ActionScript 2.0 :: Success With LoadMovie And LoadMovieNum?
Mar 23, 2004
I've had great success with loadMovie and loadMovieNum, but occasionally I see something in the posts about attachMovie. Is there a difference between attach and load, or is one left over from a previous verion of Flash?
Ok, first ill explain what im trying to do; Im trying to load .swf files with the names "1.swf,2.swf, etc..." which will be loaded in to container movieclips with the names con1,con2 -> con5. They are randomly generated and there is some code to do a nice roll over effect. The problem is that it loads the .swf clip fine, but the rollover effects dont get attatched. Is this because ive mis-understood how loadMovie(); works ? or are you supposed to use loadMovieNum to load in to a specific level and then work it from there. I have tried both solutions, and i either get the containers with the effect, or just the images without the effect. Here is the code i have so far:
I am trying to load an external SWF into my main movie. The problem is only loadmovienum() seems to work and not other method works i have usedLoadmovie() Load Component loading using an object
I have done this many times before in other flash projects but I can't what's wrong this time . I have used the tween class for some animation and that's it. i even tried loading in the main movie even that doesn't seem to work. I don't want to use loadmovienum because then i am not able to define the placement for the SWF!!
when running an SWF some variables are being changed and objects created.If I wanted to restart the clip I have to restore all the variables to their starting values, clear all Intervals if any and destroy the objects created at runtime.If instead I load the clip into itself using [code]
1. what is the difference between loadMovie(swf_file_name, this) and loadMovieNum(swf_file_name, 0) in this context and which one is preferable?
2. Both obviously reset the values. But do these functions perform rubbish collection, i.e. free memory of the objects created at previous run-time, clear Intervals etc to prevent memory leak and processor clogging ?
I've been using the snazzy preloader for a while now, but now I've come to a fork in the road, and it's forking got me baffled. The most annoying thing is I'm sure it's just a basic targetting problem.
The preloader works fine if the external .swf is loaded in by LoadMovieNum, but I tried placing it in on a lower layer in my main movie, hence the LoadMovie (into an empty MC container).
Is there any way to direct a loadmovie to start at a particular frame when you use loadMovieNum?
I have an introduction frame i'd like users to avoid. I loaded the movie into 0 level so that it could function with all the processing speed. alone. however when the user returns to the main movie i'd like them to skip intro and go to frame 15.[code]...
I'm writing an audio recorder in AS3.In AS2, when I loaded up the swf object, the "Camera and Microphone Access" window would pop up immediately. ("Requesting access to your camera and microphone .. allow").However, in AS3, it still works, but there is a noticeable 2-3 second delay before that window pops up.
I'm trying to send some variables to a php script, and I don't know how to figure out if I'm successful or not. Here's the AS 3 code I have now (the code snippet assumes that myArray was defined earlier)[code]...
I've been working with LoadVars a lot recently and like it very much so. However, I have encountered a new problem. I have this array that already works in my Flash project:
just wondering if there is a way to reset the LoadVars() success variable to false or undefined. i need to do this b/c i'm repeatedly fetching data from a asp file using the same LoadVars() Obj to store the data sent from the asp page.
There has been many threads on horizontal parallax effect but I'm trying to build a vertical one with minimal success. I need the effect at a very subtle scale and with easing if possible.
My Current Code (got it from a user here): // an array with 3 movieClips on stage ... named respectivly // make sure all these movies go beyond your stage
This is my script in trying to send data to the server side PHP [code]How do I write a SUCCESS and FAILED confirmation using gotoAndPlay to interact with the PHP?}}
I found similar issues in previous posts, but not this one. I publish a Flash CS3 .swf file,creating the html page and the javascript file too. If I click the html page locally, the sendAndLoad POST will succeed. If I upload the 3 files to the server, the sendAndLoad will fail. If I delete "AndLoad," the Send function will succeed. Url is fully qualified. I think I made a change in a configuration in Flash, because previous packages of this same file worked.
I'm trying to consume Google Finance API on a Flex Project but with no success. I want to use the ClienLogin mode, am able to get the auth token, but then I can't seem to get information from any of the feeds!
I've tried some of the few examples I found by Googling but still can't get it to work...
I've followed the contact form tutorial and believe I've updated the php to php5. The email sends but I never get a success or failed page. It just stays there. I'm being hosted by Go Daddy and I am on a Linux server.
I've followed the contact form tutorial and believe I've updated the php to php5. The email sends but I never get a success or failed page. It just stays there. I'm being hosted by Go Daddy and I am on a Linux server.
find a script that allows for bookmarking but everything is outdated, plus the many incompatibilities across all the browsers.use a bookmark script in 2010 that has had success with majority of browsers?
This issue is being tracked on the facebook-actionscript-api site here:url...What steps will reproduce the problem? Call FacebookMobile.login( APP_ ID, cbLogin) on an Android tablet.Enter Facebook account credentials and press "Login".What is the expected output? What do you see instead?The login window closes and returns to the screen that launched the login window. The callback function 'cbLogin' is called.The screen goes completely white, and has 'Success' in small black text in the >top left corner of the screen. The callback function 'cbLogin' is never called.What version of the product are you using? On what operating system?
-Android v3.2 -facebook-actionscript-ap v1.7 -ASUS Eee Pad Transformer TF101
I've tested this on 2 Android phones, the HTC Incredible (Android v2.2) and the HTC Thunderbolt (Android v2.2.1), and it works fine on both.
I'm a newbie at Flash...and have a main movie that I would like to load external movies into..for ease of modification of the different areas vice having one large swf.I'm using the loadMovieNum command to load the external swf's just fine. When I play the external swf's by themselves...they play once and stop. When they are loaded into the main movie...they loop.I've placed a "stop();" command at both the frame in the main movie...and also on the line directly after the loadMovideNum line.
I have made a swf that loading another swf file,it works well alone. When i put it into a powerpoint file using shockwave flash object,it works only one time. When i close the ppt and reopen it, the swf cannot work.
how to loadMovieNum in AS3?..I know the migration that we should use the Loader type
var lala:Loader = new Loader(new URLRequest("home.swf"));stage.addChild(lala);
something like that?..But my question is if we do LoadMovieNum("home.swf",0); ""lvl 0 > Stage right""its like replace the previous stage with the new stage..whereas the 2 swf have the difference size..when i did with the Loader, thats load covered the previous SWF and the window size didnt resize automatically..
For the past 7 years I have been creating a presentation in CS3 using Flash and ActionScript2. I am using a new plug-in that requires me to use AS3. I basically have about 20 different flash files, and to link all the swf files together I used to use:
stop(); loadMovieNum("gtradial.swf", "1");
When I use this now I receive this error:
1180: Call to a possibly undefined method loadMovieNum.
what I need to add/change to make this work with AS3?
I'm setting up a multi-lesson game and using it also as an opportunity to make the switch from AS2 to AS3. It's been a bumpy road but I'm getting it but think I've hit a roadblock.Is there an equivalent to the "loadMovieNum()" parameter from AS2? I have been merrily building all the individual games assuming I'd just swap them in and out of the same level so they purge each other as we go.