ActionScript 3.0 :: Pausing A Timer Without GetTimer (instead Of Stopping / Restarting)

Oct 20, 2010

I'm currently working on a detailed music media management application in Flash. There is a mp3 player which plays music and has a playback seeker (keeps track of current time for track and a tiny pin that that increases its x position as the track plays). I have a simple play & pause button that does appropriate functionality of playing & pausing the track, but the issue is that I have to pause the Timer associated with updating the playback seeker. The seekerTimer object has a delay of 1000 (1 second), while I'm listening to a track, the timer may have already excuted 600 ms, only waiting for 400 ms till the next timer event is dispatched to update the playback seeker. If I hit the pause button at 600 ms of execution time and I do a seekerTimer.stop(); and then a seekerTimer.start();, the timer does not resume its execution and instead restarts executing from 0 ms. This means that the playback seeker is not updated accordingly.

How can I pause the timer when I hit my pause button (essentially store the execution time), and then resume execution when I hit the play button? The play button doesn't have any parameters to start executing from a certain time. I looked at tutorials online but they all rely on the getTimer(); function, this returns a value of how long the Flash player has been running (from initialization). The issue is that the mp3 player in this Flash app doesn't initialize upon the application initalization (I know its a bit confusing).

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