ActionScript 2.0 :: LoadMovie Vs LoadMovieNum For Restarting A Clip

Dec 18, 2011

when running an SWF some variables are being changed and objects created.If I wanted to restart the clip I have to restore all the variables to their starting values, clear all Intervals if any and destroy the objects created at runtime.If instead I load the clip into itself using [code]

1. what is the difference between loadMovie(swf_file_name, this) and loadMovieNum(swf_file_name, 0) in this context and which one is preferable?

2. Both obviously reset the values. But do these functions perform rubbish collection, i.e. free memory of the objects created at previous run-time, clear Intervals etc to prevent memory leak and processor clogging ?

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ActionScript 2.0 :: LoadMovie And LoadMovieNum

Jun 21, 2004

Hi,

Ok, first ill explain what im trying to do; Im trying to load .swf files with the names "1.swf,2.swf, etc..." which will be loaded in to container movieclips with the names con1,con2 -> con5. They are randomly generated and there is some code to do a nice roll over effect. The problem is that it loads the .swf clip fine, but the rollover effects dont get attatched. Is this because ive mis-understood how loadMovie(); works ? or are you supposed to use loadMovieNum to load in to a specific level and then work it from there. I have tried both solutions, and i either get the containers with the effect, or just the images without the effect. Here is the code i have so far:



PHP Code:

var number_of_images = 9;
var speed = 5;
var alpha_standard = 50;
for (n=0; n<=5; n++) {
    eval("con"+n).movienum = Math.ceil(Math.random()*number_of_images);
    loadMovie("/images/portfolio/"+eval("con"+n).movienum+".swf", "con"+n);
    eval("con"+n)._y = 44;
    eval("con"+n)._alpha = alpha_standard;
    eval("con"+n).onRollOut = function() {
        this.rollover = false;
        trace(this.rollover);
    };
    eval("con"+n).onRollOver = function() {
        this.rollover = true;
        trace(this.rollover);
    };
    con1.onEnterFrame = function() {
        if (this.rollover == false) {
            /*
              -- alpha fading -- 
            */
            this.alpdiff = (this._alpha-alpha_standard);
            this.ualpdiff = this.alpdiff/speed;
            this._alpha -= this.ualpdiff;
            /*
               -- width fading --
            */
            this.normwidth = 76;
            this.newwidth = this.normwidth+((this.normwidth/100)*20);
            this.wdiff = (this._width-this.normwidth);
            this.uwdiff = this.wdiff/speed;
            this._width -= this.uwdiff;
            /*
               -- height Fading --
            */
            this.normheight = 62;
            this.newheight = this.normheight+((this.normheight/100)*20);
            this.hdiff = (this._height-this.normheight);
            this.uhdiff = this.hdiff/speed;
            this._height -= this.uhdiff;
        } else {
            /*
               -- alpha fading -- 
            */
            this.alpdiff = (100-this._alpha);
            this.ualpdiff = this.alpdiff/speed;
            this._alpha += this.ualpdiff;
            /*
               -- width fading --
            */
            this.normwidth = 76;
            this.newwidth = this.normwidth+((this.normwidth/100)*20);
            this.wdiff = (this.newwidth-this._width);
            this.uwdiff = this.wdiff/speed;
            this._width += this.uwdiff;
            /*
               -- height Fading --
            */
            this.normheight = 62;
            this.newheight = this.normheight+((this.normheight/100)*20);
            this.hdiff = (this.newheight-this._height);
            this.uhdiff = this.hdiff/speed;
            this._height += this.uhdiff;
        }
    };
}

con1._x = 50;
con2._x = 181;
con3._x = 312;
con4._x = 443;
con5._x = 574; 


Thanks in advance to anyone who replys

-Matt "Deviant" Lloyd

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