map to stop moving at certain points when it impacts the "man". In essence there are lakes and mountains that the character cannot cross when when he hits these i want the speed X to be 0 so to say. Im uploading my example here. It's when the movieclip in the root named "man" hits the purple line in the map movieclip its speed should go 0. Ive tried around with hittests (the code is still in the code) but i can't get it to work.
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May 23, 2009
I'm using Adobe Flash CS4 on Mac (windows i'm sure i can figure out how to fix it on the mac version)I'm trying to sync some animation to sound, and my sound is all in one big file. I'm wanting to go through frame by frame and tweak it (Yes, it's a frame by frame animation, no tweening here don't ask why, it's just not), anyways, I keep trying to use the "Control -> Play" button to keep playing the sound from the area I'm working on so I don't have to start at the beginning everytime. After I hear the section I want, I want to just push "stop" and everything stop, including the audio. It would stop everything before, but now it's not stopping the audio so it will just keep playing even though I had hit stop.?
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Dec 28, 2009
I have a simple flash movie that contains multiple frames which make up the sections of a simple site. I have built the navigation so that when you click a button, the movie advances to the proper frame/section. So far so good.My problem is that when I get to the FAQ section of the site, the movie clip that makes up the faq answers plays to the second frame, not the first. The first frame of the movie clip has a stop action in the actionscript, as does the second. But no matter what I do, any time it loads, it quickly plays to Frame 2. I do have buttons that play different frames of this movie clip, but they are attached to mouse over events and nothing else.
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Jun 4, 2010
I'm making a basic flash website, and have already created the site structure, but I'm having trouble adding FLV and SWF, as they aren't responding as I would like.
1) I have built a basic flash photo gallery, and it works great. I have exported the SWF, but when I add that to my main sites keyframe, it plays non stop, and the buttons on that embedded SWF don't work.
2) After adding a FLV video to a keyframe, it works as I would like. Except that when I click to another keyframe after starting the video, it keeps playing. How would I be able to pause/stop the video if a navigation button to other keyframes are clicked.
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May 26, 2009
I have FLV files that continue playing when I leave the frame that they are on. I can stop the playing FLV by putting this code on the following frame:
if (demo.playing) { demo.stop();}
Where .demo is the name of the instance of the .flv component.
Here is the problem - I have many frames with many flvs, and when I tell flash to stop multiple FLVs, for instance:
if (demo.playing) { demo.stop();}
if (demo2.playing) { demo2.stop();}
I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference
As far as I know, flash is telling me that since the instance of "demo2" has not started playing yet (ex. the user only went to the page with the "demo" flv, but not the "demo2" flv yet) that flash has no idea what demo2 is yet. I thought using a conditional statement would remedy this, but I suppose the .swf can't stop playing something it does not yet know exists.
Is there any way I can introduce all of the flv's at the beginning of the file, yet not have them play and not have flash "forget" about them so that I can stop them using the code above? Or is there a way to have the conditional statement not error in the event that the referenced instance has not yet been "introduced"?
I really wish they would have added an "exit frame" command in AS 3.0...
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Aug 5, 2009
I can't seem to get around my video and audio files starting when I arrive at the page. I'm even using some example code with start and stop buttons. This is in CS4 Flash. I expect it's because the ActionScript is in the wrong place because when I run the movie it flashes through all of the pages on the site without stopping at the home page. Is there some generic code that will allow me to simply swap out the name of the video or audio file I want to start. If there is, do I need to locate it on its own layer at the top of the timeline?
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Nov 5, 2009
I've encoded an flv with cuepoints. When I play the video, it freezes at the cuepoint. I'm useing as3 on windows 7. I've removed the metaData callback from the code below as the problem occurs with and without the callback.
nc = new NetConnection();nc.connect (null);ns = new NetStream(nc);
vid = new Video();vid.attachNetStream(ns);ns.play('names1680.flv');
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Mar 26, 2010
I'm building a portfolio website and I'm using URLloaders to load new content.I want the user to be able to change the content they're loading before it completes. aka, stop the current load and load something else.
Adobe Actionscript 3.0 reference says I can use the following:"Use the unload() method to remove movies or images loaded with this method, or to cancel a load operation that is in progress."
Here's what I have (my attempt to stop the loader is in bold):
button_btn.addEventListener(MouseEvent.CLICK, newPage);
function newPage(e:MouseEvent):void { loaderState=true; newDescription();
if (loading){
[code]....
I'm getting the following error on loader.unload(req); : "1137: Incorrect number of arguments. Expected no more than 0."I've also tried just using loader.unload(); but it doesn't work - the url loader just continues to load and doesn't load the new content.
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Apr 21, 2010
I am trying to get music to play continuously, it works, but everytime you click on a button, the song restarts on the new frame.The sound code is on frame 1, and is loaded from and external file.[code]...
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May 21, 2010
I need to stop an flv movie when I click a button that is not on the control bar. e.g. I have three pages in flash and when I navigate from the videos page after starting the playback of the movie, the audio from the movie continues to play. I have no idea why this is.
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May 26, 2010
I am having a problem manipulating a loaded swf. I would like it to load, play once and not continue until told to. have looked around the web and have gotten confused.I have been using a loader, but I have read that to controll a time line you need a movieclip(?)so I had created an empty mc, and placed the loader with the swf in the mc.
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Oct 5, 2010
I'm trying to teach myself actionscript 3 and going insane over an issue with an .flv video that I can't stop.
The problem I'm having is that I can't make video (an .flv within the "FLVPlayback" component set as a movie clip) stop when navigating to another tab. Navigating away from and back to my video page/frame even results in 2 audio streams playing simultaneously. I think the problem lies with me not being able (or knowing how) to identify the video/movie clip with "(name)".stop();
Here's the source file (the first and last navigation tabs on the left are complete, video is on the last tab) SOURCE:
[URL]
and my code (all my references to the FLVPlayer/video were wrong so I've removed them to try again) -
[Code]....
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Mar 22, 2011
In my website design. I have a swf video that doesn't stop when i go to another page in my website. How can I fix this?
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Mar 14, 2012
just looking to stop one sound without stopping all sounds with a buton click
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Apr 19, 2010
So I am having a problem on my HTML page. I have a flash (.swf) video player that is controlled by AS 3 and the problem I am having is that I need the video player to stop whatever its playing when the user clicks anywhere on the screen.
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Apr 28, 2011
This problem has been bothering me for four days now with no glimpse of a solution. All of a sudden when I'm working on Flash CS5 it stopped stopping at breakpoints I set when I'm debugging.[code]...
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Mar 30, 2012
I have an flv vid and set the cue point dynamically.vid.addASCuePoint(1, "cuePoint1");
How ever it does not always stop in the same place. How can I be more exact? I take this is due to buffering and a few other factors?
import fl.video.*;
//etc etc
vid.addEventListener(fl.video.VideoEvent.READY, flvPlayback_ready);
vid.addEventListener(MetadataEvent.CUE_POINT, flvPlayback_cuePoint);
[Code]...
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